Hi.
Whether the game counts only money ? and where game balance ? spoil the game by introducing fuse gems (dodge+, hit+, crit+, block+), take it by only a few players.
As the name of the game suggests (League Of ANGELS), that angels should decide the advantage in the game or Heroes along with their skills, no high lvl gems (dodge/agility/block), and high lvl cherubstone, because it just spoils the game.
Where is there a balance game after entering the game fuse gems if on Team Arena meet the players and similar statistics and the 1 fight continues 10+ minutes... it is stupid idea, this method does not encourage the players to fight, simply because the fight lasts too long, especially as we know that the battle will be lost.
I play a mage, I chose the profession Mystic (I have a 74 lvl), at lvl 70 + you can see that this profession weak in comparison with other character classes, skills are simply too weak even in comparison with profession Sorcerer.
Not to mention the new classes Archer, where it was introduced recently, and on lvl 65+ is simply too strong...
Similarly with the other character classes 70+ lvl Berserker/Paladin, who have in their skills "recovers hp", "shield", etc., mage Mystic have only low damage skills, or not def skills.
Whether the game counts only money ? and where game balance ? spoil the game by introducing fuse gems (dodge+, hit+, crit+, block+), take it by only a few players.
As the name of the game suggests (League Of ANGELS), that angels should decide the advantage in the game or Heroes along with their skills, no high lvl gems (dodge/agility/block), and high lvl cherubstone, because it just spoils the game.
Where is there a balance game after entering the game fuse gems if on Team Arena meet the players and similar statistics and the 1 fight continues 10+ minutes... it is stupid idea, this method does not encourage the players to fight, simply because the fight lasts too long, especially as we know that the battle will be lost.
I play a mage, I chose the profession Mystic (I have a 74 lvl), at lvl 70 + you can see that this profession weak in comparison with other character classes, skills are simply too weak even in comparison with profession Sorcerer.
Not to mention the new classes Archer, where it was introduced recently, and on lvl 65+ is simply too strong...
Similarly with the other character classes 70+ lvl Berserker/Paladin, who have in their skills "recovers hp", "shield", etc., mage Mystic have only low damage skills, or not def skills.
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