I like this idea tbh.. and if not that, then make the crystal unable to be killed until after 10 minutes since people love to rush in at see how fast they can end it as sport
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Sengolia Battleground & Dragonspine
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It's been suggested few times before in other threads but in addition to all that's being said I would like to see a boss spawn after the crystal is destroyed, or even 1 mini boss each per tower so that to win you actually have to kill both the boss and the crystal. The boss can be like hellfire bane from AR with immunity from perfect frag's passive, or 1 of the 7 random boss from the spernal ruins. I think it would add more thrill, than people going in and ending it in few seconds.
With the boss that fights back (possibly doing % dmg to the attcker with AOE) it'll add 2 extra benefits;
1) "Sorry, I lagged and couldn't stop attacking the crystal" will disappear because even after crystal disappears a boss comes out and actually fight back. Or there won't be a reason to end it quick as soon as 50% hp message comes out.
2) People might actually think of priests as more than a weak target to earn honor because they might need a heal from the % dmg that they recieve.
Also another suggestion is for everyone to do same damage to the crystals and towers (exception of rogue with half the dmg since they do 2 hits). This would mean lv 30 mortal and lv 120 eidolon will both contribute the same amount to the game.Last edited by R23800239; 06-12-2013, 02:48 AM.(S56)TpstT
A weird and noob priest with an emerald socket
♫ Lv1 mortal, 1 matk, 1(0%) def, 1 heal, baby turtle muahahahaha :p who cares about stat just have fun ♪
come visit ;)
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Not sure if this is mentioned but here is what I think:
1. Make all towers immune to all attacks and make them hit a certain amount of HP. Like everytime a player gets hit they loses 2% of there total health (or something like that)
2. Make the crystal appear and disappear randomly like at different spots throughout Seng and it can regenerate HP
3. Prolong Seng may create spawnkilling but after a person has max their Honors in Seng they can no longer do any damage to other players (this way people can choose there target wisely, and not keep killing the weak players)
This may be hard for new servers but at least there would be teamwork instead of one player taking down all the towers and crystal
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people with a ds fused with there frag shouldnt be allowed in dragonspine, it should class it as they have a ds equipped or in the inventory to stop them from getting in, it isnt exactly a fair fight.IGN: GetRekt Alpha server 3 (Stormthrone) Level 60 Rogue ^.^
Beta IGN:GetRekt hoping to roll priest ;D
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Originally posted by Apoloymi View PostShadowGamma clear out your inbox XD LOL been trying to inbox you hehehe
Originally posted by ArchMagister View Postpeople with a ds fused with there frag shouldnt be allowed in dragonspine, it should class it as they have a ds equipped or in the inventory to stop them from getting in, it isnt exactly a fair fight.
I agree with this statement. fusing fragarach and Dragon sword actually seems to be a part of the story line if you play it and remember correctly, seriously = immortal blade series when we get the mold, would say if fused with that weapon then its a completed dragon sword in player form. cashers and non cashers can make choice of other items if desire as well.
however that wouldn't stop the players who fuse fragarach with fragarachs in final forms if only did DS restriction. so would still end up possibly facing tough competition if a casher or non casher who spent a lot of effort rebirths
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The frag with frag final forms is also a problem, it could be a non frag battle maybe? or limit it to like an earthen 7 and below,
but yeah the frag with ds is a massive problem on s63 atm...IGN: GetRekt Alpha server 3 (Stormthrone) Level 60 Rogue ^.^
Beta IGN:GetRekt hoping to roll priest ;D
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How about ech tower is effected or immune by physical atks or magic atks meaning 1 dies by phys next dies by magic only and so on meaning both phy/magic dealers are needed,and xtal the same but switching forms like the mobs in ladder, yet be like the bear in CoF only taking say 1000-4000 damage no frag drain allowed :P therefore all players are needed depending on which form its in,so not just a rogue or knight could run through towers/xtal like paper,and perhaps while attacking xtal u become 50% weaker or 75% weaker all stats so noone could just tank and laugh at the other team tryna kill them off xtal
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Well, my opinion in Seng is this: There should be a set amount of players for each lvl on each team. and then implement more than just 2 Sengs for that hour. For Instance, There could only be a max of 3 scions per blue team/ red team, and every time one enters it rotates the next character that enters to the other team on that "L". This would greaty even the sides so that one side wouldn't be loaded with scions and the other side is desperately trying to push them out with 12 lvl 55's who get 2 hit killed with pots activated. Then it would sort out players lvl wise for every 5 lvl span till it was full up.Tasan
Server: 64 (Purgatory)
Character: Combat Rogue
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In seng, you should have to kill tower in a certzin order to be able to get to the crystal. Example: kill tower #1, then tower #2 can be attacked, and after that the crystal can be attacked. Towers and crystals should also be able to put aoe stuns/dazes/life steals, etc that can get people who are attacking and not just people that have the most aggro.
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