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Island of Blessings Suggestions&Feedback:

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  • Island of Blessings Suggestions&Feedback:

    would like to see pvp quests possibly added to this event, or once reach a certain amount of kills you get rain stones either automatically or in a quest; basically like seng, for streaks you do up to 15+
    enough to make it so both teams could have a epic fight and be rewarded for it on both sides(i.e both get decent amount of purple packs if fight for it= deserved).
    Increased Rainstone spawns would also be another suggestion brought up by a few players to improve it for the servers that work together without pvp
    35
    These are good ideas
    40.00%
    14
    These Ideas could be improved; here's why
    2.86%
    1
    I don't want these to happen
    5.71%
    2
    More times &these suggestions would be Amazing
    51.43%
    18
    Last edited by ShadowGammaDraco; 06-21-2013, 01:36 AM.

  • #2
    I would like to be transported back into my relative zone when i get my *** kicked so i dont get killed over n over n over again trying to get somewhere safe to heal, or how about letting use combat flasks?

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    • #3
      can summon Pet ,, no balancer
      ~CS :

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      Status Dead



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      • #4
        If refresh on map, spawn back onto map...big problem when people die without resurrection tab.

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        • #5
          Please put back the time into 10:10 like before. Cause 12:10 means 02:10 AM in my timezone, and i surely won't sacrifice my valuable bed time just to make my way into the game.
          ――罨――
          阿謨伽尾盧左曩 摩訶母捺囉摩抳 鉢納摩 人嚩攞 鉢囉韈哆野吽
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          今ぞ遍く光に滅相し奉る!
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          卍曼荼羅ァ――無量大数ゥ!

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          • #6
            OP kill streak of 20+ everyday

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            • #7
              would be nice if people were auto teleported upon death back to the gather zone to prevent getting stuck. at least it would be like chamber of fate then
              instead of being stuck would just flash back to the start=which is where want to be
              currently people can keep you in the pvp zone map by not letting you talk to the npc, happened to others &myself even when wasn't trying to gather or pvp/asked to let talk to npc so could leave
              Last edited by ShadowGammaDraco; 06-21-2013, 01:06 PM.

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              • #8
                Do something so that people have to turn in stones or something new with the gathering. People on server 1,2,3 merge are not turning in stones and it is screwing over our server.
                Last edited by qwertynoypi; 06-21-2013, 01:13 PM.

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                • #9
                  Originally posted by qwertynoypi View Post
                  Do something so that people have to turn in stones or something new with the gathering. People on server 1,2,3 merge are not turning in stones and it is screwing over our server.

                  ya that's why I'd like to see pvp rewards, other then there have never been big pvp rewards.
                  couple people not turning in delayed the blue team 50 rainstones until the end of the match. which they already had 120&red team was being patient waiting for their turn to gather then timer goes up+event over.
                  basically this event can be caused to waste even if people are trying to work together.

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                  • #10
                    I believe you should put a second npc inside the isle, one that is specially deigned for going out, and remove the going back to starglade option. Why? The battle it pretty hectic, and people go out by mistake. We are not used to go to one place to another when the time counts so much, one misclick and you are out? That is a bit lame, especially since you can't return to the battle from star. :/

                    Also, it would be great if the npc looked different from the guard one, to avoid confusions.

                    I bet a lot of people would appreciate if you do this. ^.^

                    Apart from that, I love the event. One of my favorites so far.

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                    • #11
                      Originally posted by DawnDove View Post
                      I believe you should put a second npc inside the isle, one that is specially deigned for going out, and remove the going back to starglade option. Why? The battle it pretty hectic, and people go out by mistake. We are not used to go to one place to another when the time counts so much, one misclick and you are out? That is a bit lame, especially since you can't return to the battle from star. :/

                      Also, it would be great if the npc looked different from the guard one, to avoid confusions.

                      I bet a lot of people would appreciate if you do this. ^.^

                      Apart from that, I love the event. One of my favorites so far.

                      it can also prove rather difficult to talk to a npc when being attacked as well. system doesn't like to register that you clicked a command or something. well- always does that to me, sometimes get lucky and will actually go where wanted- maybe after 5 deaths or something getting teleported back to zone would work- if possible.

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                      • #12
                        I agree that the option to return to sg should either not exist at all in the resource zone, or be put on a different - and different looking - npc. I've almost hit that myself by mistake a couple times (since I'm constantly under attack in there). As to what happens when you die, there's positives and negatives to respawning in the safe zone or in the resource zone. I mean, sure you may not live long when you get up with 5% health (or whatever it is), but if you get up ready to fight, you can usually take a few others with you. On the other hand, it can be pretty frustrating trying to plow through a dozen edios to get to your return-npc and get healed - or to even make it back in time for the drop.

                        The one thing that gets me about the whole event is that the people who are actually fighting/gathering get *nothing* if they happen to be in the resource zone when the packs drop while everyone sitting in the safe zones, doing nothing to help, gets every single drop. I mean, why be rewarded for being a leech? I think there should be an afk timer like seng (of course, then people would just run around the safe zone), or maybe you should lose out completely if you never go into the resource zone. It seems to me this whole thing was designed for people with lots of alts, so they can take their main into the resource zone and safely park all their alts in the safe zone.

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                        • #13
                          Originally posted by R218621526 View Post
                          I agree that the option to return to sg should either not exist at all in the resource zone, or be put on a different - and different looking - npc. I've almost hit that myself by mistake a couple times (since I'm constantly under attack in there). As to what happens when you die, there's positives and negatives to respawning in the safe zone or in the resource zone. I mean, sure you may not live long when you get up with 5% health (or whatever it is), but if you get up ready to fight, you can usually take a few others with you. On the other hand, it can be pretty frustrating trying to plow through a dozen edios to get to your return-npc and get healed - or to even make it back in time for the drop.

                          The one thing that gets me about the whole event is that the people who are actually fighting/gathering get *nothing* if they happen to be in the resource zone when the packs drop while everyone sitting in the safe zones, doing nothing to help, gets every single drop. I mean, why be rewarded for being a leech? I think there should be an afk timer like seng (of course, then people would just run around the safe zone), or maybe you should lose out completely if you never go into the resource zone. It seems to me this whole thing was designed for people with lots of alts, so they can take their main into the resource zone and safely park all their alts in the safe zone.
                          I agree that the option to return to sg should not exist at all in the resource zone because it is the third time i accidentally click on return to SG with 10 rainstone on me because there is only 5sec left on the clock till rain drops and i click too fast and then my whole entire team loses out, and returning to zone upon revival is a good idea.
                          Last edited by SecretAZNGamer; 06-22-2013, 12:58 PM. Reason: Added more information

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                          • #14
                            would like to see pvp quests possibly added to this event, or once reach a certain amount of kills you get rain stones either automatically or in a quest; basically like seng, for streaks you do up to 15+
                            enough to make it so both teams could have a epic fight and be rewarded for it on both sides(i.e both get decent amount of purple packs if fight for it= deserved).
                            Increased Rainstone spawns would also be another suggestion brought up by a few players to improve it for the servers that work together without pvp

                            I like your idea ShadowGamma
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                            • #15
                              Originally posted by Apoloymi View Post
                              I like your idea ShadowGamma
                              tyty, think it would make the event more interesting with pvp rewards and two times a day. sengs never last now-&island is for sure a hour. would let people enjoy that aspect a bit more

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