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  • Totem system

    well as topic says this is about the totem system and how it goes.

    At first it looks like a cool system, but then you discover quickly that you never attack first but they will
    So for me the based agil they made for that is stupid and lame for the players.
    Since for a while now for me as 1 mil br player 2.6 is inpossible 2 do because of that.
    you die before you can strike 1 time.

    So what is good part about this system.
    Sorry i did not find it yet, all but bugs so far healing sound fun does not help alot.

    Bad parts about system.
    Well the first 1 everybody does not understand
    While you use the healing totem, what happens it starts right before battle even before 1 move??? (waste of uses and we don't thank you for that)
    Second CS it works 1/10 times (and yes only 1 cs of the 10 i played today it worked )
    3. look at the challange system, it is way to heavy even for the good and strong players this way.
    You shure hell did not consider that you need atleast 2 mil br to beat lvl 2?


    So to make shure you understand it.
    This system is the worst you made so far, who made this up did not think about ooh yes we have players that play free and we shall make it inpossible to compleet.
    Before you are even done whit lvl 1 you face something strong?
    Where is the balance you have whit RUNE? oeps there is none because you did not thought of that.

    So to end this here is some stuff you need 2 think and change for shure.

    The agil lvl of the monsters (how can a 75k healt thing be faster then a dude whit 45k agil????)
    the strenght of the lvls of the monsters (you gone real to far now this sytem is inpossible to finish)

    To rate is from my play in it, this system has been made so players have 2 spend 10x more to even finish lvl 2

  • #2
    Couldn't agree more... Barely made 2.1 with 900k br and 2.2 isn't even thinkable with the old heroes we have (yes I don't cash or very few), so even if guys with Hecate or else aren't able to pass through level 2 it will take ages for f2p players to even think of that. Upgrading, evolving totems are just a joke seeing how long it takes to get badges.
    That thing, like AWC is just a big joke.

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    • #3
      The healing one is extremely poorly executed. I never thought of it undermining agility but i can see where you are coming from with that. Especially attack and defensive oriented ones.

      I dunno, the system itself isnt a problem (IMO) but the whole executions is sloppy including the totem fights which i personally cant get to 1-9, much less 2-x I dont think anyone on my server past 2-0.

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      • #4
        Monsters on 1st few levels need a nerf. (starting from 1-9)
        Shadowbound
        [S19] Bahold Castle - Solaria Luna - Warrior - Lv75
        [S75] Secret Sanctum - Hunter - Lv38
        League of Angels
        [s147/ua25] Thane of Winter Sorceror - Lv79
        ___________
        Eternal Saga - Ranger - Retired
        Lunaria Story - Elementalist - Pretty much retired

        That being said character names in games I play is Solariai

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        • #5
          Originally posted by Kaslabarak View Post
          Couldn't agree more... Barely made 2.1 with 900k br and 2.2 isn't even thinkable with the old heroes we have (yes I don't cash or very few), so even if guys with Hecate or else aren't able to pass through level 2 it will take ages for f2p players to even think of that. Upgrading, evolving totems are just a joke seeing how long it takes to get badges.
          That thing, like AWC is just a big joke.
          I made 2-1 with only 580k br dude

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          • #6
            Originally posted by chrysalizzz View Post
            I made 2-1 with only 580k br dude
            That is actually the weird part. There are many with higher BRs who say they can not get past 1-8,1-9 while others say they are well into the 2-0.

            Im at 611k BR and can cant get past 1-9, while other servers, including those in GTA with lowered BR are past that. Which doesnt make sense. Of course BR is only a guesstimate of actual strength, my team isnt exactly weak as i pay all my heroes attention and my main isnt weak at all, as is many within my server, and still many, even those stronger than I, are not making it much higher than I am.

            I know that the first time someone beats a level, the level gets easier for everyone else, but i wonder if its really, every time someone beats a level, the level gets weaker, as that would explain the extraordinary jump in damage between 1-7 and 1-8/9, which is a major leap.

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            • #7
              well its better than noting
              Server:S35 Asraels Grasp
              IGN:asdasd
              class:Berekster

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              • #8
                i find totem system kinda fun beside healing totems healing at the start of the fight . about the dificulty yeah sure it is hard but it aint fun if its too easy

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                • #9
                  Hey it's a good idea but poorly executed, they didn't test this enough with legit players. They really need to spread the levels so free player can at least get to level 3 and casher get stuck on level 4 and super old elite casher are struggling with like 4-5 or something instead of:

                  Free player stuck on 1-5
                  #1 ranked, 750k br is on Picses and is 8-9 on spire is on a new server stuck on 1-9/1-10 where no one can beat it yet because of the uber nuker monsters with 999k agility, 50 rage per move and only 3 attempts per day on the 1st level (why so few? we need luck to win that's the way you designed the game mechanics)

                  Talk about cheap, design some more doable levels and balance it out more instead of making it so hard that no one can do it except for 1 Chinese vet with free diamonds on the Chinese servers

                  1-9 is bloody annoying, it totally nukes your whole party in the 1st round before you can do anything and kills anything with less than level 50+ angel 6 star 8 star cherub stone guardian angel (like 300k hp). So there goes any 5 hero strategy for any normal players.

                  I mean getting stuck at your peak is inevitable and something is going to cause it, but if we have to land 3 lucky stuns, all respawns, sagi and 15 lucky dodges to win every time we won't be able to do it in only 3 attempts as a daily thing it is just a bad fighting system that is totally relying on luck to overcome difficulty to a great extent and the strategy possible is very limited - what the hell can you do? Not much buff a main character up, do worship buffs, get a healer toon for $400. Stack dodge and max out your crowd control abilities, nerfs and modifiers, there is not a lot of strategy that is possible yet...
                  Last edited by CinDyLo; 07-08-2014, 10:37 AM.

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                  • #10
                    FOr those of you complaining about the healing totem kicking in before you were even attacked...... think about this..... you don't heal in CS and Twilight Clash, so maybe the healing is a good thing, yeah? Also, they have totems that deal damage, maybe if your healing goes 2nd after this damage totem, u get free rage? Just a thought.
                    Death comes when you hear the Banshee.....

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                    • #11
                      lvl 75 with 710k br and can't get past 1.9. Its br is crazy and destroys my heroes in a few hits. As for the tokens, it will take me 25 days before i can get enough for 1 decent totem. I have completed first 8 levels on spire but can't even get to level 2 on this system, its stupid.

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                      • #12
                        I wonder if the totem system was designed to be so difficult that even the big spenders will be challenged. After all, what else is there for people who have swept the Zodiac, and are getting tired of Spire?

                        Kinda tough for the rest of us, though.

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