I realized the power of Pan/Medussa.
I tried using 1 star green Pan, and I was able to deal huge damage Hercs... it was not even enchanted even once.
Then I met a Medussa at SFT. He has a lot of good passives:
Master of Wind - increases your dodge by 10% when hit by a critical attack. This makes you a tank
Spirit of Wind - decreases enemy's block by 10% when you crit on them. Good counter againsts knights.
Wind's Breath - increases your crit by 5% everytime you are attacked (this is not like the Master of Thunder skills of Eve, where it is only a chance). This passive activates when you a hit.
Medussa with these passives would be a powerful sylph to a crit-block knight. The passives just make you a tank and at the same time you increase your damage potential, esp to Hercs, who are weak againsts wind. And only few socket wind crystals.
Even on 1v1, Medussa would do well.... The Steal is just annoying.
I tried using 1 star green Pan, and I was able to deal huge damage Hercs... it was not even enchanted even once.
Then I met a Medussa at SFT. He has a lot of good passives:
Master of Wind - increases your dodge by 10% when hit by a critical attack. This makes you a tank
Spirit of Wind - decreases enemy's block by 10% when you crit on them. Good counter againsts knights.
Wind's Breath - increases your crit by 5% everytime you are attacked (this is not like the Master of Thunder skills of Eve, where it is only a chance). This passive activates when you a hit.
Medussa with these passives would be a powerful sylph to a crit-block knight. The passives just make you a tank and at the same time you increase your damage potential, esp to Hercs, who are weak againsts wind. And only few socket wind crystals.
Even on 1v1, Medussa would do well.... The Steal is just annoying.
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