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  • SlowPlay
    replied
    Originally posted by JBirdie View Post
    Actualy that would explain the 4 losses my team took on prelims and another 4 in finals of Titan wars, we are one of the highest BR teams and all those battles were lost with 1 player left only, clinging to life with very little hp left.
    No bird, you lose by damage because you keep healing your kids.

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  • JBirdie
    replied
    Actualy that would explain the 4 losses my team took on prelims and another 4 in finals of Titan wars, we are one of the highest BR teams and all those battles were lost with 1 player left only, clinging to life with very little hp left.

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  • R245444905
    replied
    dont think ur getting how time out fights are won i went full distance with cane chung and another top 16 archer on east coast last class wars im 4.9mil br normally (not including 2 support sylphs) and got the loss both times ill admit going full distance with them was a win in my eyes due to how much stronger they are but was my only 3 losses in prelims

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  • Fherlayt
    replied
    Well, we all believed what the devs said, that damage counts. But actually, no one could verify this. On the contrary, sometimes we saw very suspicious outcomes. Now that you say, last CW, I had time out with like 8 big whales, all much stronger than me, and I was winner in each match but one. I thought, wee, they had big HP eudaemons I could chaos and aoe all the match. But maybe its the other way, and you are right. The lazy bastards dont bother counting damage. Will try to test this out somehow Ty for info!
    But one thing is sure, its not just "lower BR wins". I remember beating lower level people every time when they were just healing (in CW).

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  • Wickedlei
    replied
    Ok smarty pants, explain this. My team composed of 4 players with over 19 mil battle rating lost 3 times due to time outs to one team composed of 8.9 mil battle rating. There are no marriages on my team, but the other team was married with level 9 rings. throughout all 3 of the matches, their team did not attack unless it was needed for rage and did nothing but heal and revive the whole way until the match timed out. Twice we lost to them during prelims, and once in the finals.

    Since you all know so much explain it!

    And while you're trying to think of an excuse. Explain how that same team of 2 being the lowest ranked team in Titan wars finals managed to come in 5th place.

    Or you could explain how I myself have used the same dirty tactic by lowering my battle rating in the last 3 class wars by using a weak sylph team to lower my battle rating so I can win by default time outs to those with slightly lower battle rating than myself.
    Last edited by EsmeWeatherwax; 01-18-2016, 08:52 AM. Reason: post merge

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  • Alsatia01
    replied
    Originally posted by Wickedlei View Post
    Topic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.
    No.... you should pay more attention. That rule was changed like 6 patches back, because mages complained that the class wars fights would last 3 minutes, and was just a race to see who could end the match with the most health. If what you are proposing was true, people would just enter with full heals and no eudaemon and just heal it out, and yet they don't.

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  • SlowPlay
    replied
    Originally posted by Wickedlei View Post
    Topic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.
    Lol, sure, that's why on titan finals we won at least 2 fight on time out against group with lower br than us.

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  • Wickedlei
    replied
    Topic wasn't up for discussion. You should all pay more attention. A time out win goes to lowest cumulative battle rating, not HP and not most damage done. This rule has been in place for a long time, and was once posted in the forum strategy guide. Probably still is. Stop listening to newbs that don't know what they're talking about.

    Leave a comment:


  • Alsatia01
    replied
    Originally posted by SlowPlay View Post
    It's actually the other way around, who heal the most is likely gonna lose on damage, trick is to heal the least possible and still survive till the end of a match.
    Thankfully fights are no longer like the mage Class Wars from forever ago, where you just tried to have full health at the end of the round.

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  • SlowPlay
    replied
    Originally posted by Alsatia01 View Post
    You can't heal your way to a victory
    It's actually the other way around, who heal the most is likely gonna lose on damage, trick is to heal the least possible and still survive till the end of a match.

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  • Alsatia01
    replied
    Originally posted by Wickedlei View Post
    The time out rule in competitions needs to change with the ever changing game. Too many players are taking advantage of this rule, and healing their way to a lazy victory, or setting up a lower battle rating team on purpose to outlast the clock. It was a great rule when the game was new and kept the competition alive, but the game has changed, and with it so should some of the rules. I don't think the victory should go to the highest battle rating team, but it should go to the team that had the highest cumulative attack points. It's obvious that a team that did more damage would have won the fight if there wasn't any time limit, but no. With players and teams taking advantage of this rule, it's making it really difficult to even want to keep playing.t
    I'm not sure what you're talking about, but in events like Titan war, and Class wars - at the end of the allotted time, the person/team with the highest amount of accumulated damage wins. You can't heal your way to a victory, or whatever else you were talking about.

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