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sadly yes... only top 5 partys get rewards. Thats 20 player...
In our server we hardly get 40 people in Atoll Boss for last hit rewards (a chest that can drop 99% 200 bbs, or 1% apollo/hades seal white)
It spamm every 6 hours after u kill last one... I dont like this, we lose time... a lot.
sadly yes... only top 5 partys get rewards. Thats 20 player...
In our server we hardly get 40 people in Atoll Boss for last hit rewards (a chest that can drop 99% 200 bbs, or 1% apollo/hades seal white)
It spamm every 6 hours after u kill last one... I dont like this, we lose time... a lot.
8-10% damage get 15 loids, 10-12% get 30 loids, 12%+ damage get 50 loids.
Vulcan stoves are your % damage/2 rounded down.
A post from someone smart - nothing to do with rank whatsoever, just because your top 5 teams are stronger doesn't mean they get anything special for being the top 5 teams (aside from #1 team)
The chests that go to a random team are not bad at all. I would have to say the chance for a hades or apollo is higher than 1% too because there has been at least one drop every day so far on my server (and I have only been on for 2 or 3 per day) and 200 bound balens is darn good for a non casher. Plus with the varying times it adds other elements ie when it conflict with WB, it means the top players go to atoll and the lower players make a lot more gold/daru from WB.
What they do need to add though is a timer so players know when the next one is, 4 minutes warning is lousy, at least give a 30 min count down then have the sylphs go poof 4 min ahead.
The chests that go to a random team are not bad at all. I would have to say the chance for a hades or apollo is higher than 1% too because there has been at least one drop every day so far on my server (and I have only been on for 2 or 3 per day) and 200 bound balens is darn good for a non casher. Plus with the varying times it adds other elements ie when it conflict with WB, it means the top players go to atoll and the lower players make a lot more gold/daru from WB.
What they do need to add though is a timer so players know when the next one is, 4 minutes warning is lousy, at least give a 30 min count down then have the sylphs go poof 4 min ahead.
you can calculate the correct timing of next sylph boss yourself
SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
yes *IF* you know when the last one ended. I don't know about you but I uhm you know am offline for more than 6 hour at a time.
this is not single-player RPG, you can ask others lol
SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
I am wondering about the sylph crystalloids. so far I only got some when I was in one of the top 5 teams, but it seems strange if that is the only way to get them as the mount won't be available for everyone, unless the strong player piggyback the weaker players.
If your team does 8% damage you'll get some loids, but that's the minimum, so on most servers that might be top 5 teams only, but in general rank doesn't matter apart from 1st place rewards.
Each rank awards go down rank 1 get highest then other ranks get lower at Rank 6 I got 15 loids for mount and I think 4 stoves.
Also spawn every 6 hours is annoying but gives different teams chance of top 5 if was at set times I am sure all you be seeing are the top teams there.
Our server top team each of players have password for other 3 so we are doomed to never get any rank1 reward :/ And yes they are that OP to others that even if 1 play 4 they quite easily win. If they all online they win by 5%+ gap
The chests that go to a random team are not bad at all. I would have to say the chance for a hades or apollo is higher than 1% too because there has been at least one drop every day so far on my server (and I have only been on for 2 or 3 per day) and 200 bound balens is darn good for a non casher. Plus with the varying times it adds other elements ie when it conflict with WB, it means the top players go to atoll and the lower players make a lot more gold/daru from WB.
What they do need to add though is a timer so players know when the next one is, 4 minutes warning is lousy, at least give a 30 min count down then have the sylphs go poof 4 min ahead.
Well after a couple of days things have gotten worse on my server, interest plummeted and there are no longer enough participants to get the lucky chests, so now it is just the top team that gets anything worth the monotony of the 30 min battle. Earlier today the only reason my team continued past 12% after seeing there was no chance at the lucky chests was because we were guaranteed to be top team. Once I get the mount I think I will be done with this event, the lucky chests were nice but no longer exist on my server.
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