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  • New Gems!

    I think it is time R2 added some new gems to the game.

    Here is what I was thinking;

    Gem 1____________________________
    Gem Attributes
    Movement Speed - +1(At Shining)
    Movement Speed - +15
    (At Immaculate)

    This gem can be used to improve an
    item's stats by Socketing it into any
    open Boot or Glove slot.

    Three identical gems may be upgraded
    through item synthesis into a higher
    level gem.


    Gem 2___________________________
    Gem Attributes
    Hit Rating - +0.4%(At Shining)
    Hit Rating - +6%
    (At Immaculate)

    This gem can be used to improve an
    item's stats by Socketing it into any
    open Glove or Necklace Slot.

    Three identical gems may be upgraded
    through item synthesis into a higher
    level gem.


    Gem 3____________________________
    Gem Attributes
    Dodge Rating - +0.4%(At Shining)
    Dodge Rating - +6%
    (At Immaculate)

    This gem can be used to improve an
    item's stats by Socketing it into any
    open Boot or Necklace Slot.

    Three identical gems may be upgraded
    through item synthesis into a higher
    level gem.

    __________________________________

    And MAYBE also;

    Gem 4____________________________
    Gem Attributes
    Vampire Coefficient - 0.2%(At Shining)
    Vampire Coefficient - 3%
    (At Immaculate)

    This gem can be used to improve an
    item's stats by Socketing it into any
    open Helmet Slot.

    Three identical gems may be upgraded
    through item synthesis into a higher
    level gem.


    Vampire:Each attack restores a certain
    amount of HP based on damage dealt.
    __________________________________

    *I am not entirely sure about this last gem though, it would depend on how much it gives out at max level. maybe 2-3% for immaculate and 0.15-0.2% for shining, I wouldn't want it to be too OP but then I wouldn't want it to be useless like some of the other gems, would be an improvement over Peridots that's for sure. Also having it socketed to ONLY Helmets would stop people from having too many. Obviously, 30% drain would be stupidly unrealistic. Emphasis on maybe at the top there, this gem could be a game killer if the stats aren't perfect or if too many can be socketed.
    Last edited by wildcard03; 04-23-2014, 11:27 PM.

  • #2
    Fascinating ! The vampire gem certainly is best for rogues 'cause they have high atk speed and will undefeatable if had a high damage as well >_> ( my opinion )
    "Poison ? That's a merely dessert for a demon like me" - (S58)Mirajane

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    • #3
      It would be like the Seiryu beast soul passive, just three times more effective(going by the amount shown) which is where the doubt comes in. Seiryu bloodlust if already really effective and having another 15% bloodlust on top of that I think might be a bit much. But at the same time having Immacs that give give maybe just 1% each also doesn't seem very appealing.

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      • #4
        Originally posted by wildcard03 View Post
        It would be like the Seiryu beast soul passive, just three times more effective(going by the amount shown) which is where the doubt comes in. Seiryu bloodlust if already really effective and having another 15% bloodlust on top of that I think might be a bit much. But at the same time having Immacs that give give maybe just 1% each also doesn't seem very appealing.
        Indeed , having 1% per Immacs isn't very appealing . Perhaps it would be cooler if it's 5% per Immacs XD , It would be great too for people who haven't reach their beast soul to Seiryu ^^
        Last edited by lDemonMirajanel; 04-23-2014, 11:32 PM. Reason: Missing Letter :P
        "Poison ? That's a merely dessert for a demon like me" - (S58)Mirajane

        Comment


        • #5
          5% per immacClick image for larger version

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ID:	1685842 That would make 25% bloodlust, that's way too much even in my opinion. 3% even seems too much to me.

          I hit just over 300k with my default attack, now if this gem was available and was at 3% per immac I would be healing for a little over 45k every time I hit, with added Seiryu Beast Soul, that's 60k per hit. And that would be just from me default attacks! My attack speed is a little over 220%, that's just over 120k heals per second lol

          Maybe 2 at immac would be better, if at all.

          Comment


          • #6
            Originally posted by wildcard03 View Post
            5% per immac[ATTACH=CONFIG]83335[/ATTACH] That would make 25% bloodlust, that's way too much even in my opinion. 3% even seems too much to me.

            I hit just over 300k with my default attack, now if this gem was available and was at 3% per immac I would be healing for a little over 45k every time I hit, with added Seiryu Beast Soul, that's 60k per hit. And that would be just from me default attacks! My attack speed is a little over 220%, that's just over 120k heals per second lol

            Maybe 2 at immac would be better, if at all.
            LOL 120k per second ? That's insane xD maybe 5% is just off maybe 2% would be enough right xD ?
            "Poison ? That's a merely dessert for a demon like me" - (S58)Mirajane

            Comment


            • #7
              6% hit rating at immaculate? That is way too much. specially if you are able to get 8 immaculates. That is a 48% boost in hit? that's like a rogue killer any time since we already have 70% hit. Rogue class will be non existing then if this will be implemented. Dodge raiting are what rogues need but i honestly cannot vote for dodge rating or hit%. Those are class killers IMO.
              Originally posted by Dr.Q
              Hm... best Tenet level, or home mortgage payment... what to do, what to do...

              Comment


              • #8
                Wild you are only saying it is too much cuz you don't want people to start spanking your *** in seng :P
                'Do transformers get car or life insurance?'

                Comment


                • #9
                  Originally posted by KidSess View Post
                  6% hit rating at immaculate? That is way too much. specially if you are able to get 8 immaculates. That is a 48% boost in hit? that's like a rogue killer any time since we already have 70% hit. Rogue class will be non existing then if this will be implemented. Dodge raiting are what rogues need but i honestly cannot vote for dodge rating or hit%. Those are class killers IMO.
                  True, but the same could be said for the dodge gem, it would also give 48% with 8 immacs, the way that hit vs dodge works is that the chance to hit or miss depends on your the difference of your hit rating% and their dodge rating%, 50% hit vs 50% dodge = 100% chance to hit 0%chance to dodge, 50% hit vs 75% dodge = 25% chance to dodge. So with that in mind 48% hit vs 48% dodge from the gems would add an extra 0% chance to hit or dodge. The point was to add some actual useful gems for the necklace really. Citirine doesn't seem to make a whole lot of difference and Kyanite for a ranger helps with... Not a whole lot. Same goes for rogue. I have 91% hit rating anyways so rogues aren't much of a problem for me since there are maybe one or two rogues on my server with dodge that is above that. Both of them don't even play anymore.

                  Wild you are only saying it is too much cuz you don't want people to start spanking your *** in seng :P
                  The point of a ranger is to not get hit in pvp, I stick to that rule pretty well. Since they would have to be hitting me for bloodlust to work I really don't see how it's going to make any difference, especially for you little troll.
                  Last edited by wildcard03; 04-24-2014, 12:55 PM.

                  Comment


                  • #10
                    Originally posted by wildcard03 View Post
                    True, but the same could be said for the dodge gem, it would also give 48% with 8 immacs, the way that hit vs dodge works is that the chance to hit or miss depends on your the difference of your hit rating% and their dodge rating%, 50% hit vs 50% dodge = 100% chance to hit/0%chance to dodge, 50% hit vs 75% dodge = 25% chance to dodge. So with that in mind 48% hit vs 48% dodge from the gems would add an extra 0% chance to hit or dodge. The point was to add some actual useful gems for the necklace really. Citirine doesn't seem to make a whole lot of difference and Kyanite for a ranger helps with... Not a whole lot. Same goes for rogue. I have 91% hit rating anyways so rogues aren't much of a problem for me since there are maybe one or two rogues on my server with dodge that is above that. Both of them don't even play anymore.
                    I still disagree with this. Adding hit rating gems will make all classes be able to destroy a rogue. Also, adding the dodge rating gems will make a Rogue not so much OP because of the hit rating. If you think about it, this honestly is a one sided suggestion. Unless the dodge rating of a rogue is around 25k plus or maybe 30k(which is still low for Edilon 150 for 1% dodge). Then, it will matter in difference but the hit Rating is still there. Remember, as Rogue's go up in level the less dodge and more higher dodge rating for 1% dodge they will require.
                    Originally posted by Dr.Q
                    Hm... best Tenet level, or home mortgage payment... what to do, what to do...

                    Comment


                    • #11
                      Originally posted by KidSess View Post
                      I still disagree with this. Adding hit rating gems will make all classes be able to destroy a rogue. Also, adding the dodge rating gems will make a Rogue not so much OP because of the hit rating. If you think about it, this honestly is a one sided suggestion. Unless the dodge rating of a rogue is around 25k plus or maybe 30k(which is still low for Edilon 150 for 1% dodge). Then, it will matter in difference but the hit Rating is still there. Remember, as Rogue's go up in level the less dodge and more higher dodge rating for 1% dodge they will require.
                      This is the same for all classes, each time you level the more hit, crit and dodge rating you need for per %, most people think that it is only rogues that are affected by this but it affects all classes and when you get to level 150 and you have only 50-60% hit rating vs a rogues 100-120% dodge rating, then it gets a little annoying. Especially seeing as there are more ways to upgrade dodge than there are to upgrade hit, soul being one of them. You can get 273 dodge from soul, not much but it's 273 more dodge than you get of hit.

                      Also I explained it in my last post that the dodge gems would be equal to the hit gems, meaning there would be a 0% difference between them when maxed.

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                      • #12
                        i agree with Kid lol rogue would want vamp,but need dodge to stay ahead of the curb,i'd personally go hit rate lol to deadline any rogue,these gems are awesome,but the potential of killing classes is very possible here,half of me says ye awesome gems,other half says no game too easy Knight would never be touched :P,we already ahead by miles,do u want us in another galaxy :P

                        Comment


                        • #13
                          True, having a knight with a ton of dodge too would be crazy OP lol Maybe just the move speed gem then, besides. R2 have a log list of things they need to be doing, fixes and merges and stuff, not that any of them are going to be done anytime soon lol

                          These would come at the very bottom on the list of things that I think R2 needs to be doing.

                          Comment


                          • #14
                            Originally posted by Aionyx View Post
                            i agree with Kid lol rogue would want vamp,but need dodge to stay ahead of the curb,i'd personally go hit rate lol to deadline any rogue,these gems are awesome,but the potential of killing classes is very possible here,half of me says ye awesome gems,other half says no game too easy Knight would never be touched :P,we already ahead by miles,do u want us in another galaxy :P
                            That is what i am thinking in my head. Half is yes, but the other half is no. Due to the potential killing of a class.

                            We have a ranger close to max with 700k+ attack and 75% hit rate. Tails, who is in our server has a 112% dodge and 41shots have never missed 1 shot on him (75% hit rate) since tenets came out.
                            Originally posted by Dr.Q
                            Hm... best Tenet level, or home mortgage payment... what to do, what to do...

                            Comment


                            • #15
                              Originally posted by wildcard03 View Post
                              True, having a knight with a ton of dodge too would be crazy OP lol Maybe just the move speed gem then, besides. R2 have a log list of things they need to be doing, fixes and merges and stuff, not that any of them are going to be done anytime soon lol

                              These would come at the very bottom on the list of things that I think R2 needs to be doing.
                              I do agree on movement speed and % HP regen gems.
                              Originally posted by Dr.Q
                              Hm... best Tenet level, or home mortgage payment... what to do, what to do...

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