gauntlet has got to the stage where it is a joke for any guild with more than 2 half decent players (around 2 mil plus), or who can get a decent turn out (10+) which should be the aim of all guilds. To people who are going to come saying donate more, it isn't a realistic solution any more, to keep hp in line with player improvements guilds would have to be full of players donating over a billion gold every week.
Although there are several ways they could help fix this (a new difficulty level, more wolves, adding a 4th lane) I think the easiest way is a re-balance of the hp of the mobs, my suggestion would be as follows:
Normal: stays the same. fills the same roll as now of giving guilds on new servers a place to get used to gauntlet.
Nightmare: hp inbetween current nightmare and purgatory levels. becomes a stepping stone for guilds that are about 1-3 months old.
Purgatory: gets same hp as hell currently has. for guilds that are 3+ months old/guilds that want to keep the same rewards as they currently get and are worried about going against a harder gauntlet.
Hell: big hp increase, (very minimum 2x, preferably 3x-4x current hp). should need at least 5 players for even the very top guilds to finish, but still be possible for any decent guild that has been around for a while and got 10-15 players turning up.
If this is implemented it keeps all happy, those who want to keep gauntlet the same have the option of getting the same rewards as before, those who want a challenge or get high turn outs don't get punished for it any longer.
Although there are several ways they could help fix this (a new difficulty level, more wolves, adding a 4th lane) I think the easiest way is a re-balance of the hp of the mobs, my suggestion would be as follows:
Normal: stays the same. fills the same roll as now of giving guilds on new servers a place to get used to gauntlet.
Nightmare: hp inbetween current nightmare and purgatory levels. becomes a stepping stone for guilds that are about 1-3 months old.
Purgatory: gets same hp as hell currently has. for guilds that are 3+ months old/guilds that want to keep the same rewards as they currently get and are worried about going against a harder gauntlet.
Hell: big hp increase, (very minimum 2x, preferably 3x-4x current hp). should need at least 5 players for even the very top guilds to finish, but still be possible for any decent guild that has been around for a while and got 10-15 players turning up.
If this is implemented it keeps all happy, those who want to keep gauntlet the same have the option of getting the same rewards as before, those who want a challenge or get high turn outs don't get punished for it any longer.
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