Dear R2 ,
I do not know how you expect for all the players to cash if not the same , as much as possible .
I don't know how you guys start making statistics of the output of xtal bought in every server , as long as you let certain players to cash 10,000 . The greed ain't no good .
I mean , if you were a level 80 mortal , with thoughts of cashing , and you'd see in the rankings a guy that plays for as long as you , but he's got full heraldry , full tenets , full zodiac , maxed wings ( the ones that require EW) [because let me tell you , when you made iob purple pack content unbound , you've opened a door for all the cashers to use mall mmo ] Would you still cash ?
I doubt it . because you will know you'll never get to have a chance at him . You would feel discouraged . And you would wait for a new server , and you would eventually quit there too , because there's always a bigger casher than you .
So the result is as it is : in every server , you'll have 5 mega cashers , 10 moderate cashers , and 50 guys that buy vip . and that's it .
a lot of potential cashers are lost because of the overpowered toons you allow in this game . and im not talking as a victim , i pretty much own everybody in my server .
You guys complain so much about your games not being supported , so my suggestion is :
1.make purple pack content in IOB be bound . just like the other packs . This way you'll shoot 2 birds in 1 shot . mall mmo will have a great loss (which means gains for you) , and you'd get rid of the server floods with lag when all the hoards log their alts (including mall mmo bots) . Besides , IOB feature is 6 months old , ive been playing CS before it was implemented , and the game worked just fine .
2.get your staff to focus on bug fixes . this game idea of PVP and PVE is great , greater than many other games . with a bit of work you could make it incredible . Get rid of the map glitches, char bugs , skills and events glitches , and i will assure you , a lot of old players (casher players) will come back and play again .
3.input a certain limit of how much people can cash / char . Set it as much as you think will keep a server balanced and people's desire to invest cash in this game .
I apologize if i offended anyone's intelligence with my suggestions .
Thank you
I do not know how you expect for all the players to cash if not the same , as much as possible .
I don't know how you guys start making statistics of the output of xtal bought in every server , as long as you let certain players to cash 10,000 . The greed ain't no good .
I mean , if you were a level 80 mortal , with thoughts of cashing , and you'd see in the rankings a guy that plays for as long as you , but he's got full heraldry , full tenets , full zodiac , maxed wings ( the ones that require EW) [because let me tell you , when you made iob purple pack content unbound , you've opened a door for all the cashers to use mall mmo ] Would you still cash ?
I doubt it . because you will know you'll never get to have a chance at him . You would feel discouraged . And you would wait for a new server , and you would eventually quit there too , because there's always a bigger casher than you .
So the result is as it is : in every server , you'll have 5 mega cashers , 10 moderate cashers , and 50 guys that buy vip . and that's it .
a lot of potential cashers are lost because of the overpowered toons you allow in this game . and im not talking as a victim , i pretty much own everybody in my server .
You guys complain so much about your games not being supported , so my suggestion is :
1.make purple pack content in IOB be bound . just like the other packs . This way you'll shoot 2 birds in 1 shot . mall mmo will have a great loss (which means gains for you) , and you'd get rid of the server floods with lag when all the hoards log their alts (including mall mmo bots) . Besides , IOB feature is 6 months old , ive been playing CS before it was implemented , and the game worked just fine .
2.get your staff to focus on bug fixes . this game idea of PVP and PVE is great , greater than many other games . with a bit of work you could make it incredible . Get rid of the map glitches, char bugs , skills and events glitches , and i will assure you , a lot of old players (casher players) will come back and play again .
3.input a certain limit of how much people can cash / char . Set it as much as you think will keep a server balanced and people's desire to invest cash in this game .
I apologize if i offended anyone's intelligence with my suggestions .
Thank you
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