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archangel/seraph helm bug

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  • archangel/seraph helm bug

    archangel- decrease damage dealt by opponent by 10%
    - decreases healing done to opponent by 10%
    seraph- same effects but 20%
    I have 250k matk, my normal damage on a lot of my oponents is 200k per hit (around this) so how exactly do I end up hiting 9k damage instead of 200k... isn't that like 90% damage decreased or maybe even more....
    it doesn't say anywhere that its stackable....
    it should only last 3 turns not the entire fight.....
    others have complained about this as well fix this bug please
    loosing fights but loosing because of something ridiculous like this is extremely annoying.
    especially cant stand it when I do 200k per hit at the beginning and then once this buffs on I start going to 30k then 16k and end up hiting only 9k....

  • #2
    already talked to GM about this and tech support dunno how to fix the fact u can give/get 3 stack by hiting only once.

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    • #3
      And this bug ingame for whole 2 months.. it ruining balance since mage fireball dont get that reduce so some mages become cocky by thinking that they powerful but it jut a long term bug..

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      • #4
        Originally posted by belongas View Post
        And this bug ingame for whole 2 months.. it ruining balance since mage fireball dont get that reduce so some mages become cocky by thinking that they powerful but it jut a long term bug..
        well, fireball will get its damage reduced as well. helm doesnt increase OUR defence, it decreases OPPONENT'S damage output.
        Last edited by MagusRynd; 09-22-2014, 07:52 AM.
        League of Angels

        S94 Lonewind Forest
        Magus Rynd

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        • #5
          Originally posted by MagusRynd View Post
          \

          well, fireball will gets its damage reduced as well. helm doesnt increase OUR defence, it decreases OPPONENT'S damage output.
          so tell me how mage hitting on helm effect goes from 22k normal dmg to 600k+ fireball dmg(helm debuff visible on both atacks)? if u dont watch fights no need to try being smarty pants.. and to be clear at start of round mage is hitting 160-180k normal hit.
          Last edited by belongas; 09-22-2014, 04:50 AM.

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          • #6
            share the log. dont flame around lookin stupid all the while
            League of Angels

            S94 Lonewind Forest
            Magus Rynd

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            • #7
              Originally posted by MagusRynd View Post
              share the log. dont flame around lookin stupid all the while
              dude... i got no comments to u.. if u cant see seraph helmet bug maybe start using glasses.. every decent player knows about this bug since endless fights started and those endless fights was caused by seraph helmet.. if i will have time i will make screen shots since battle share doesnt work
              Last edited by belongas; 09-22-2014, 08:11 AM.

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              • #8
                I am a mage sorcerer
                my usual fireballs on ppl around my stats is 320k-500k crits
                I have seen my damage from fireball at begening of fight which deals 340k go down to me hiting only 230k near the end it does seem to affect fireball skill but no where close to how badly it affects all other skills

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                • #9
                  This had been reported previously

                  Happy Chinese New Year!

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                  • #10
                    its 35% chance only, could be you no luck for that
                    Wa Langsi Sebab Lu Follow Sama Gua, Itu Sebab Wa Mau Lu Mampus

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