recently i have been noticing that the team with the most eidolon or scion players always wins sengolia battlegrounds, and that doesnt seem fair to me. the stronger eidolons can do 200k or more to everyone so the mortals dont stand a ghost of a chance. i would appreciate it if R2 would change seng to be based on the plane of the player, scions eidolon and mortal all have their own battlefield. thank you for your time and i hope that something is done to equalize sengolia a little more.
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Originally posted by darkarai14 View Postrecently i have been noticing that the team with the most eidolon or scion players always wins sengolia battlegrounds, and that doesnt seem fair to me. the stronger eidolons can do 200k or more to everyone so the mortals dont stand a ghost of a chance. i would appreciate it if R2 would change seng to be based on the plane of the player, scions eidolon and mortal all have their own battlefield. thank you for your time and i hope that something is done to equalize sengolia a little more.
It dosn't matter how much u downgrade it or split it up, the team with the strongest players will most likely be the winners.Name: (S1)GeoStigma
Class: Hybrid Mage
Honor: Emperor
Plane: Eidolon
Level: Unknown
Guild: Noypi
Waiting for you and waiting your love...
But you never came to me
And I am still waiting until my death...
But you hate me...
So I shall kill you..
And make you suffer...
Kill me..
Kiss me..
Bury me..
But..
Just look at me....
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Sengolia Battleground & Dragonspine
this has gotten rediculous with unbalanced teams. when are you guys gonna make scions do their own battlegrounds? they kill towers and crystals in minutes literally!! how fair is this? it almost a waste of time unless ur on their teams.
discuss&petition with your support of r2(casher and non casher) to fix this messLast edited by ShadowGammaDraco; 06-05-2013, 08:36 PM.
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I hereby Dub this thread the main suggestion&feedback thread for adjusting Sengolia and Dragonspine in light of recent advancements for the betterment of everyone.
If you have feedback feel free to leave it, or if you have any suggestions on how it could be improved post your idea.
1. This is in no way a promise.
2. No bumping or spamming- keep the thread alive though if want voices to be heard
3. Please keep it civil and remember to have fun.
- my personal opinion is that even if Scions and Eidolons got their own Sengolia battlegrounds, it would finish in the same amount of time for them still. which would be unfair to a lot of scions and Eidolons who like to PVP at least for 5-20 min as well. can't count how many times others and myself have entered seng even as scions etc and it ended right then or couldn't even enter. no fun in that really. would be nice to see a appropriate contending zone for that which takes into consideration how powerful people are. like the crystal not even spawning for 10 min. anything I'm missing?Last edited by ShadowGammaDraco; 06-05-2013, 08:55 PM.
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I think if they do implement that for each plane, that'd mean there would be less perks as being a higher plane/level than another player. Even though I like this idea, still might not be good for R2's end.
If they implement it they should make:
More monsters (that will not be attracted to towers.) and deal higher damage (just deals 1 DMG!)
Add more HP to the towers and crystal the higher the plane.
Decrease the dodge rate of rogue. (Just to balance it out as we all know rogue is very, very overpowered.)
Larger, more complicated map the higher the plane.
Different spawn zones (so we can't be spawn killed as easily.)
Mobs in Seng should do special attacks (ranged, stun, slow movement, etc.)
Trap zones (just like a ranger's trap, traps spawn in various places in seng)
I was also thinking, that maybe there should be like 3-10 different seng maps just to spice things up a little, make the game a bit more surprising. Looking at the same map everyday in PvP makes everything too simple, in my opinion.Crystal Saga:
Server: S66
Class: Knight - Protection
Name: SlainAgain
Soul: N/A
Mount: N/A
Wings: N/A
Level: N/A
Time to get ready for the altsssss.
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Decrease the dodge rate of rogue. (Just to balance it out as we all know rogue is very, very overpowered.)
But as a whole I do like this idea and agree with the whole Crystal NOT spawning for 10mins, so it gives players a chance to get some kills and earn badges and honor.Artemis1
Priest
Level64 Scion
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Originally posted by ShadowGammaDraco View Post- my personal opinion is that even if Scions and Eidolons got their own Sengolia battlegrounds, it would finish in the same amount of time for them still. which would be unfair to a lot of scions and Eidolons who like to PVP at least for 5-20 min as well. can't count how many times others and myself have entered seng even as scions etc and it ended right then or couldn't even enter. no fun in that really. would be nice to see a appropriate contending zone for that which takes into consideration how powerful people are. like the crystal not even spawning for 10 min. anything I'm missing?life is unfair
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I think it should take a page from wartune with how they have the world bosses set up- kill it too fast or don't kill it at all and the next day the hp adjusts to compensate. This would resolve future new server seng draws (it's not really that much fun to run back and forth for an hour) and the old server 30 second seng with OP people who probably don't even need medals anymore.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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I think that making it so you can't attack the crystal and towers for the first 10 minutes is good, but also I think the towers damage needs adjusting. As is you can ignore the towers completely and be perfectly safe, so I think it should be changed where each hit of the towers does 5% of your max health in damage. Since it is % based instead of raw stats the damage is fair for everyone, and 5% per hit makes the towers dangerous, without making them likely to kill steal people constantly.
I also think the crystal should have a damage reflect effect (like the enemies in floors 44, 58, 68, and 72 in ladder) to make it harder to kill. As is a single strong player can kill it in less than a minute- with a damage reflect it would still die fast, but the player would likely either have to slow down or get killed a time or two doing it.
I believe it has already been suggested, but make the enemies in Seng add some negative effects like stun, slow, or even paralyze. These would make people actually notice them, if not make them particularly useful. Combined with a boost to their stats so they don't die instantly (likely their damage reduction stat so as to not make them unkillable on new servers) and they may actually be a threat in Seng.
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