OK, now I know you all are tweaking the WB so people can get hits in. Love it, and no, this isn't an angry, shake my fist curse you to the depths kind of deal, but an actual suggestion.
Today, our second boss had 46 Billion HP. Even with all 8 of our heavy cashers on the field, the hour expired with the second boss still alive with about 13 bill left. Think you tweaked a hair too much. So here's my suggestion:
First boss has a fixed amount of HP. With the new defenses the bosses have, it may still take us 5 or so minutes to kill it. Second boss has a higher fixed amount. Would take about 10-12 minutes to beat. 3rd boss has an even higher fixed amount, that would take 15-20 minutes.
In this effect, everyone would have a good shot of doing decent overall damage, getting gold, gold and gem chests, dark cores, etc. As the second boss was not completed, no one got anything, which is kind of a waste of an hour's worth of work. And with fixed hp totals, as server personnel become stronger, the numbers could be tweaked a bit without having to go through a month's worth of coding effort.
LadyDragonX s26-Paradisia's Glory/ UA 18
Post edit: The above mentioned "times to defeat" are based upon what I figure to be average server personnel, not a harveen or koko or zeal who probably still one-shot their bosses.
Today, our second boss had 46 Billion HP. Even with all 8 of our heavy cashers on the field, the hour expired with the second boss still alive with about 13 bill left. Think you tweaked a hair too much. So here's my suggestion:
First boss has a fixed amount of HP. With the new defenses the bosses have, it may still take us 5 or so minutes to kill it. Second boss has a higher fixed amount. Would take about 10-12 minutes to beat. 3rd boss has an even higher fixed amount, that would take 15-20 minutes.
In this effect, everyone would have a good shot of doing decent overall damage, getting gold, gold and gem chests, dark cores, etc. As the second boss was not completed, no one got anything, which is kind of a waste of an hour's worth of work. And with fixed hp totals, as server personnel become stronger, the numbers could be tweaked a bit without having to go through a month's worth of coding effort.
LadyDragonX s26-Paradisia's Glory/ UA 18
Post edit: The above mentioned "times to defeat" are based upon what I figure to be average server personnel, not a harveen or koko or zeal who probably still one-shot their bosses.
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