Announcement

Collapse
No announcement yet.

Bounty System

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Kagelol
    started a topic Bounty System

    Bounty System

    No idea if someone else suggested it.
    but it just popped up in my head, and i liked it

    make a Bounty system, a NPC where people can place a bounty on a persons head (with gold and or crystals, Maybe charm/prestige?)
    when a bounty is placed people can accept the bounty and receive an item that will point towards the player, many people can accept the bounty, first to kill the target gets the reward (if bounty is collect by someone all the other items will stop working)
    The bounty hunter must not be higher than 5 lvl's than the target, otherwise you would have all high lvl's hogging all the bounties, and it would be fun if the lower lvl's could hunt some aswell.

    And as addition to this make a title "Bounty Hunter" for someone who collected xx bounties.
    and perhaps a title for someone who made xx bounties which were all collected and completed.


    Edits --------------------------
    After suggestion idea's :

    Originally posted by JessieAileen View Post
    I like this idea... to add to this a little I would say that if you have a bounty out on you then you cannot go into afk protection and you would be able to be attacked in town also. Or in town except L1 in Starglade.

    But there should also be limits set, like you can only place one bounty per day, and someone that has already been killed for a bounty cannot be killed again. Like if someone were to put a bounty on me there is a 1 bounty per day limit.
    I agree to this.
    perhaps after being killed for the bounty u get a cooldown of alot of hours so u cannot be added for bounty again.
    also perhaps some sort of a fee that u will have to pay when u make a bounty (like 10% of the bounty go's to the server)
    setting 1 bounty per person per day isnt an bad idea either ( vip's more?)

    Also setup rules for minimum Bounty's so there wont be bounties out on people for 1g.
    like calculate it based on lvl that as example a lvl 80 scion bounty would have to be atleast 50g or xx crystals, and a lvl 80 normal atleast 30g or something like that (and lower lvls even less ofcourse.)

    Also, this would only be for PvP servers obviously. that way even if you think of this as a bully system you should just think twice and decide to go on a PvE server.
    Last edited by Kagelol; 09-03-2012, 05:27 PM.

  • Raynethx
    replied
    needs something like a protection mode for how many minutes until it expires times up also you get a tracker put on you and the headhunter stalks your every move theres a balance of good and evil or else if you fail the curse will be put onto you and then now your a headhunting who has to catch a bounty

    Leave a comment:


  • Kagelol
    replied
    I Still think this is a pretty sweet idea

    Leave a comment:


  • R21892248
    replied
    Originally posted by jeevviiee View Post
    aw bad idea for noobs like me xD
    Just be nice to everyone so no one will place a bounty on you then? xD

    And I guess there should be a +50% total fee if your target is Eidolon now, since Eidolon is already released lol

    Leave a comment:


  • jeevviiee
    replied
    aw bad idea for noobs like me xD

    Leave a comment:


  • Kagelol
    replied
    anyone else have any good idea's for this ?

    Leave a comment:


  • R21892248
    replied
    Well, guess we should just let the gm to decide on those numbers if they ever implement this idea xD

    Leave a comment:


  • Kagelol
    replied
    no idea, never tried it.
    im at the moment one of the strongest of my server (its also my first server)
    so i dont really have a good view of a lowbie

    Leave a comment:


  • R21892248
    replied
    Originally posted by Kagelol View Post
    that seems good, but wouldnt the bounties become to low then ? asin the money a hunter receives for hunting him/her down.
    woudlnt 75% for staying alive and 50% for killing the wanted person be better ?
    also the Fee's cannot be to high in general otherwise hardly any bounty would be placed.
    i dont think i would pay 1d for someone to be killed.
    Well, all the numbers I suggested are just to illustrate the concept, it is not necessary to stick to those numbers 100% of the time xD May be the fee can be lowered, but then the reward % needs to be adjusted as well. If you cut the fee in half for example, then killing reward should be 75%, and staying alive should get you 100% of the fee. Don't you think that getting 50g for going through the difficulties of killing someone with full +13 and 800 soul is a bit too low? :P

    Leave a comment:


  • Kagelol
    replied
    Originally posted by R21892248 View Post
    Charm as reward isn't a bad idea, but then the crystal:gold ratio varies from server to server, and in the long run it tends to get more expensive to buy crystal/charm as gold becomes easier to come by. It will be hard to implement an amount of charm that reflects correctly the economic state of all servers.

    Debuff idea also kinda has its own flaw, because even without buffs, a high lvl can still solo all dungeons, may be except for lvl 85 dungeon as you can't get totem buff. This only hurts the lowbies more as they are more buff-dependent.

    And yes, i already stated in my first suggestion post that the 3-hour timer for bounty should be counted only in non-battleground maps. Should be the same for bounty hunting: killing a person in battleground is not counted as bounty hunt.

    If the best way to discourage farming with alt is to make staying alive more appealing, how about altering the reward from killing bounty and staying alive? Let's say 1/3 fee as reward if you get the bounty, but 2/3 as reward for the hunted if he stays alive? Since you get more reward staying alive, no one would bother using alt/friend to abuse this system
    that seems good, but wouldnt the bounties become to low then ? asin the money a hunter receives for hunting him/her down.
    woudlnt 75% for staying alive and 50% for killing the wanted person be better ?
    also the Fee's cannot be to high in general otherwise hardly any bounty would be placed.
    i dont think i would pay 1d for someone to be killed.

    Leave a comment:


  • R21892248
    replied
    Originally posted by Kagelol View Post
    Last idea is bad idea, you cannot rob someone of their playing time.
    and giving a penalty to someone who has bassicly been sentenced to death isnt very nice either.
    somehow it must be very appealing to stay alive.

    How about if a hunted stays alive it received 50% of the bounty fee (instead of 25) and also received some Charm.
    Not sure how much charm would work, but this would also be a nice way of introducing charm into the game.
    To prevent people from hunting their own alt for the charm the minimum fee should be more expensive then the charm+50% of the fee.

    Edit~~
    Perhaps add some nasty debuff when the hunted dies.
    a debuff not nasty enough to make them unable to do anything, but one that really is not nice.
    decrease all stats by 25% for xx mins/hours or something like that
    or a debuff that makes it impossible for you to have any other buff active (no priest/knight buff, no frost, no elixers, no nothing.)
    or a combination of those 2 i mentioned.

    Also, this wont be activated when you die in a battleground.
    the timer should stand still once a player is in a battleground/dungeon/non pk map.
    Charm as reward isn't a bad idea, but then the crystal:gold ratio varies from server to server, and in the long run it tends to get more expensive to buy crystal/charm as gold becomes easier to come by. It will be hard to implement an amount of charm that reflects correctly the economic state of all servers.

    Debuff idea also kinda has its own flaw, because even without buffs, a high lvl can still solo all dungeons, may be except for lvl 85 dungeon as you can't get totem buff. This only hurts the lowbies more as they are more buff-dependent.

    And yes, i already stated in my first suggestion post that the 3-hour timer for bounty should be counted only in non-battleground maps. Should be the same for bounty hunting: killing a person in battleground is not counted as bounty hunt.

    If the best way to discourage farming with alt is to make staying alive more appealing, how about altering the reward from killing bounty and staying alive? Let's say 1/3 fee as reward if you get the bounty, but 2/3 as reward for the hunted if he stays alive? Since you get more reward staying alive, no one would bother using alt/friend to abuse this system

    Leave a comment:


  • Kagelol
    replied
    Originally posted by R21892248 View Post
    Yeah, I agree that none of the above idea works. How about making the reward to be something other than gold and it's bound? Something that's not worth having on an alt? But currently I can't think of such item, and it doesn't prevent me from asking my friend from another guild to kill me for reward (rather have my friend to benefit from my death than some random stranger xD)

    Or implement some kind of heavy penalty for the bounty if he/she is killed to discourage people from dying to bounty hunter, no matter if it's friend or foe? Like equipment in vault, inventory and equipped equipment all have their durability reduced to zero? Or a limited time during which you CAN'T leave starglade, setup shop nor trade (lets say 2 mins per lvl, so if you are a lvl 100 and die, have fun strolling in starglade for more than 3 hours without actually doing anything)
    Last idea is bad idea, you cannot rob someone of their playing time.
    and giving a penalty to someone who has bassicly been sentenced to death isnt very nice either.
    somehow it must be very appealing to stay alive.

    How about if a hunted stays alive it received 50% of the bounty fee (instead of 25) and also received some Charm.
    Not sure how much charm would work, but this would also be a nice way of introducing charm into the game.
    To prevent people from hunting their own alt for the charm the minimum fee should be more expensive then the charm+50% of the fee.

    Edit~~
    Perhaps add some nasty debuff when the hunted dies.
    a debuff not nasty enough to make them unable to do anything, but one that really is not nice.
    decrease all stats by 25% for xx mins/hours or something like that
    or a debuff that makes it impossible for you to have any other buff active (no priest/knight buff, no frost, no elixers, no nothing.)
    or a combination of those 2 i mentioned.

    Also, this wont be activated when you die in a battleground.
    the timer should stand still once a player is in a battleground/dungeon/non pk map.
    Last edited by Kagelol; 09-05-2012, 03:40 PM.

    Leave a comment:


  • R21892248
    replied
    Originally posted by Kagelol View Post
    Friends / Guildmates cannot attack each other even in bounty mode ?

    Can't really do anything about alt's unless we find out some sort of smart way to disable alts from participating, same with adding bounty's.
    if someone can come up with some smart Alt filter...

    tried thinking of a few.. all resulted in a no go
    i had a few more which i dont remember anymore..

    1. IP filter
    . On a Shared network other people might be excluded
    . If someone really needs to they can just run their alt on a different IP (i know atleast 4 different ways of doing this)
    2. High Lvl filter
    . Could disable lowbies from entering..
    . still high lvl alts can participate
    3. Diffucult quest(for alts) to enable using the Bounty system
    . would have to be made in a few where it is hard/impossible to complete it on an alt while a normal lowbie can
    Yeah, I agree that none of the above idea works. How about making the reward to be something other than gold and it's bound? Something that's not worth having on an alt? But currently I can't think of such item, and it doesn't prevent me from asking my friend from another guild to kill me for reward (rather have my friend to benefit from my death than some random stranger xD)

    Or implement some kind of heavy penalty for the bounty if he/she is killed to discourage people from dying to bounty hunter, no matter if it's friend or foe? Like equipment in vault, inventory and equipped equipment all have their durability reduced to zero? Or a limited time during which you CAN'T leave starglade, setup shop nor trade (lets say 2 mins per lvl, so if you are a lvl 100 and die, have fun strolling in starglade for more than 3 hours without actually doing anything)
    Last edited by R21892248; 09-05-2012, 03:27 PM.

    Leave a comment:


  • Kagelol
    replied
    Friends / Guildmates cannot attack each other even in bounty mode ?

    Can't really do anything about alt's unless we find out some sort of smart way to disable alts from participating, same with adding bounty's.
    if someone can come up with some smart Alt filter...

    tried thinking of a few.. all resulted in a no go
    i had a few more which i dont remember anymore..

    1. IP filter
    . On a Shared network other people might be excluded
    . If someone really needs to they can just run their alt on a different IP (i know atleast 4 different ways of doing this)
    2. High Lvl filter
    . Could disable lowbies from entering..
    . still high lvl alts can participate
    3. Diffucult quest(for alts) to enable using the Bounty system
    . would have to be made in a few where it is hard/impossible to complete it on an alt while a normal lowbie can

    Leave a comment:


  • R21892248
    replied
    But actually, all kinds of bounty system (whether initiated by system or other players) would suffer from 1 common exploit: let's say my main has a bounty placed on her head, what if I use my alt to kill my main and claim the bounty? Or I ask a guildie to kill me, claim reward then split it 50-50? Anyway to prevent such exploitation?

    Leave a comment:

Working...
X