- Real Money Auction House:
- Change shop prices while open: It's painful to close shop/open shop to update prices.
- More actions possible while shop is open: Item synthesis, trading with other players, enchanting etc.
- Reduce Daily Hunt travel time: Allow players to accept one huge daily quest (kill 700 mobs), and give them tiered rewards at 35 mob intervals. It's hard to use AFK time if you can't be AFK during daily hunt because of going back to Starglade.
PVP
- Attack move is an important action which is lacking (shortcut + click the ground = attack nearest enemy).
- Organized Party vs Party (3v3, 5v5) arena combat.
- Ladder rankings for PVP.
- Matchmaking system based on level.
I'm a kongregate player but I figured my suggestions would be more likely to be seen here.
Allow players to pay real money for items in the auction house, like Diablo 3. Although it's true that it would allow players to compete with R2 shop prices, an ingame auction house would certainly warrant a percentage of every transaction to the developers (R2 always wins). It would also solve some balance issues (non-cashers have limited access to resources), and would allow more people to reinvest in the game.
- Change shop prices while open: It's painful to close shop/open shop to update prices.
- More actions possible while shop is open: Item synthesis, trading with other players, enchanting etc.
- Reduce Daily Hunt travel time: Allow players to accept one huge daily quest (kill 700 mobs), and give them tiered rewards at 35 mob intervals. It's hard to use AFK time if you can't be AFK during daily hunt because of going back to Starglade.
PVP
- Attack move is an important action which is lacking (shortcut + click the ground = attack nearest enemy).
- Organized Party vs Party (3v3, 5v5) arena combat.
- Ladder rankings for PVP.
- Matchmaking system based on level.
I'm a kongregate player but I figured my suggestions would be more likely to be seen here.
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