Hi,
Could you please seriously look at how the battle goes between our characters. Our stats are very very similar but the damage we deal ranges from 9000-200,000 with our normal attacks on each other.
Also my tornado attack sometimes only deals 7000x3, and sometimes 120,000x3, or more, but why is there so much variation?!
Sorcerer's fireball deals more damage as NON-Critical(550,000 dmg), but deals less damage as Critical hit(300,000dmg). Is there a problem with Endurance gems causing a reduction of damage to critical hits? Because NON CRIT Fireballs do more damage compared to CRITICAL Fireballs ones to my character which has 7000 Endurance stats.
Hard to find anything in the game equipment or skills that could seriously cause fluctuations from 7000 dmg all the way to 200,000 dmg on normal attacks, it just doesn't make sense.
For example;
Berserker receives normal attack non crit hit(190k dmg) from Sorcerer, then..
Sorcerer takes 30k CRIT normal attack from berserker
Sorcerer takes 50k CRIT normal attack from Earth Shaker. (seriously Wt F?)
How does Earth shaker deal more damage than my Berserker with normal attacks on the Sorcerer??? Just look at the stats!
And why does the berserker only deal 30k normal attack crit damage to the sorcerer when he receives 190k damage non crit normal attack?
Again, look at the stats!
Please look at this.
Could you please seriously look at how the battle goes between our characters. Our stats are very very similar but the damage we deal ranges from 9000-200,000 with our normal attacks on each other.
Also my tornado attack sometimes only deals 7000x3, and sometimes 120,000x3, or more, but why is there so much variation?!
Sorcerer's fireball deals more damage as NON-Critical(550,000 dmg), but deals less damage as Critical hit(300,000dmg). Is there a problem with Endurance gems causing a reduction of damage to critical hits? Because NON CRIT Fireballs do more damage compared to CRITICAL Fireballs ones to my character which has 7000 Endurance stats.
Hard to find anything in the game equipment or skills that could seriously cause fluctuations from 7000 dmg all the way to 200,000 dmg on normal attacks, it just doesn't make sense.
For example;
Berserker receives normal attack non crit hit(190k dmg) from Sorcerer, then..
Sorcerer takes 30k CRIT normal attack from berserker
Sorcerer takes 50k CRIT normal attack from Earth Shaker. (seriously Wt F?)
How does Earth shaker deal more damage than my Berserker with normal attacks on the Sorcerer??? Just look at the stats!
And why does the berserker only deal 30k normal attack crit damage to the sorcerer when he receives 190k damage non crit normal attack?
Again, look at the stats!
Please look at this.
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