Okay so heres my suggestion for PvP Servers as they ARE meant to be places for PvP.
SuggestionS:
When PKing on a PvP server you gain reduced PKP's -
Instead of 2 PkP's for killing players it should be reduced down to a single PkP. It's a PvP server I don't understand why there are restrictions on PKing to begin with on a PvP server but if there are going to be some then they should be slight or non existant.
Quicker reduction of PkP's -
Instead of taking I think it's 1hr per PKP to reduce it should be lowered to 15-30 Minutes.
Remove the PKP Cap or increase it to 1000 -
This will allow for the true PK god to shine. Also I was thinking a temporary Buff for being the #1 in PkP to help with survivability.
Buff would be as follows: When engaging in combat with other players gain 20% P&MDR, 70% Increased Health, 15% Crit Chance and Crit Dmg, 30% Move speed and 55% Attk/Mattk/Heal
Interesting thought: If you kill a player within 10 Levels of your level you will steal a % of their Exp and % of their honor(Relative to their % complete of current level not total honor)
Rough Draft of how it would work:
Level 80 vs Level 80+ would steal 1% of total Exp and .1% of Honor
Level 80 vs Level 79 would steal .9% of total experience and .09% of total honor
Level 80 vs Level 78 would steal .8% of total experience and .08% of total honor
Level 80 vs Level 77 would steal .7% of total experience and .07% of total honor
Level 80 vs Level 76 would steal .6% of total experience and .06% of total honor
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Until the cut off of 10 Levels is reached in which case they would siphon nothing only gain PKP.
Note: This should probably be limited to the top 5 PKers on the server so only committed people will undertake the task of reaping the lives of others for their gain.
If implemented then there should be 100% chance to drop items in their inventory. Im thinking 5-10+ items dropped no matter what to increase the risk. Not just pieces of items either but every item in a particular spot. So you have 250 pots in one slot you drop them all not just 75 of them. (Bound items excluded)
An announcement should be broadcast throughout the server when one of the PKers is slain and perhaps 50% of total exp/honor stolen within the last 24 hours rewarded to the killer.
These are just a few rough thoughts on making PvP servers a bit more fun, I know Im bored as hell after I get done running everything I can for the day and all I can do is wait for events/BG's to fill some more of my time.
LEAVE COMMENTS AND RECOMMENDATIONS! PLEASE TRY TO KEEP THE FLAMING TO A MINIMUM THOUGH.
Suggestions:
PK points decrease at a slower rate when offline - 3 hours per pkp in order to make it more of a hassle to get rid of the title.
"PK King" Can be attacked in town but cannot attack - in order to make them getting potions or repairing difficult and risky.
PK King Cannot Join a Party with other players.
50% dmg to all gear and also losing 25% of accrued pkp's upon death to allow for rotation of the title.
SuggestionS:
When PKing on a PvP server you gain reduced PKP's -
Instead of 2 PkP's for killing players it should be reduced down to a single PkP. It's a PvP server I don't understand why there are restrictions on PKing to begin with on a PvP server but if there are going to be some then they should be slight or non existant.
Quicker reduction of PkP's -
Instead of taking I think it's 1hr per PKP to reduce it should be lowered to 15-30 Minutes.
Remove the PKP Cap or increase it to 1000 -
This will allow for the true PK god to shine. Also I was thinking a temporary Buff for being the #1 in PkP to help with survivability.
Buff would be as follows: When engaging in combat with other players gain 20% P&MDR, 70% Increased Health, 15% Crit Chance and Crit Dmg, 30% Move speed and 55% Attk/Mattk/Heal
Interesting thought: If you kill a player within 10 Levels of your level you will steal a % of their Exp and % of their honor(Relative to their % complete of current level not total honor)
Rough Draft of how it would work:
Level 80 vs Level 80+ would steal 1% of total Exp and .1% of Honor
Level 80 vs Level 79 would steal .9% of total experience and .09% of total honor
Level 80 vs Level 78 would steal .8% of total experience and .08% of total honor
Level 80 vs Level 77 would steal .7% of total experience and .07% of total honor
Level 80 vs Level 76 would steal .6% of total experience and .06% of total honor
..........
............
.................
Until the cut off of 10 Levels is reached in which case they would siphon nothing only gain PKP.
Note: This should probably be limited to the top 5 PKers on the server so only committed people will undertake the task of reaping the lives of others for their gain.
If implemented then there should be 100% chance to drop items in their inventory. Im thinking 5-10+ items dropped no matter what to increase the risk. Not just pieces of items either but every item in a particular spot. So you have 250 pots in one slot you drop them all not just 75 of them. (Bound items excluded)
An announcement should be broadcast throughout the server when one of the PKers is slain and perhaps 50% of total exp/honor stolen within the last 24 hours rewarded to the killer.
These are just a few rough thoughts on making PvP servers a bit more fun, I know Im bored as hell after I get done running everything I can for the day and all I can do is wait for events/BG's to fill some more of my time.
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*****************AGAIN THIS RECOMMENDATION IS FOR PVP SERVERS ONLY!!*****************
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*****************AGAIN THIS RECOMMENDATION IS FOR PVP SERVERS ONLY!!*****************
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LEAVE COMMENTS AND RECOMMENDATIONS! PLEASE TRY TO KEEP THE FLAMING TO A MINIMUM THOUGH.
Suggestions:
PK points decrease at a slower rate when offline - 3 hours per pkp in order to make it more of a hassle to get rid of the title.
"PK King" Can be attacked in town but cannot attack - in order to make them getting potions or repairing difficult and risky.
PK King Cannot Join a Party with other players.
50% dmg to all gear and also losing 25% of accrued pkp's upon death to allow for rotation of the title.
Comment