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rogue stealth skill should change abit

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  • #16
    Just remember before you start screaming for the Nerf Bat... Once one class gets a gut nerf, the others always follow suite. Are you willing to give up your favorite characters Class Defining skill for this exchange?

    In my opinion, if anything, Rogue stealth needs to be upgraded so that it ignores AoEs (Only in certain areas, like Sengolia). Now I know that may sound overpowered, but, it is the one Class defining skill in the game which is entirely negated by the flood of AoEs in Seng ( The Rogue could still take damage, but just not be knocked out of stealth). If you have made it to 65+, around a bunch of Scions and other 65+ characters in Sengolia, you know that Seng is absolutely rife with AoE..... In turn, making stealth almost a moot point in there, unless you get a lucky match.
    What ever happened to, this game?







    Janudin Blackhand
    Djarudiin Vornomiir Along with any and all variations of these three names.
    Gravely Mistaken

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    • #17
      Originally posted by R22077019 View Post
      Just remember before you start screaming for the Nerf Bat... Once one class gets a gut nerf, the others always follow suite. Are you willing to give up your favorite characters Class Defining skill for this exchange?

      In my opinion, if anything, Rogue stealth needs to be upgraded so that it ignores AoEs (Only in certain areas, like Sengolia). Now I know that may sound overpowered, but, it is the one Class defining skill in the game which is entirely negated by the flood of AoEs in Seng ( The Rogue could still take damage, but just not be knocked out of stealth). If you have made it to 65+, around a bunch of Scions and other 65+ characters in Sengolia, you know that Seng is absolutely rife with AoE..... In turn, making stealth almost a moot point in there, unless you get a lucky match.
      I think that the stealth should just stay as it is. As a rogue you should be able to run around AoEs or else just avoid running with your teammates or running smack bang into the middle of a huge battlefield... Isn't that the exact point of being a rogue? To catch loners and kill them? Why run into the middle of a bunch of AoEs and still be able to stay stealthed? Rogues are already very powerful in seng, I'd say if I ever get a rogue targeting me in seng I die 9 / 10 times, can't take the hits of a full on rogue for over 3 seconds. Letting a rogue stay stealthed while running through AoE unbalances it a lot more.
      So for a rogue, turn off that map, and click your way through seng dodging all the AoEs like an obstacle course, I know that I have almost never knocked a rogue out of stealth before with my curses... I saw another team's rogue stealth in our spawn point, he just kept popping out, and no one managed to knock him out of stealth with any AoE.. skills >.>
      If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

      Character: (S31)Kiesha
      Server: Tree of Life
      Plane: Eidolon
      Class: Hybrid Priest
      Guild: Harmless




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      • #18
        Originally posted by Chelsia View Post
        I saw another team's rogue stealth in our spawn point, he just kept popping out, and no one managed to knock him out of stealth with any AoE.. skills >.>
        I do, to an extent agree that it would definitely change things. How ever, if that is the case (Which I have quoted you at here), then there were other mitigating factors at play. No Rogue stealth survives Damaging AoEs, so if that person was not being taken out of stealth, there have to be other things to consider. *Off thread topic* On CG, once the Spawn Farming begins, there's effectively no chance to even get regenerated back to enough health to move or do any thing in the first place.
        What ever happened to, this game?







        Janudin Blackhand
        Djarudiin Vornomiir Along with any and all variations of these three names.
        Gravely Mistaken

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        • #19
          Originally posted by R22077019 View Post
          I do, to an extent agree that it would definitely change things. How ever, if that is the case (Which I have quoted you at here), then there were other mitigating factors at play. No Rogue stealth survives Damaging AoEs, so if that person was not being taken out of stealth, there have to be other things to consider. *Off thread topic* On CG, once the Spawn Farming begins, there's effectively no chance to even get regenerated back to enough health to move or do any thing in the first place.
          Well I think that player just kept on stealthing once his stealth buff ran out, then everytime straight after stealth he used a teleporting skills that allows him to transport to a part of the screen very fast (idk, never played rogues). That is skills by the player and I think if any rogue has those skills and can avoid being hit by AoEs even at an opposing team's spawn point, the people asking to not be knocked out of stealth by AoEs are just complaining because they are not good at playing rogues.
          If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

          Character: (S31)Kiesha
          Server: Tree of Life
          Plane: Eidolon
          Class: Hybrid Priest
          Guild: Harmless




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          • #20
            I'm only a lvl 100 scion rogue, so the points I bring up here are meaningless since I know nothing of what I'm talking about.

            First of all. Moving around aoe in stealth is easier said than done. You ever try avoiding flame explosion? the animation lasts about 1 second and you can't see it coming. It hurts,and knocks a rogue out of stealth. IF the rogue survives, they're barely alive. Priest curses? can knockout of stealth +root or slow. Rain of Arrows? If you're within range of a ranger to get hit by it, kiss your tush good bye because rangers can easilly hit you before you can get to them and dead.

            Second of all. the majority of a rogue's skills are melee. Meaning they have to be up close to a character. We have 2 aoes, and that's pushing the term aoe. Blade sweep does damage to 5 targets directly next to the rogue. Knife rush does damage to up to 5 characters in a line. Limited use. Take away stealth/stun, our skills are easy to outrun. We don't have ranged attacks, the one ranged attack we do have is easy to avoid, we can't drag a character like knights can. Stealth/stun is what can keep us alive in pvp, since as its been stated already, rogues have horrible defense. And even with stealth/stun, we still die alot.

            Thirdly, rogues have no teleport skills. We get slayer's sprint to increase movement speed for a time, stealth to move invisible, or lightstream to go flying through characters really fast, but still on the ground so it can't be used to get around aoes like curses. And lightstream can't be used if you have stealth.

            Lastly. I don't hear anyone wanting to nerf a knight's dragon hook/shieldbreaker combo, which effectively does the same thing. Why the hell should rogues get nerfed?
            Last edited by kylina; 08-21-2012, 11:53 PM.
            The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)

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            • #21
              Rogue is actually weaker with stun being usable only in stealth. You don't want to separate those 2 skills and have a rogue stunning you for 4s every 10s even during battle right? I know most players can't survive pass 2 stuns from stealth and shadow strike, but that is in 1v1 situation. Stun usable without stealth will make rogue even stronger during team fights as they are not limited to 2 stuns anymore, and can spam the skill as soon as the cooldown is over.

              On the point of rogue's stealth versus aoe, I know that a rogue is VERY vulnerable out of stealth, simply because your only ranged skill is knife rush and you technically can't restealth under ranged attacks. However, rogues do have very high dodge that can dodge every aoe (flame explosion, curses' dps, arrow rain), unless a priest places curses right beneath your feet. So that should balance out the fact that getting hit knocks the rogue out of stealth.

              In conclusion, yes rogue is really strong in 1v1 situation with stealth and stun, but that is what the class is designed to be, there is no need to change that (unless you want rogue to be even stronger as I pointed out above). And if you like to charge right into the enemy's front line and complain about getting aoe'd out of stealth then I will say that knight class suits you better.

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              • #22
                Originally posted by Hyorinmaru6 View Post
                Rouges are assassins in basic terms and assassins are made for stun and quick kills and the basic stun only works in stealth mode so asking take of stun and stealth from being used together is kinda unfair cause rogues as they r very easy to kill cause of low defense stealthiness is their only basic defense (from lvl 1 to lvl 50 only after that they can work on soul and increase defense) and stun is a way they can run away IF they r in trouble but if they got good advantage then they have no need to stun in fact there r rogues in my server who almost never uses stuns unless he is fighting with a equal or someone who is superior my server which is currently merged with 3 other servers (S21),(S12)and(S14) so this idea kinda makes it unfair on rogues (think on others perspective)
                WELL THAT'S WHAT I FEEL
                Rogue when scion is going to pure agi so 80% dodge or higher so its not really easy to kill then
                Last edited by R22134513; 08-23-2012, 12:40 AM. Reason: forgot to reply with quote

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                • #23
                  And if a rogue has 80% dodge, they have high soul, or vagabond's swiftness (a skill that last's for 8 seconds), because i'm a lvl 100 scion rogue, soul's almost at 800, and my dodge is only 66%, 71% with Heavenly Protection 6 buff on. So if they have 80% dodge... it's either you're dead anyway because they're most likely a cash player, or they're dead once the skill wears off.
                  The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)

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                  • #24
                    Originally posted by kylina View Post
                    And if a rogue has 80% dodge, they have high soul, or vagabond's swiftness (a skill that last's for 8 seconds), because i'm a lvl 100 scion rogue, soul's almost at 800, and my dodge is only 66%, 71% with Heavenly Protection 6 buff on. So if they have 80% dodge... it's either you're dead anyway because they're most likely a cash player, or they're dead once the skill wears off.
                    yah thats sucks 70% unbuff where we can get HIT eh thats 70% dodge unbuff, and this stealth + stun = i hands off + u nvr know where rogue is you just get stealth + stun
                    thats why i suggesting true sight on insignia coz rogue is too OP

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