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  • #61
    when the time SS totem become common.. maybe some playstyle change..
    thanks to God this totem only get by event. so someone gonna pay for that totem.
    for SS user depend on what's the purpose of the gameplay they play.
    well at least no need to worry, it's just a game.
    except u spend all ur time and money for this game.

    cheers...

    Comment


    • #62
      Originally posted by ronnyouxia View Post
      when the time SS totem become common.. maybe some playstyle change..
      thanks to God this totem only get by event. so someone gonna pay for that totem.
      for SS user depend on what's the purpose of the gameplay they play.
      well at least no need to worry, it's just a game.
      except u spend all ur time and money for this game.

      cheers...
      Very few people tap into their savings for a game like this. Most cashers have entertainment budgets in their income. I know i have...

      Just that people like burning has a 50k dollars game budget per month while others have 10 dollars?
      This is Eisia

      Comment


      • #63
        Originally posted by Freedom1987 View Post
        Let's not get personal, he did pointed out how your emphasis was always on your CLAW 1 hitting and if they didn't have a hero or main that can 1 shot others even with this totem advantage, literally have been doing something wrong their entire game. I call that judgmental, your build is not ideal for everyone except for the sole purpose of winning every battle with almost no tactics applied. On top when he pointed out how few of your sentences are actually related to the topics on your earlier reply, you reply back with seemingly oblivious to the points he pointed out and move on to using yourself as an example and tell them to shut up. Seems to me like you are promoting yourself in a topic thread with your build, when more than half the talk is about how well you do with your build and less about the Spirit Soul totem, some fearing it's obvious advantage when it comes to rage gaining, losing rage for your opponent. Well they should.

        On to topic, let's keep in mind we will eventually all get it. And to give you all heads up, there's a totem that's upcoming later, it will silence a line of peoples and shut them out from using skills. LOL now stop whining and do something to adapt and apply different tactics.
        You're right, it's not like I said "heroes" not GW.... How long have YOU been playing this game that you can't realize that ANY striker at this point should be able to ONE HIT opponents at the same BR range? He pointed out something that never really happen. I did mentioned my GW as an example, that's right, because I don't have any other examples right now. CS War battle reports don't work when shared, there's no CSTT/CST so I can't get battle reports from there either. My build is actually like most others', except instead of concentrating on my GW like most people, I concentrated on my supports.

        And Freedom1987, guess you didn't catch what this topic is about either? "I'm done" "ruby spiritsoul totem? giving away just like that? really? man its gonna ruin my game". That's the first post. Now let me decypher this for you as you don't seem to be able to. "I'm done", that means giving up. Followed up by "ruby spiritsoul totem", that's the reason. "giving away just like that?" that's really irrelevant because we've had bigger upgrades being given for much less. But the topic starter didn't complain back then, cuz .. logic. "man its gonna ruin my game", that's irrelevant as well, because the topic starter doesn't realize that a GARNET... A FREE TOTEM, does just AS MUCH against him as a ruby one. The difference between a garnet and ruby spiritsoul totem is pretty much insignificant as the totem itself isn't good because of the rage giving, but rage taking. In this case, let's say there was a totem that takes away 1, ONE, just ONE rage, it could still be as devastating. Considering that if your hero doesn't use skill once, he won't use it ever.
        And this is why a totem like this isn't in any way game changing. Because it will be in the hands of people who can't really utilize it.
        I hate using caps lock like this, but you guys really have problems reading simple things.
        Last edited by Painindaback; 12-03-2014, 02:42 AM.
        <--- 700k+ BR Claw

        Penetrator69:
        everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
        logic.

        Comment


        • #64
          you do realize that theres significant number of turns difference between garnet and ruby?

          lemme guess yer reply, "i dont drag my fights this long, so it doesnt make much of a difference to me"

          :P
          League of Angels

          S94 Lonewind Forest
          Magus Rynd

          Comment


          • #65
            Originally posted by MagusRynd View Post
            you do realize that theres significant number of turns difference between garnet and ruby?

            lemme guess yer reply, "i dont drag my fights this long, so it doesnt make much of a difference to me"

            :P
            Noone drags fights this long (I did say that already, you just had problems reading it). 8 turns are far more than enough for most people to either win or lose a fight.
            Even under 1 mln br fights should end within 7-8 turns.
            <--- 700k+ BR Claw

            Penetrator69:
            everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
            logic.

            Comment


            • #66
              Originally posted by Painindaback View Post
              You're right, it's not like I said "heroes" not GW.... How long have YOU been playing this game that you can't realize that ANY striker at this point should be able to ONE HIT opponents at the same BR range? He pointed out something that never really happen. I did mentioned my GW as an example, that's right, because I don't have any other examples right now. CS War battle reports don't work when shared, there's no CSTT/CST so I can't get battle reports from there either. My build is actually like most others', except instead of concentrating on my GW like most people, I concentrated on my supports.

              And Freedom1987, guess you didn't catch what this topic is about either? "I'm done" "ruby spiritsoul totem? giving away just like that? really? man its gonna ruin my game". That's the first post. Now let me decypher this for you as you don't seem to be able to. "I'm done", that means giving up. Followed up by "ruby spiritsoul totem", that's the reason. "giving away just like that?" that's really irrelevant because we've had bigger upgrades being given for much less. But the topic starter didn't complain back then, cuz .. logic. "man its gonna ruin my game", that's irrelevant as well, because the topic starter doesn't realize that a GARNET... A FREE TOTEM, does just AS MUCH against him as a ruby one. The difference between a garnet and ruby spiritsoul totem is pretty much insignificant as the totem itself isn't good because of the rage giving, but rage taking. In this case, let's say there was a totem that takes away 1, ONE, just ONE rage, it could still be as devastating. Considering that if your hero doesn't use skill once, he won't use it ever.
              And this is why a totem like this isn't in any way game changing. Because it will be in the hands of people who can't really utilize it.
              I hate using caps lock like this, but you guys really have problems reading simple things.
              I did catch what this topic was about, except the part where unnecessary provocative replies are needed cause they are done over this issue."I'M DONE", I am perfectly capable of what this implication stands for, you don't need to define it for me, I sense a hint of arrogance in there. All I wanted to point out was you were getting too personal on a topic thread that's not even related to the topic."Because people like you who can't read keep repeating the same thing over and over again, even though it's wrong. I remember you did it in another topic, but there you shut your mouth pretty quickly and hid somewhere." I find this comment totally unnecessary and off topic, hence why my reply to you. Who are you or I to judge what's right and wrong? And exactly what part about my reading did I get wrong as you pointed out in above reply? Don't mix me up with the other dudes that you were replying to. My point was simply to point out you were getting too personal.

              That's great you have counter measures and you have put yourself as an example as to how to deal with this sudden changes in game. And I applaud you for that as a lot of high end gamer's don't want to share their plots and strategies, but that's the extent for that. When someone pointing out how your reasoning becoming so 1 sided in your explanation in how to deal with this problem by having heroes to 1 shot things. How about having multiple heroes to do the same job? Or is that not acceptable? Maybe in your theory it's not but that doesn't apply to everyone's ideal build. I have a CLAW that is about as powerful as yours if not the same, but I still think another hero about as powerful as him would function even better than 1 hero, am I wrong for wanting 2 heroes? And no don't talk about resources here, that's not your issue, but it's a well known fact that I will need as much resources, but it's not impossible is it?

              If you got up to that, I will address the other part. Don't get personal, keep it simple and though your replies are crude, they are critical to point out some major tactical plots. "I hate using caps lock like this, but you guys really have problems reading simple things", My point exactly, you shouldn't go overboard with personal insults when someone doesn't get your logic. It's not worth it. Now don't get flustered about my earlier reply, and once again don't be quick to insults when peoples don't agree with you, makes you sound shallow.

              Comment


              • #67
                some of you are making this topic into who has the biggest d.ick ..... its not about that *spiritsoul totem will have a important influence on many ppl game for the next period of time* and all that disagree please respond again to this topic after beach event ended and/or next CST.
                S69 Foultusk Lair
                IGN Jm4nsk1
                Guild BloodOath
                Alliance BloodOath
                lvl 100 BR 43 Mil

                Comment


                • #68
                  Originally posted by Freedom1987 View Post
                  I did catch what this topic was about, except the part where unnecessary provocative replies are needed cause they are done over this issue."I'M DONE", I am perfectly capable of what this implication stands for, you don't need to define it for me, I sense a hint of arrogance in there. All I wanted to point out was you were getting too personal on a topic thread that's not even related to the topic."Because people like you who can't read keep repeating the same thing over and over again, even though it's wrong. I remember you did it in another topic, but there you shut your mouth pretty quickly and hid somewhere." I find this comment totally unnecessary and off topic, hence why my reply to you. Who are you or I to judge what's right and wrong? And exactly what part about my reading did I get wrong as you pointed out in above reply? Don't mix me up with the other dudes that you were replying to. My point was simply to point out you were getting too personal.

                  That's great you have counter measures and you have put yourself as an example as to how to deal with this sudden changes in game. And I applaud you for that as a lot of high end gamer's don't want to share their plots and strategies, but that's the extent for that. When someone pointing out how your reasoning becoming so 1 sided in your explanation in how to deal with this problem by having heroes to 1 shot things. How about having multiple heroes to do the same job? Or is that not acceptable? Maybe in your theory it's not but that doesn't apply to everyone's ideal build. I have a CLAW that is about as powerful as yours if not the same, but I still think another hero about as powerful as him would function even better than 1 hero, am I wrong for wanting 2 heroes? And no don't talk about resources here, that's not your issue, but it's a well known fact that I will need as much resources, but it's not impossible is it?

                  If you got up to that, I will address the other part. Don't get personal, keep it simple and though your replies are crude, they are critical to point out some major tactical plots. "I hate using caps lock like this, but you guys really have problems reading simple things", My point exactly, you shouldn't go overboard with personal insults when someone doesn't get your logic. It's not worth it. Now don't get flustered about my earlier reply, and once again don't be quick to insults when peoples don't agree with you, makes you sound shallow.
                  I'm not insulting people who don't agree with me, hell I love it when people do it. As long as they give something to back their claims. Just saying that something isn't or is, without backing it up will do you no good.
                  About the personal thing, I'll just avoid answering in long, as it seems you clearly don't understand what's written. There's a difference between "heroes" and "my GW", there's a difference between "players" and "me".
                  And yes, I did point out a counter measure to how to deal with this change... and it is true in a way, that it's about one-hitting opponents. But you failed to understand yet again, that it's just a simple "keeping up". Doesn't matter if it's a GW, Headless, Amazon, ES, Herc, Arcane and so on. As long as you are keeping up with your opponents, you'll counter this totem. Stay behind on your heroes and you'll obviously fail, just like how it was before this totem. There's just one thing that can stop this, but people haven't found it out and it's better to stay this way.
                  "Having multiple heroes to do the same job".. go right ahead? Where did I say that you can't do that? If you can make 2 heroes that are fast enough to do that, go right ahead. I've chosen to do it this way, because I know what changes are coming, so it suits me better.
                  "sudden changes in game" is really... I don't know how to explain it without insulting. That totem has been known for, let's exaggerate a bit, decades. It was coming, people knew that, yet it surprised them? I mean... seriously?
                  My comments are nothing, but simple. I explain something, give reason behind it, give proof (except when I repeat something after I've given proof for it already and people simply dismiss it without any reasoning) and then it ends. If that's hard to understand, then there is indeed an issue.

                  And "right" and "wrong" are decided after numerous tests. I'm not saying that something is wrong based on just my assumptions.
                  Jm4nsk1, in CST will probably be only people who have that totem, so it will be as if noone has a totem there. Don't think it would change much in that case.
                  Last edited by Painindaback; 12-04-2014, 05:56 AM.
                  <--- 700k+ BR Claw

                  Penetrator69:
                  everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
                  logic.

                  Comment


                  • #69
                    Ok guys, about this fuss about Spirit Soul totem, I am going to come out and say it. This totem will only give peoples advantage in the beginning peoples with IRB. How? Let's talk about it.

                    Dragon totem max level, gives 35 rage on same.
                    Spirit Soul totem max level, takes 30 and gives 30 rage on same row.
                    LE, evolved into DE, maxed upgrade, gives 70 rage.
                    Nereida maxed upgrade gives 63 rage. She supposedly be getting her evolution soon, extending her rage boosting to 65 at max.

                    We got all the important statistics so far right? Now let's put that in to play. Keep in mind, for this strategy to work, you need maxed Nereida or LE, as well as maxed Dragon totem or Spirit Soul totem. Suppose you have IRB2, now your opponent puts his max Spirit Soul totem on the same row where you Nereida or LE is, (both heroes have to be maxed upgrade). Your opponent's Spirit Soul totem drops 30 rage from your LE and Nereida, if in same row. Now whether you have Dragon totem or Spirit Soul totem, both will work. Here's why, Dragon totem maxed gives 35 rage, while Spirit Soul totem takes away 30 and gives 30 right? So if your LE or Nereida is depleted by 30 rage from your opponents Spirit Soul totem, (Suppose you have max or Ruby Dragon totem) you gain back the 30 rage lost, in addition to +5 rage from Dragon totem if it's maxed. Allowing your LE to go ahead and use the skill, giving enough rage for Nereida to go ahead and continue the IRB cycle. So the whole tantrum about Spirit Soul is way too exaggerated. So now you can go back to deploying your tactics without relying on RAW power as some prefers.

                    As for my fellow single buffer users. If you were unaware so far, the above explanation should light a bulb or 2 on how to not let your IRB cycle die out simply because of this Spirit Soul totem implementation. The magic lies in that +5 rage even if they do decide to up the Spirit Soul drain to +35. Only way to break the cycle if Spirit Soul totem drained more than Dragon totem gave, but then you have the option of similar lvl Spirit Soul totem to counter that.
                    Last edited by Freedom1987; 12-04-2014, 06:44 AM.

                    Comment


                    • #70
                      Originally posted by Freedom1987 View Post
                      Ok guys, about this fuss about Spirit Soul totem, I am going to come out and say it. This totem will only give peoples advantage in the beginning peoples with IRB. How? Let's talk about it.

                      Dragon totem max level, gives 35 rage on same.
                      Spirit Soul totem max level, takes 30 and gives 30 rage on same row.
                      LE, evolved into DE, maxed upgrade, gives 70 rage.
                      Nereida maxed upgrade gives 63 rage. She supposedly be getting her evolution soon, extending her rage boosting to 65 at max.

                      We got all the important statistics so far right? Now let's put that in to play. Keep in mind, for this strategy to work, you need maxed Nereida or LE, as well as maxed Dragon totem or Spirit Soul totem. Suppose you have IRB2, now your opponent puts his max Spirit Soul totem on the same row where you Nereida or LE is, (both heroes have to be maxed upgrade). Your opponent's Spirit Soul totem drops 30 rage from your LE and Nereida, if in same row. Now whether you have Dragon totem or Spirit Soul totem, both will work. Here's why, Dragon totem maxed gives 35 rage, while Spirit Soul totem takes away 30 and gives 30 right? So if your LE or Nereida is depleted by 30 rage from your opponents Spirit Soul totem, (Suppose you have max or Ruby Dragon totem) you gain back the 30 rage lost, in addition to +5 rage from Dragon totem if it's maxed. Allowing your LE to go ahead and use the skill, giving enough rage for Nereida to go ahead and continue the IRB cycle. So the whole tantrum about Spirit Soul is way too exaggerated. So now you can go back to deploying your tactics without relying on RAW power as some prefers.

                      As for my fellow single buffer users. If you were unaware so far, the above explanation should light a bulb or 2 on how to not let your IRB cycle die out simply because of this Spirit Soul totem implementation. The magic lies in that +5 rage even if they do decide to up the Spirit Soul drain to +35. Only way to break the cycle if Spirit Soul totem drained more than Dragon totem gave, but then you have the option of similar lvl Spirit Soul totem to counter that.
                      That's been known since the first page though
                      <--- 700k+ BR Claw

                      Penetrator69:
                      everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
                      logic.

                      Comment


                      • #71
                        Lol like you pointed out some doesn't know how to read, it's for those, or do you object my explanation to simplify thing and stop all these ranting?

                        Comment


                        • #72
                          Originally posted by Freedom1987 View Post
                          Ok guys, about this fuss about Spirit Soul totem, I am going to come out and say it. This totem will only give peoples advantage in the beginning peoples with IRB. How? Let's talk about it.

                          Dragon totem max level, gives 35 rage on same.
                          Spirit Soul totem max level, takes 30 and gives 30 rage on same row.
                          LE, evolved into DE, maxed upgrade, gives 70 rage.
                          Nereida maxed upgrade gives 63 rage. She supposedly be getting her evolution soon, extending her rage boosting to 65 at max.

                          We got all the important statistics so far right? Now let's put that in to play. Keep in mind, for this strategy to work, you need maxed Nereida or LE, as well as maxed Dragon totem or Spirit Soul totem. Suppose you have IRB2, now your opponent puts his max Spirit Soul totem on the same row where you Nereida or LE is, (both heroes have to be maxed upgrade). Your opponent's Spirit Soul totem drops 30 rage from your LE and Nereida, if in same row. Now whether you have Dragon totem or Spirit Soul totem, both will work. Here's why, Dragon totem maxed gives 35 rage, while Spirit Soul totem takes away 30 and gives 30 right? So if your LE or Nereida is depleted by 30 rage from your opponents Spirit Soul totem, (Suppose you have max or Ruby Dragon totem) you gain back the 30 rage lost, in addition to +5 rage from Dragon totem if it's maxed. Allowing your LE to go ahead and use the skill, giving enough rage for Nereida to go ahead and continue the IRB cycle. So the whole tantrum about Spirit Soul is way too exaggerated. So now you can go back to deploying your tactics without relying on RAW power as some prefers.

                          As for my fellow single buffer users. If you were unaware so far, the above explanation should light a bulb or 2 on how to not let your IRB cycle die out simply because of this Spirit Soul totem implementation. The magic lies in that +5 rage even if they do decide to up the Spirit Soul drain to +35. Only way to break the cycle if Spirit Soul totem drained more than Dragon totem gave, but then you have the option of similar lvl Spirit Soul totem to counter that.
                          dude you dumb or what .... how many players you know have both maxed LE and Nere combined with maxed totem ????
                          you lost me after reading the first part i not even gonna borther read the rest.
                          S69 Foultusk Lair
                          IGN Jm4nsk1
                          Guild BloodOath
                          Alliance BloodOath
                          lvl 100 BR 43 Mil

                          Comment


                          • #73
                            Originally posted by Freedom1987 View Post
                            Lol like you pointed out some doesn't know how to read, it's for those, or do you object my explanation to simplify thing and stop all these ranting?
                            What's more likely, that people will read a 1 liner, or a wall-o-text?
                            <--- 700k+ BR Claw

                            Penetrator69:
                            everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
                            logic.

                            Comment


                            • #74
                              That's for the people to read and figure out, or did you not put it into account your wall of text pretty much have the same possibility as y explanation? Since you are so keen on pointing out when someone didn't read every detail of your discussion?

                              Comment


                              • #75
                                Originally posted by Jm4nsk1 View Post
                                dude you dumb or what .... how many players you know have both maxed LE and Nere combined with maxed totem ????
                                you lost me after reading the first part i not even gonna borther read the rest.
                                But have you read through the whole explanation detail by detail to figure out my point? The whole fact about Spirit Soul being exaggerated is being put into aspect by the explanation to the ignorant ones that are still unaware of their advantage being still there despite this totem implementation. I did pointed out Max LE or Nereida is needed, because this counter won't work if you have either of them at respective level for this counter to work. The rest is for them to figure out. Don't like my explanation? Don't read it.

                                Comment

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