Hi everyone!
This issue has been addressed before, but since nothing changed I'm going to write about it again.
As the title says: Gauntlet definitely needs some kind of revamp.
New-ish guilds and players can still tweak everything by playing around with the 4 difficulty settings, but for older guilds it's a mess.
Even on Hell, when everyone is a powerhouse, you just need 6 people to complete the Gauntlet with no effort at all (2 players on each path alternating kills).
The problem is that the wolves are not enough for everyone and that CDs are a huge pain in the butt. Instead of helping each other as a guild, it becomes a proper guildmate vs guildmate competition. Many people tend to ragequit after a couple of waves (if not earlier - I've done it myself).
Furthermore, since everyone is free to play the way they want, some players end up being dense and hog the field. For instance, we had to beg - literally - one of the whales in our guild asking him to avoid defeating all 6 dragons in 1-hit in order to let weaker people gain some gold.
Being one of the best (if not the best) sources of gold and guild honor, you can't just avoid Gauntlet hoping to gain those resources somewhere else.
So my request is: would it be possible to modify it a bit to make it fun and useful again for all the people who take part in it?
Some ideas:
1) add a harder difficulty - or a couple - with stronger enemies. A lot stronger, please;
2) the easiest thing that comes into my mind would be make it so the number of wolves sent with each way increases proportionally to the number of players who take part in Gauntlet (eg: 2 wolves for each players, so if 10 players join the Gauntlet, you get to defeat 20 wolves with each wave; number is calculated between each waves so no problem with people leaving early or joining late);
3) add some kind of Frantic mode: the wolves come out at the same speed but all at once - it's just one big wave. All CDs are reduced to single digit. The wolves that manage to get to the angel, respawn at the beginning of a random path, until someone kills them <- I know it sounds stupid but with many beasts around it should be easier to hit at least one of them. XD
And... that's pretty much it.
I know there are tons of threads like this that have been ignored or forgotten but sometimes it's nice to dream that writing on the forum is actually worth the hassle.
Thanks for your attention.
Have a nice day!
This issue has been addressed before, but since nothing changed I'm going to write about it again.
As the title says: Gauntlet definitely needs some kind of revamp.
New-ish guilds and players can still tweak everything by playing around with the 4 difficulty settings, but for older guilds it's a mess.
Even on Hell, when everyone is a powerhouse, you just need 6 people to complete the Gauntlet with no effort at all (2 players on each path alternating kills).
The problem is that the wolves are not enough for everyone and that CDs are a huge pain in the butt. Instead of helping each other as a guild, it becomes a proper guildmate vs guildmate competition. Many people tend to ragequit after a couple of waves (if not earlier - I've done it myself).
Furthermore, since everyone is free to play the way they want, some players end up being dense and hog the field. For instance, we had to beg - literally - one of the whales in our guild asking him to avoid defeating all 6 dragons in 1-hit in order to let weaker people gain some gold.
Being one of the best (if not the best) sources of gold and guild honor, you can't just avoid Gauntlet hoping to gain those resources somewhere else.
So my request is: would it be possible to modify it a bit to make it fun and useful again for all the people who take part in it?
Some ideas:
1) add a harder difficulty - or a couple - with stronger enemies. A lot stronger, please;
2) the easiest thing that comes into my mind would be make it so the number of wolves sent with each way increases proportionally to the number of players who take part in Gauntlet (eg: 2 wolves for each players, so if 10 players join the Gauntlet, you get to defeat 20 wolves with each wave; number is calculated between each waves so no problem with people leaving early or joining late);
3) add some kind of Frantic mode: the wolves come out at the same speed but all at once - it's just one big wave. All CDs are reduced to single digit. The wolves that manage to get to the angel, respawn at the beginning of a random path, until someone kills them <- I know it sounds stupid but with many beasts around it should be easier to hit at least one of them. XD
And... that's pretty much it.
I know there are tons of threads like this that have been ignored or forgotten but sometimes it's nice to dream that writing on the forum is actually worth the hassle.
Thanks for your attention.
Have a nice day!
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