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Celestial insignia stats adjustment/ Insignia forging

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  • #46
    Why not make red adamantine like soul crystals u get from disenchanting equips.that way u can get 200-250a day so would lessen the time required. Finally an adjustment to the stackable numbers from 250 to 999 would minimize the vault and bag space required to save up the adamantine. (My personal opinion is they would reduce the amount needed like they did with frags when they reduced the amounts of frag shards needed )

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    • #47
      Well,i don't think anything is going be implemented.I'm really disappointed with R2 since ive been putting my hopesinto a thread about changing Avernal Realms so frag procs wouldnt work in it,and they did NOTHING.I'm a rogue that can easily reach 230 atk spd and i'm still against the procs in avernal,A LOT of people voted that it should be changed,yet they did NOTHING and NOTHING.So i'm not putting my hopes up in anything R2 "should" do anymore,because they never do it.
      LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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      • #48
        5 year to get the lvl 5 event =insignia another 3 year for the lvl 6 who will cash 12k mantite for the insignia no good skill or good stats

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        • #49
          Good idea but R2 have other things to fix which they are possible working on, so this should go to the end of there list.
          IGN: [Eidolon]:(s6)xemy
          SERVER:
          Windshear Peaks
          Trap ranger

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          • #50
            Originally posted by CloudySage View Post
            Well,i don't think anything is going be implemented.I'm really disappointed with R2 since ive been putting my hopesinto a thread about changing Avernal Realms so frag procs wouldnt work in it,and they did NOTHING.I'm a rogue that can easily reach 230 atk spd and i'm still against the procs in avernal,A LOT of people voted that it should be changed,yet they did NOTHING and NOTHING.So i'm not putting my hopes up in anything R2 "should" do anymore,because they never do it.

            just because nothing has been stated doesn't mean it hasn't been discussed etc. can't state the exact progress of it. but I wont be giving up on it. just have to keep being relentless at our support for R2 and assertiveness to see change. but again can't promise anything besides that wont give up on it.

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            • #51
              I think if R2 staff had the skill to make these changes they would, but i dont think there Devs have very much coding experience, most the fixes would take a bad coder 2-3mins to fix, but they cant fix them in over a year.

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              • #52
                This would be so much better than 12k. +1 for this one

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                • #53
                  I love the idea, and I dislike the idea that R2 made it 12K for to get the last insignia, >.< I don't think cashers will even want to buy it when they can easily get it from lvl 30 dungeons (normal) :P, I like this idea more... An easier way to get the new insignias rather than having to do dungeons for 10 years, *Also, please put an easier way to get Gold Honor Badges, x.x starting to get desperate for the Orange Insignia -.-*. x.x

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                  • #54
                    I just checked the SoH chinese version where this version of crystal is most likely based on. They also have this new insignia, the stats is nothing overpowered IMO, the lvl 7 insignia adds 115 to all attribute, add 30 k health, reduc at 16 %, and Apparently they have lvl 8 insignia too, which adds 17 % reduc, 45 k health, forgot the attributes but I think it's 130 or so, movement speed is at 60. It seems to me that is more appropriate considering how much red adamantite we need. More hp = longer pvp duration too, it's really a win-win solution.

                    I mean if you compare it to the crazy seal of magic crystal / Crystal Legacy which they have the Warring Ares Insignia that adds +9777 to all attributes, now that is crazy, this celestial insignia is just like a child play....

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                    • #55
                      Any news about the requirement reduction? Lol... It's going to take at least 3 years if you get 20 red adamantines avg per day...

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                      • #56
                        I like this, especially the Military reference to the insignia. I'm a veteran so this brings a kind of attraction to wanting to work towards getting one. The stats are nice but 500 red adamantites for the lvl 3 is a little rediculous for those stats. I agree that if the stats were increased or the amount needed to synthesize was decreased then it would be alot more time appealing. so far out of the probably hundreds of hard or nightmare dungeon runs that I have done, i only saved up approximately 70 Red Adamantites. That is a little too hard to accomplish, especially for the non-cashers who don't have as many dungeon runs as the cashers do.
                        Tasan
                        Server: 64 (Purgatory)
                        Character: Combat Rogue

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                        • #57
                          I hate the fact that the red ada drop because those drops could have been DC. They can scrap this whole thing. Where are we going to put 12,000 of anything? The stats a horrible compared to the amount of work it takes to achieve the insignia. 500 for level 3, you guys have to be kidding, and to cash something like this is a joke. I want to spend money improving my toon, not making it a little different. Take the zero off of all of them and you guys have a good system, but you had to go and make it unreasonable. I'll just keep buying ewings, I'll be buying dwings soon. I also wish the stats for cash mounts were better. Why buy a mount that's much worse than the in game one? We cash to gain an advantage. You guys just want us to give you money for nothing now because this insignia, needing 12k for the last one alone, is equivalent to nothing, so thanks for nothing. I wonder what the next frag weapon update will be.

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                          • #58
                            12000 = 48 stacks = 8 rows (1 full page+2rows).. not counting all the fruits/cap raise stuff we need.. and only 6 pages? I'm selling dungy items every 2 runs.. the typo idea makes sense even with this.. who gonna carry 48stacks of an item o.o

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