Hello, My name is Clannad. I am one of the top 3 players in S2 and have made many mistakes and learned many things about this game that I wish to pass off to my fellow players.
Lets begin first by the Class Choices:
At the beginning of the game you are presented with two choices. Either pick the warrior or the mage. Lets go over how these classes fit in the endgame.
When you pick Warrior, you are given the party buff: Valiant Banner that gives everyone in your party a straight 18% bonus damage. When you reach level 45 You can choose Beserker or Paladin.
When you pick Mage, you are given the party buff: Frostbite which gives a debuff of everyone on your opposing team that increases their damage taken by 18%. When you reach 45, You can pick Mystic or Sorcerer.
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The big difference between the two classes is that as a Mage your party buff increases not only your party members but also your Angel's damage as well which can become a huge increase in DPR. (Damage per Round)
However, if you are a competitive player - the best CLASS for endgame is Beserker. Beserker is much stronger in the endgame because their triple strike has the highest DPR out of all the classes. It allows beserkers to 1 hit most heros. If two players were roughly close to each other in Battle rating, the beserker will almost always win. This is also due to the fact that beserkers are the only class to have a damage finisher called Fatal Blow which does 75% of P.atk ignoring 50% PDEF.
It is important to note that while Sorcerers have Fireball at level 45 which ignores Mdef, it only ignores 50% of MDEf and not the presumed 100%. At normal levels, even the mage's first skill Shock Therapy is stronger than fireball if the opponent has low MDEF.
Also note that Mystics are currently the worst class to take as their 45 skill is exactly like a shock therapy except it hits 100% of the time which is useless because you never miss in a fight unless you're doing aegis. The crit finisher would have been great if it was an increase in crit for all party members but it is only for yourself which is useless because it does not last when you cast your next skill 3 rounds later.
It is also important to note that many of the skill buffs you think are good are not actually good in practice. For example, the Paladin's Shield block raises dodge by 18% and block by 18%. Unfortunately because of rings giving hit bonuses it is almost impossible to get a dodge in a real fight as there is no equipment that raises dodge in comparison to hit rating increase from ring equipment. An 18% block increase is an increase of your block statistics. At a 2500 block rating you will be blocking ~20% of attacks. Another example is the Sorcerer's Absolute Zero finisher which decrease hit rating by 42%. Once again because hit rating is already quite high from the ring and dodge is low, you will never see any benefit of having this finisher land on your enemy as they will still 100% hit you. Also the Paladin's finisher Frenzied Heal sounds great but in most cases the damage you will be receiving from not attacking will be more than what you healed, especially in aegis.
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Nifty Tricks:
Here are some tricks that I have learned to give you an edge on the competition.
When you do your loop quests, skip the quests where you have to clear instances with diamonds. This allows you blitz higher level dungeons that give more experience. This is usually not that big of a difference until you start hitting 50+ lvl.
Always get the benefits and get them in 10 day for the discount. For example: If you buy the Tidal Pool Benefit card, you gain 1 extra normal refresh at Tidal Pool everyday for 50 diamonds ($5 for 10 day). This amounts to 300 extra soulstones (reaching 1k points = 30 soulstones per day) over 10 days. Even if you intend to cash to refresh Tidal pool, the normal refresh will allow you to hit 5k or 10k points with 1 less refresh needed which will save you 300 - 500 diamonds. If you get the arena extra attempts you get an extra 4k exp everyday for 50 diamonds (at level 55, results may vary).
When doing world boss or gauntlet always put your weakest hero in the front middle row. The boss will always use his 1hit skill on the middle row first. Place your strongest hero at the bottom front row, if your hero is strong enough to take 1 hit from world boss (92k hit depending on def). Lastly if your main hero is strong enough to take a hit from world boss put your character in the back middle (if your hero can't take 1 hit from world boss otherwise top or bottom). Also note that the gauntlet or world boss can not be affected by debuffs so cancer/virgo for example do not work against the boss. You will have to use Leo or Libra / Scorpio.
Most people already know this but: Always use either Frostbite or Banner for your 2nd skill. Scorch only hits 1 target and doesn't deal as much as the increased damage from angel and party attacks. We already went over why you wouldn't want to use shield block. Demoralize is a skill only useful in a 1v1 match-up such as in Aegis. Note that by hitting your opponent with demoralize and fatal blow both have a chance to restore 25 rage to the enemy player.
Agility is more useful than you may think. In closer battle rating match-ups the one who moves first will often be the winner. For this reason, you should always try to level up your main angel so that it is higher than your opponent in order for the angel to attack first. Following this idea, you should always try to evenly distribute your zodiac shards across all aegis as it will help you out more in battle rating.
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That is all for now, I will share more of my secrets with you at another time =)
Lets begin first by the Class Choices:
At the beginning of the game you are presented with two choices. Either pick the warrior or the mage. Lets go over how these classes fit in the endgame.
When you pick Warrior, you are given the party buff: Valiant Banner that gives everyone in your party a straight 18% bonus damage. When you reach level 45 You can choose Beserker or Paladin.
When you pick Mage, you are given the party buff: Frostbite which gives a debuff of everyone on your opposing team that increases their damage taken by 18%. When you reach 45, You can pick Mystic or Sorcerer.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The big difference between the two classes is that as a Mage your party buff increases not only your party members but also your Angel's damage as well which can become a huge increase in DPR. (Damage per Round)
However, if you are a competitive player - the best CLASS for endgame is Beserker. Beserker is much stronger in the endgame because their triple strike has the highest DPR out of all the classes. It allows beserkers to 1 hit most heros. If two players were roughly close to each other in Battle rating, the beserker will almost always win. This is also due to the fact that beserkers are the only class to have a damage finisher called Fatal Blow which does 75% of P.atk ignoring 50% PDEF.
It is important to note that while Sorcerers have Fireball at level 45 which ignores Mdef, it only ignores 50% of MDEf and not the presumed 100%. At normal levels, even the mage's first skill Shock Therapy is stronger than fireball if the opponent has low MDEF.
Also note that Mystics are currently the worst class to take as their 45 skill is exactly like a shock therapy except it hits 100% of the time which is useless because you never miss in a fight unless you're doing aegis. The crit finisher would have been great if it was an increase in crit for all party members but it is only for yourself which is useless because it does not last when you cast your next skill 3 rounds later.
It is also important to note that many of the skill buffs you think are good are not actually good in practice. For example, the Paladin's Shield block raises dodge by 18% and block by 18%. Unfortunately because of rings giving hit bonuses it is almost impossible to get a dodge in a real fight as there is no equipment that raises dodge in comparison to hit rating increase from ring equipment. An 18% block increase is an increase of your block statistics. At a 2500 block rating you will be blocking ~20% of attacks. Another example is the Sorcerer's Absolute Zero finisher which decrease hit rating by 42%. Once again because hit rating is already quite high from the ring and dodge is low, you will never see any benefit of having this finisher land on your enemy as they will still 100% hit you. Also the Paladin's finisher Frenzied Heal sounds great but in most cases the damage you will be receiving from not attacking will be more than what you healed, especially in aegis.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nifty Tricks:
Here are some tricks that I have learned to give you an edge on the competition.
When you do your loop quests, skip the quests where you have to clear instances with diamonds. This allows you blitz higher level dungeons that give more experience. This is usually not that big of a difference until you start hitting 50+ lvl.
Always get the benefits and get them in 10 day for the discount. For example: If you buy the Tidal Pool Benefit card, you gain 1 extra normal refresh at Tidal Pool everyday for 50 diamonds ($5 for 10 day). This amounts to 300 extra soulstones (reaching 1k points = 30 soulstones per day) over 10 days. Even if you intend to cash to refresh Tidal pool, the normal refresh will allow you to hit 5k or 10k points with 1 less refresh needed which will save you 300 - 500 diamonds. If you get the arena extra attempts you get an extra 4k exp everyday for 50 diamonds (at level 55, results may vary).
When doing world boss or gauntlet always put your weakest hero in the front middle row. The boss will always use his 1hit skill on the middle row first. Place your strongest hero at the bottom front row, if your hero is strong enough to take 1 hit from world boss (92k hit depending on def). Lastly if your main hero is strong enough to take a hit from world boss put your character in the back middle (if your hero can't take 1 hit from world boss otherwise top or bottom). Also note that the gauntlet or world boss can not be affected by debuffs so cancer/virgo for example do not work against the boss. You will have to use Leo or Libra / Scorpio.
Most people already know this but: Always use either Frostbite or Banner for your 2nd skill. Scorch only hits 1 target and doesn't deal as much as the increased damage from angel and party attacks. We already went over why you wouldn't want to use shield block. Demoralize is a skill only useful in a 1v1 match-up such as in Aegis. Note that by hitting your opponent with demoralize and fatal blow both have a chance to restore 25 rage to the enemy player.
Agility is more useful than you may think. In closer battle rating match-ups the one who moves first will often be the winner. For this reason, you should always try to level up your main angel so that it is higher than your opponent in order for the angel to attack first. Following this idea, you should always try to evenly distribute your zodiac shards across all aegis as it will help you out more in battle rating.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
That is all for now, I will share more of my secrets with you at another time =)
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