This is my version of the knight build which I think will be suited for end game.....firstly just to make it clear...there is "NO" such thing as a "pure tank" knight....every good knight in any server does a decent amount of damage....ok lets begin..
1)Slasher(lvl 5)- Max this beast up, remember there is a HUGE jump in damage from lvl 4 to lvl 5....get it there as soon as possible.
2)Ulti Slasher(lvl 5)- Again, a huge jump from lvl 4 to lvl 5, get it there asap..
3) Heart of rage,Combat master(Max)- Max them, they are a knights' soul
4) Delphic Destroyer(lvl 3) - It normally isnt what id recommend, but ill have it maxed out just for WW lvl 3
5) WW(lvl 4)- Great boost between lvl 3 and lvl 4(extra 800 dmg is very cool)...max this thing up and ull breeze through the troops and hit mages hard......for those who think it does mediocre damage, well the other classes have mediocre defenses so it ultimately balances out, it will be a very important skill for pvp late game as knights dont have any other "good" way to hit back row units
6)EDD(0)- Dont bother, ull never reach 100 rage without having to sacrifice on some of the other skills along the way.
7) Divine bless(lvl 2)- Max asap, great passive to have.
8) Agoran(lvl 2) - No practical difference between lvl 2 and lvl 3 as it will NOT last for 5 turns....so let it stay on lvl 2
9) ST(Depends)- U can choose between ST and intercept depending on the type of opponents u have the most problems against.....but i like going for the ST as itll do more damage(HP bleed will be non existent so dont expect much in this regard)
10)Tenacity(lvl 2) - Get it to lvl 3 if u want to(i think u should) but thatll require u to max agoran and ST, if ur going the ST route then max out agoran and ST just to get tenacity lvl 3
11)Enhanced Block(max)-Great passive, max it out.
12)Reverse Damage(0)- Useless skill at end game... 1k aint gonna do ANYTHING when people will have 65k+ HP
13)- Intercept(Depends) - U can go for either the intercept or ST but for end game, 3k damage isnt anything tbh(rage deduction wont matter much coz everyone will have the rage set).....i highly recommend the ST route but its a matter of personal preference....
I know alot of u guys will pick on me coz i called RD and INTERCEPT useless skills but lets face it, they wont do anything in the end game to be of any use(unless they get boosted by the talents)...My logic is simple...dont think of knights as "tanks", think of them as "powerful tanks" aka a tank which hits hard.......they were made to hit hard....why else do u think were they given a skill that does 150%+300 dmg with 25% qte for 10 rage?? Think about that.
1)Slasher(lvl 5)- Max this beast up, remember there is a HUGE jump in damage from lvl 4 to lvl 5....get it there as soon as possible.
2)Ulti Slasher(lvl 5)- Again, a huge jump from lvl 4 to lvl 5, get it there asap..
3) Heart of rage,Combat master(Max)- Max them, they are a knights' soul
4) Delphic Destroyer(lvl 3) - It normally isnt what id recommend, but ill have it maxed out just for WW lvl 3
5) WW(lvl 4)- Great boost between lvl 3 and lvl 4(extra 800 dmg is very cool)...max this thing up and ull breeze through the troops and hit mages hard......for those who think it does mediocre damage, well the other classes have mediocre defenses so it ultimately balances out, it will be a very important skill for pvp late game as knights dont have any other "good" way to hit back row units
6)EDD(0)- Dont bother, ull never reach 100 rage without having to sacrifice on some of the other skills along the way.
7) Divine bless(lvl 2)- Max asap, great passive to have.
8) Agoran(lvl 2) - No practical difference between lvl 2 and lvl 3 as it will NOT last for 5 turns....so let it stay on lvl 2
9) ST(Depends)- U can choose between ST and intercept depending on the type of opponents u have the most problems against.....but i like going for the ST as itll do more damage(HP bleed will be non existent so dont expect much in this regard)
10)Tenacity(lvl 2) - Get it to lvl 3 if u want to(i think u should) but thatll require u to max agoran and ST, if ur going the ST route then max out agoran and ST just to get tenacity lvl 3
11)Enhanced Block(max)-Great passive, max it out.
12)Reverse Damage(0)- Useless skill at end game... 1k aint gonna do ANYTHING when people will have 65k+ HP
13)- Intercept(Depends) - U can go for either the intercept or ST but for end game, 3k damage isnt anything tbh(rage deduction wont matter much coz everyone will have the rage set).....i highly recommend the ST route but its a matter of personal preference....
I know alot of u guys will pick on me coz i called RD and INTERCEPT useless skills but lets face it, they wont do anything in the end game to be of any use(unless they get boosted by the talents)...My logic is simple...dont think of knights as "tanks", think of them as "powerful tanks" aka a tank which hits hard.......they were made to hit hard....why else do u think were they given a skill that does 150%+300 dmg with 25% qte for 10 rage?? Think about that.
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