Hi.
What is the idea of having Heroes the game? probably the heroes to help for the basic classes of the form... so it was only a few months ago, and as it is now ?
Players Have mythic-heroic gears, best angels, cherubstones 8-10 lvl, fuse gems 7-8 lvl (dodge-block, hp-matk/patk), and all more items... all for only money.
The point is that now the basic character classes are so strong that they can play even without the help Heros (tawern), after which the new Heros as without them the players are just too strong ?
Also be assessed following any restrictions on subjects relative to the player's level, so for example, a player with 65 lvl not be able to create gems hp, dodge, block, and gem fuse 7+ lvl, This is just silly, and so the biggest advantage in the game have high-casher players, a stupid assumption is that the player with the 65 lvl (high-casher) winning with player 70+, and it won solo, won without heroes.
Now the players come to this that they have high lvl gems, dodge-block, and hardly anyone is able to overcome them, what new heroes and angels ? because only angels come in handy, new heroes not very.
The game should have some sort of balance.
Let me give you an example.
I have 71 lvl, mage, 856k BR, MATK 133k, HP 600K and I lose the player in the team-arena 66 lvl... I attacked him only dodge, dodge, dodge... I ask him how damage is only 20-40k, He asks me how damage is 200k+... stupid idea...
The game should have some sort of balance, should be some limit to players with low lvl they could not have high lvl items because it completely spoils the game.
What is the idea of having Heroes the game? probably the heroes to help for the basic classes of the form... so it was only a few months ago, and as it is now ?
Players Have mythic-heroic gears, best angels, cherubstones 8-10 lvl, fuse gems 7-8 lvl (dodge-block, hp-matk/patk), and all more items... all for only money.
The point is that now the basic character classes are so strong that they can play even without the help Heros (tawern), after which the new Heros as without them the players are just too strong ?
Also be assessed following any restrictions on subjects relative to the player's level, so for example, a player with 65 lvl not be able to create gems hp, dodge, block, and gem fuse 7+ lvl, This is just silly, and so the biggest advantage in the game have high-casher players, a stupid assumption is that the player with the 65 lvl (high-casher) winning with player 70+, and it won solo, won without heroes.
Now the players come to this that they have high lvl gems, dodge-block, and hardly anyone is able to overcome them, what new heroes and angels ? because only angels come in handy, new heroes not very.
The game should have some sort of balance.
Let me give you an example.
I have 71 lvl, mage, 856k BR, MATK 133k, HP 600K and I lose the player in the team-arena 66 lvl... I attacked him only dodge, dodge, dodge... I ask him how damage is only 20-40k, He asks me how damage is 200k+... stupid idea...
The game should have some sort of balance, should be some limit to players with low lvl they could not have high lvl items because it completely spoils the game.
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