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[Guide] Wartune Patch 5.5

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  • ScarletMoonLight
    replied
    could at least add a date for when the patch will come

    Leave a comment:


  • blazefire2015
    replied
    when will this patch 5.5 be available??????

    Leave a comment:


  • Alexo_gam
    replied
    About the Knighthood, is it only for knights? What about Mages or Archers?

    Leave a comment:


  • Daoza
    replied
    What happens with the titles that comes from killing Bosses in Wilderness?

    Leave a comment:


  • SraPanterinha
    replied
    amem tava demorando essa bagaça , essas missões ai que tem o trocinho do gold vai da xp não neh ? #ArqueologosSeremos

    Leave a comment:


  • Pawhn
    replied
    farm changes makes it so much longer and harder to pick out individual animals and crops, 2 pages instead of one makes it harder and longer to do. campfire in the house on the wooden floor makes no sense at all. cant chat while you are doing any of it. sheesh

    getting rid of all my friends farms - too hard to do in multiple screens, takes too long. why fix the unbroken parts of the game???

    u kidding with the homestead thing right? too difficult, too crowded, too long to do friends farms.
    Last edited by 009.SSJ; 01-19-2016, 03:07 PM. Reason: Merged. Use the edit button

    Leave a comment:


  • CRASHOVERRIDE
    replied
    making the farm into 2 screens makes it much harder to manipulate and do friends farming. takes twice as long, is harder to pick out individual animals and crops. always clicking on wrong thing. it wasnt broke!!

    Leave a comment:


  • AdaJames
    replied
    Originally posted by Gimmikc View Post
    "Arena equipment sets have been removed from the Arena Shop."

    eh, really. thought that was done over a year ago

    who writes these?
    Some creature with less brains than a sea cucumber.

    Leave a comment:


  • Gimmikc
    replied
    "Arena equipment sets have been removed from the Arena Shop."

    eh, really. thought that was done over a year ago

    who writes these?

    Leave a comment:


  • Haisko
    replied
    knighthood sucks rise title too max it takes for ages...

    Leave a comment:


  • bladasss
    replied
    When you meet the Knighthood requirements, talk to Brad in Cloud City to start the Knighthood quests. When you start your knighthood journey, there are two different lines for selection. It depends on what requirement your Tattoo Attributes meet.
    You should tell us more about this one

    Leave a comment:


  • Meikura001
    replied
    I hate walking in Cloud City right after they took the Sylph/Solo Arenas from the cool down section (was my shortcut). However, I am now curious of the one in 5.5 that I will make an exception.

    Leave a comment:


  • R2_Sanguine
    replied
    Version Info (Other)

    1. Miscellaneous

    Edited Features:
    • World BOSS buffs can no longer be purchased.
    • Guild Chamber buffs can no longer be purchased.
    • Divine Altar buffs can no longer be purchased.
    • Total damage rewards for World BOSS have been removed.
    • Daily couple quests have been removed.
    • Bounty Target Rankings have been removed.

    Adjustments:
    • Battle Rating requirement is no longer needed when signing up for Guild Battle.
    • Battle Rating requirement is no longer needed when joining the Steel War.
    • Quests to get Sylphs have been simplified in that players no longer have to collect Sylph Essence. Players will obtain 4 Sylphs (Wind, Water, Fire, Electro) upon completing the required sylph quests.
    • Attributes (Intensity, Tenacity, Influence, RES Reduction, Resistance, Penetration) that did not count towards Battle Rating are now calculated towards Battle Rating. Consequently, players will find their Battle Rating soar after the update.

    2. Arena equipment sets have been removed from the Arena Shop.

    3. The Legendary Dragon Soul quest has been removed from the class advancement quests.

    4. Many more Crystaloids have been added as Solo Dungeon (Hero Mode) rewards.

    5. Skill effects for the advanced guild skill ‘Demonic Region’ have been changed to "Guild BOSS Battle Attributes +1%."

    6. Players are now allowed to input a number in the (Sylph) Upgrade and (Sylph) Enchant panel which means they can decide how many times they want to upgrade/enchant their Sylphs at a time. (Similar to the feature in the Mount panel.)

    7. After class advancement, when a player switches a set of skills corresponding runes will also change.

    8. Equipment
    • Sylph and Eudaemon equipment may now be upgraded even if they have Gems socketed in them.
    • The highest refining grade for Sylph Equipment has been changed from [10 stars] to [100 stars].
    • After upgrading, a character's gear enchantment, holy forge and refining levels as well as gems will be kept. (Refining level refers attribute type and stars.)

    9. Cloud City
    • The hot spot in Cloud City has been enlarged. Previously, players might find some features missing because they leveled up too fast. Now, some of the beginner quests have been simplified to avoid such issues.
    • Cloud City's map has been changed to a different one.

    V5.2 Map:
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    V5.5 Map:
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    • Lost Treasure has been removed from the game, but NPC Berdim has taken up the job of giving players main quests. Find him at the bottom right of the map if you want to talk to him.

    Leave a comment:


  • R2_Sanguine
    replied
    Selling Eudaemons

    In this version, players may sell unwanted Eudaemons as they so choose.

    Eudaemon Attribute Panel
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    Feature Overview

    A [Sell] button has been added to the Eudaemon Attribute panel:
    After a Eudaemon has been successfully sold, the following items will be returned to players through in-game mail:
    • Fixed returned: Eudaemon Warpath Crystal x10.
    • Other items returned at a specific ratio (80% of the training items used): Blood of Zeus, White Iron, Blue Crystaloids, Green Flame, Blue Flame, Active/ Passive/General Eudaemon Skill Scrolls, Eudaemon Warpath Crystals, Eudaemon RES Reduction Essences and Eudaemon Resistance Essences.

    Returned items will be sent to players through in-game mail.
    Mail Title: Sold Eudaemon

    Leave a comment:


  • R2_Sanguine
    replied
    New Eudaemon - Flying Rabbit

    Flying Rabbits are mage Eudaemons, they are good at attacking both nearby and faraway enemies. They have high MATK and low HP, with a medium defense level.

    Eudaemon Traits

    Flying Rabbits have high MATK and are immune to Amnesia Runes. They have a high magic penetration which can ignore a certain percent of MDEF; thus, they are excellent defensive partners in PVP battles.

    Skills

    Celestial Energy: Ignores a certain percent of a target's MDEF with each attack.
    Clear Head: Decreases the chance to be confused.
    Eldritch Fire: Attacks a random enemy, players are first priority targets.
    Punishment: Deals damage to enemies in the front row.
    Reap: Attacks an enemy with the lowest HP, increase crit rate for 1 turn.
    Witch's Wrath: Deals damage randomly twice.
    Ghost Dance: Randomly attacks 2~3 enemies.
    Condemned: Deals damage to the whole enemy group.
    Delphic Sorcerer Chant: Removes a negative buff from a party member (players are first priority targets) and generates a shield for the target for 1 round.
    Delphic Sorcerer Blessing: Removes a negative buff from 1~2 party members.

    Dazzling Appearance
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    *Notes*
    Level Requirement: Lvl. 70+ players may get the Eudaemon by joining events.
    How to use Flying Rabbit: Open the Eudaemon panel and click “Deploy” to send the Eudaemon into battle with the character.
    Eudaemon Growth: Eudaemon Upgrade, Equipment Upgrade, Skill Upgrade

    Leave a comment:

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