There seems to be a very large problem with many of the weekly events that require killing of mobs.
Lots of higher level players have no compunctions about kill-stealing, making it nearly impossible for lowbies to participate in these awesome events.
I'm still fairly new to Crystal Saga (main is level 51), but it seems to me that whoever deals the killing blow is the one who gets the EXP and/or loot? This seems a little skewed, since someone can spend several minutes wearing down a monster and then have someone else come up and kill it in 2 seconds and steal the loot.
My suggestion would be to change the system so that whoever hits the mob FIRST is credited with the eventual kill. Or perhaps whoever does the most damage to it before it gets to 50% health? The current system seems to work against us lowbies! Help us, R2!
Lots of higher level players have no compunctions about kill-stealing, making it nearly impossible for lowbies to participate in these awesome events.
I'm still fairly new to Crystal Saga (main is level 51), but it seems to me that whoever deals the killing blow is the one who gets the EXP and/or loot? This seems a little skewed, since someone can spend several minutes wearing down a monster and then have someone else come up and kill it in 2 seconds and steal the loot.
My suggestion would be to change the system so that whoever hits the mob FIRST is credited with the eventual kill. Or perhaps whoever does the most damage to it before it gets to 50% health? The current system seems to work against us lowbies! Help us, R2!
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