I'm writing to suggest that Guild Quests be filtered by member levels.
There is no use in having Quests posted that are too high for members to complete. Instead, Guild Quests should populate according to the highest member level in each guild. This would give more doable quests to the active member of every guild.
Also, there are many quests that can be accepted but not completed until a certain level is acquired. These quests should not be allowed to be accepted in the first place. This Filter would assist in minimizing the congestion that the system may incur due to the issue and that of the occasional overrun player quest list as well. Admit it, sometimes we just don't know how to let go until the quest is completed although it's accepted way before it's time. I know i'm guilty of it. The clutter can be diminished using a this filter.
Thank you.
There is no use in having Quests posted that are too high for members to complete. Instead, Guild Quests should populate according to the highest member level in each guild. This would give more doable quests to the active member of every guild.
Also, there are many quests that can be accepted but not completed until a certain level is acquired. These quests should not be allowed to be accepted in the first place. This Filter would assist in minimizing the congestion that the system may incur due to the issue and that of the occasional overrun player quest list as well. Admit it, sometimes we just don't know how to let go until the quest is completed although it's accepted way before it's time. I know i'm guilty of it. The clutter can be diminished using a this filter.
Thank you.
Comment