1.Makes something about guild resources...low lvl players can never finish the quest..only thing we get from there is loosing orbs /pet loyality and time..it is a lvl 20+ event but at how things go one you can make it 1000+ becouse just the top lvls on server can get the quest finished.
2.Sagnolia the same thing what pvp event is an event where lvl 30-50 players need to fight against lvl 70+?....
Make a lvl gap at entrece so lvl 30-40 to be in one instance ,40-50 another instance and so on..
This can equlibrate sagnolia give low lvl's the chanche to get kills "becouse like it is now we die in 1 hit evry time", and also that lvl cao fights could solve most of the insane lag issue that is in sagnolia.
And yes like it is now..means low lvl players can't do anithing about the main 2 event's that gives badges and honour..
So don't know how you encourege new players to join the game becouse over 60% of the beginers give up after they reach lvl 40 and find out how important is sagnolia and RB..and they can't do a thing to get reward from there:/
2.Sagnolia the same thing what pvp event is an event where lvl 30-50 players need to fight against lvl 70+?....
Make a lvl gap at entrece so lvl 30-40 to be in one instance ,40-50 another instance and so on..
This can equlibrate sagnolia give low lvl's the chanche to get kills "becouse like it is now we die in 1 hit evry time", and also that lvl cao fights could solve most of the insane lag issue that is in sagnolia.
And yes like it is now..means low lvl players can't do anithing about the main 2 event's that gives badges and honour..
So don't know how you encourege new players to join the game becouse over 60% of the beginers give up after they reach lvl 40 and find out how important is sagnolia and RB..and they can't do a thing to get reward from there:/
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