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Knight's Dragon Hook vs. Kiters.

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  • Knight's Dragon Hook vs. Kiters.

    Hey, I'm here to say that Dragon Hook needs to be buffed up more, in order to ACTUALLY have a chance against kiters.

    I'm not complaining that Kiting is "cheating", but I want a way for knights to actually have a chance against them. I think that Knights should be buffed up a bit more in terms of getting ranged to be in melee range.

    I am talking about the start of the game, so we do not currently have a stun, for example. You could always say "just level up faster/cash more/use dragon hook/get a damn stun" but that's not what I'm talking about here. People have said, "just fight the players off with dragon hook."

    Dragon Hook, you can only drag them forward and then have time to do like, what? 1 saberslash and an auto attack if you're lucky. This just drags them forward. In just 2 seconds, they're off out of melee ranged if they are not debuffed on move spd. If you're just by yourself, you do not have a slowing movement speed unless you're a Retribution Knight. I think that Dragon Hook should have a speed reduction above 50%-ish. Yes, if you're a tank you should be strong enough to last long enough, but if they kite long enough and you're against multiple players, you can't even fight that player. I've noticed, whenever you are being kited, and you just are like "ugh, like I care... -switch target-" then the ranged player finally comes back and hits. Yeah, they're not tanks or anything, I know... But I think that it'd finally give a chance for melee players (knights to be exact) to have a chance against kiters.

    As stated before, in 2-3 seconds the player you hooked would just be back outside of the melee ranged. If you gave Hook a speed reduction, then maybe it'd take about 5-6 seconds if you're chasing them. So, about 5 attacks then, and then they're off to kiting you again.

    blah blah, I know you'd say "Charge would be useless then, so there'd be no point in being a Retribution Knight."

    You could always have a BONUS attack to get even with the kiters. Charge, then if they run, follow it up with a Hook, and then they should be dead. If you think that Charge would still have to be better to give reason to be a DPS knight, then you could always make it do damage rather than 1 dmg.

    I'm making this topic because there are alot of Knights on S63 who I hear complaining about kiters, and they always say "just hook me, and that's fine so shut up." but that hook isn't enough... If you've played knight in seng around the start of the game where you do not have stun, you would understand.

    Kiters would be upset, of course, but it's time to give them revenge for all that pain of chasing them knights have had.

    I'm not asking for stuff like ideas to deal with kiters, I'm asking if you agree with it, and if you can also put your reasons and your class, that'd be great.


    I hope that Dragon Hook gets buffed up so that knights have a chance for once. Seems like, Knight (not counting retribution knights) have no move spd. reduction whilst rangers, mages, and priests get alot of skills to reduce their move speed, root them, and they also have kiting skills (blink, traps, and rangers have high movement speed.)
    Crystal Saga:
    Server: S66
    Class: Knight - Protection
    Name: SlainAgain
    Soul: N/A
    Mount: N/A
    Wings: N/A
    Level: N/A

    Time to get ready for the altsssss.

  • #2
    Knights aren't supposed to shine early game, just play the game and you'll get to the point where you can deal with kiters. If you're gonna serverhop forever just agree the fact that you'll always get kited early game if you're a melee class.
    Stalkers OP.

    Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

    Comment


    • #3
      Originally posted by venomeh View Post
      Knights aren't supposed to shine early game, just play the game and you'll get to the point where you can deal with kiters. If you're gonna serverhop forever just agree the fact that you'll always get kited early game if you're a melee class.
      Yes, I am aware of that. But things aren't balenced well out enough, in my opinion. In the start of the game, Mages and Rangers rule, in the Middle game, Rogues, tanks, and mages shine more. In the endgame, Rangers, Rogues, Mages shine, in a PvP sort of view. Priests aren't really balenced, (most are PvE), and I find Knight that it should be one of the Melee classes that shine if it has a DPS skill tree. Rangers, Mages, Rogues are all DPS classes and they shine in PvP, while Knight has a PvP/DPS skill tree. Makes sense that Knight should shine in PvP, right? They don't shine though, in the early game. But the ones I listed above do, so I don't think it's making sense.

      Also, I didn't server hop like S60, S61, S62, S63 and so on (assuming that's what you meant by "serverhop"). I stayed on 1 server ( my first server) then moved because I wanted to try a new class. That server got merged, but I still played. In the end, I went back to S63 as I wanted to try a West server to see if it fits my time, and I have went on a hiatus and I wanted to play again. I played Knight for a long time, and I have gotten to that point where they shine. But, it takes fairly long to reach that part. (Lvl. 50-60-ish.) Unless you AFK overnight, etc...

      Originally posted by venomeh View Post
      agree the fact that you'll always get kited early game if you're a melee class.
      This is the reason I have this post, though... To even it out.
      Last edited by SlainAgain; 06-13-2013, 08:13 PM.
      Crystal Saga:
      Server: S66
      Class: Knight - Protection
      Name: SlainAgain
      Soul: N/A
      Mount: N/A
      Wings: N/A
      Level: N/A

      Time to get ready for the altsssss.

      Comment


      • #4
        Originally posted by SlainAgain View Post
        Yes, I am aware of that. But things aren't balanced well out enough, in my opinion. In the start of the game, Mages and Rangers rule, in the Middle game, Rogues, tanks, and mages shine more. In the endgame, Rangers, Rogues, Mages shine, in a PvP sort of view. Priests aren't really balanced.
        This, each class has their own moment of shining (for Knights it's mid-endgame), except Priests, lol. However if you wanna try to go on ..Good Luck against the Most lazy developers in the history of gaming industry. http://forum.r2games.com/showthread....-should-change! over 10000 views, 57 pages, 565 posts, yet nothing even been considered to be changed, enough proof for the earlier mentioned?
        Last edited by venomeh; 06-13-2013, 09:00 PM.
        Stalkers OP.

        Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

        Comment


        • #5
          Originally posted by SlainAgain View Post
          Hey, I'm here to say that Dragon Hook needs to be buffed up more, in order to ACTUALLY have a chance against kiters.

          I'm not complaining that Kiting is "cheating", but I want a way for knights to actually have a chance against them. I think that Knights should be buffed up a bit more in terms of getting ranged to be in melee range.

          I am talking about the start of the game, so we do not currently have a stun, for example. You could always say "just level up faster/cash more/use dragon hook/get a damn stun" but that's not what I'm talking about here. People have said, "just fight the players off with dragon hook."

          Dragon Hook, you can only drag them forward and then have time to do like, what? 1 saberslash and an auto attack if you're lucky. This just drags them forward. In just 2 seconds, they're off out of melee ranged if they are not debuffed on move spd. If you're just by yourself, you do not have a slowing movement speed unless you're a Retribution Knight. I think that Dragon Hook should have a speed reduction above 50%-ish. Yes, if you're a tank you should be strong enough to last long enough, but if they kite long enough and you're against multiple players, you can't even fight that player. I've noticed, whenever you are being kited, and you just are like "ugh, like I care... -switch target-" then the ranged player finally comes back and hits. Yeah, they're not tanks or anything, I know... But I think that it'd finally give a chance for melee players (knights to be exact) to have a chance against kiters.

          As stated before, in 2-3 seconds the player you hooked would just be back outside of the melee ranged. If you gave Hook a speed reduction, then maybe it'd take about 5-6 seconds if you're chasing them. So, about 5 attacks then, and then they're off to kiting you again.

          blah blah, I know you'd say "Charge would be useless then, so there'd be no point in being a Retribution Knight."

          You could always have a BONUS attack to get even with the kiters. Charge, then if they run, follow it up with a Hook, and then they should be dead. If you think that Charge would still have to be better to give reason to be a DPS knight, then you could always make it do damage rather than 1 dmg.

          I'm making this topic because there are alot of Knights on S63 who I hear complaining about kiters, and they always say "just hook me, and that's fine so shut up." but that hook isn't enough... If you've played knight in seng around the start of the game where you do not have stun, you would understand.

          Kiters would be upset, of course, but it's time to give them revenge for all that pain of chasing them knights have had.

          I'm not asking for stuff like ideas to deal with kiters, I'm asking if you agree with it, and if you can also put your reasons and your class, that'd be great.


          I hope that Dragon Hook gets buffed up so that knights have a chance for once. Seems like, Knight (not counting retribution knights) have no move spd. reduction whilst rangers, mages, and priests get alot of skills to reduce their move speed, root them, and they also have kiting skills (blink, traps, and rangers have high movement speed.)
          Umm..excuse me? You realize kiting is the only possible way for a priest to PVP from its terrible skill pool? Dragon Hook can stay as it. What do you think Shield Breaker is for? Use Dragon Hook + Shield Breaker and quit whining. Yes I realize you need level 50 for the Hook+Stun, but why the heck would you PVP at anything below that? You should be improving not being reckless.

          Comment


          • #6
            Originally posted by paluchi View Post
            Umm..excuse me? You realize kiting is the only possible way for a priest to PVP from its terrible skill pool?
            I've seen great Priests (though rare.) who have been able to kill alot of players with ease with their Hybrid (moreso blood) build. They might be stronger at Scion or Eidolon, but they CAN be strong. I've seen them not need to kite in a gigantic mob against the priest.
            Priest is not really known as a PvP Class like Mage and Rogue... Only a few priests are built for PvP like that. As you said, "but why the heck would you PVP at anything below that?" " You realize kiting is the only possible way for a priest to PVP from its terrible skill pool?" sounds ironic, since Priest is not known for being a PvP class, and yet you said they need to kite to PvP, when they probably aren't made for PvP in the first place.

            "but why the heck would you PVP at anything below that?" Well, Knights are partially made for both PvP (Retribution) and PvE (Protection). They got the damage for that, yet it is not known for a PvP class because it is easily kited, hence the forum topic.

            Besides, you have not put the other 2 ranged classes into consideration but Priest. You can pretty much predict what a mage/ranger will do to a melee when they're kiting. There are those 2 Ranged classes that dominate PvP early in the game, and you only talked about Priest, which isn't even made for PvP. o.O

            This is based before you get access to Shield Breaker, since this is why this topic is even here!)

            Mage vs Knight

            Mage: Blink, Thunderstorm, continuous kiting until dead.

            Knight: (If alive) Uses Dragon Hook, hooks mage, blinks again or runs back yet again.

            Ranger vs. Knight
            Ranger: Drops a trap, runs back, kites it.

            Knight: (If alive) Uses Dragon Hook, hits once or twice before the ranger is back out of Melee range and continues kiting.



            This is usually what happens in the early part of the game.
            Crystal Saga:
            Server: S66
            Class: Knight - Protection
            Name: SlainAgain
            Soul: N/A
            Mount: N/A
            Wings: N/A
            Level: N/A

            Time to get ready for the altsssss.

            Comment


            • #7
              No matter about kiting, we all need crit def fixed..its more fair than fix skill lol...
              with Crit Def we will have long fight and its fun

              Comment

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