My suggestion is this:
Players should be able to create their own quests within a set limitation and turn them in to give the game some versatility and keep it interesting. It can be done through a NPC.
Example:
(NPC NAME)Quest Maker:
-List of options-
Create Quest
Accept Quest
Check In Quest
Return
-[Create Quest]
PvP
PvE
-[PvP]
Bounty Hunt
Player Name Input (Input the Characters name that you wish to be killed)
# of Deaths Required
Reward Options (Gold, Exp, Items)
Time Limit
Guild Hunt
Input Guild Name (Input Guild name that you want hunted)
# of Guild Member Deaths required
Reward Options(Gold, Exp, Items)
-[PvE]
Monster Hunt
Item Gathering
Monster Hunt
Choose by zone which monsters are to be hunted and how many. (Note: Monster kills turned in for the quest completion should be credited to the kill count of the person who setup the quest.)
Reward Options (Gold, Exp, Items)
Item Gathering
Choose items that are required by type.(IE: Potion -> Healing -> Major Healing Potion)
Reward Options (Gold, Exp, Items)
-[Check In Quest]
-[Collect Rewards]
This is where you turn in quests that you've been working on and results in taking them off the NPC's List.
This can be expanded upon but I personally think its a good idea otherwise I wouldn't be suggesting it. Allows the players to get more interactive with the game.
Note: Rewards should be taken from the character immediately upon creating the quest to avoid confusion.
About Exp Based Rewards - You should NOT be able to give more exp than you have accrued since your last level. IE: You wanna give 4000 exp but you have only gained 3000 exp since your last level, it should not be an acceptable quest parameter since it will result in a deleveling or negative exp at your current level.
About Item Based Rewards - Bound Items should not be able to be input as a reward, theyre bound keep em that way.
Well leave your 2cents I'm looking forward to hearing it.
-Sc3n3
Players should be able to create their own quests within a set limitation and turn them in to give the game some versatility and keep it interesting. It can be done through a NPC.
Example:
(NPC NAME)Quest Maker:
-List of options-
Create Quest
Accept Quest
Check In Quest
Return
-[Create Quest]
PvP
PvE
-[PvP]
Bounty Hunt
Player Name Input (Input the Characters name that you wish to be killed)
# of Deaths Required
Reward Options (Gold, Exp, Items)
Time Limit
Guild Hunt
Input Guild Name (Input Guild name that you want hunted)
# of Guild Member Deaths required
Reward Options(Gold, Exp, Items)
-[PvE]
Monster Hunt
Item Gathering
Monster Hunt
Choose by zone which monsters are to be hunted and how many. (Note: Monster kills turned in for the quest completion should be credited to the kill count of the person who setup the quest.)
Reward Options (Gold, Exp, Items)
Item Gathering
Choose items that are required by type.(IE: Potion -> Healing -> Major Healing Potion)
Reward Options (Gold, Exp, Items)
-[Check In Quest]
-[Collect Rewards]
This is where you turn in quests that you've been working on and results in taking them off the NPC's List.
This can be expanded upon but I personally think its a good idea otherwise I wouldn't be suggesting it. Allows the players to get more interactive with the game.
Note: Rewards should be taken from the character immediately upon creating the quest to avoid confusion.
About Exp Based Rewards - You should NOT be able to give more exp than you have accrued since your last level. IE: You wanna give 4000 exp but you have only gained 3000 exp since your last level, it should not be an acceptable quest parameter since it will result in a deleveling or negative exp at your current level.
About Item Based Rewards - Bound Items should not be able to be input as a reward, theyre bound keep em that way.
Well leave your 2cents I'm looking forward to hearing it.
-Sc3n3
Comment