Okay so I know this has to have been talked about before but the hatch ratio is WAY OFF.
So I wanted one bad so I purchased a lot of crystal. I used it and the points to but 120 eggs.
Out of 120 eggs ZERO hatched.
0/120 is not even close to fair nor is it close to right. If that is the way you guys plan to run these things I'm not inclined to spend anymore real money supporting failure.
It wouldn't be bad if you used the same luck system that almost everything else used and I knew for a fact that if I did it enough it would almost be forced to succeed but as it is it's a pure random roll with a OVERLY HIGH requirement.
So even if I tried one more time and got it on the 121st try that would still be a success rate of .8% which probably means I have to roll 100 on a 1d100 roll. That puts the odds somewhere around the luck of the gods or pretty much not going to happen for 99.99999999% of the players.
Am I the only one who sees an issue with this?
So I wanted one bad so I purchased a lot of crystal. I used it and the points to but 120 eggs.
Out of 120 eggs ZERO hatched.
0/120 is not even close to fair nor is it close to right. If that is the way you guys plan to run these things I'm not inclined to spend anymore real money supporting failure.
It wouldn't be bad if you used the same luck system that almost everything else used and I knew for a fact that if I did it enough it would almost be forced to succeed but as it is it's a pure random roll with a OVERLY HIGH requirement.
So even if I tried one more time and got it on the 121st try that would still be a success rate of .8% which probably means I have to roll 100 on a 1d100 roll. That puts the odds somewhere around the luck of the gods or pretty much not going to happen for 99.99999999% of the players.
Am I the only one who sees an issue with this?
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