For quite a bunch of time. Wartune has managed pretty well with 3 classes. which are the typical melee/range/magic. the melee and range are PATK units while
mages are the only ones with MATK attack. I do wonder when Wartune will add ANOTHER magic type class to balance the ratio between magical and physical.
options that I have in mind.
1. Priest (Light/Dark)
Similarly to the mages. Priests are lords of the light and darkness. They can use the light spells to blind enemies. Conjure massive beams of light to damage a few
enemies. they start with the same HP/troops amount as anyone (200 HP/100 Troops) and grow 45 HP per lv up.
dark skills can evolve Clashing darkness. which are two walls made of purple walls. that crash the enemies. a bullet of dark matter. and so on.
for healing department. the priests can use the same method as Mages. but focus more on potencial. they evolve faster in potency than mages (instead of 4/8% bonuses.
it's more around 20/40%)
Delfic spells are either Judgement (massive light attack of 4 attacks in raw. summing up to 350%+700 in avarage of MATK) and Oblivion (Massive dark attack of 3 hits.
summing up to 375%+380)
Class advancement will change their name to [title] Acolyte
while Knighthood onto either High priest (light+healing focused) or Seer priest (Dark+attack focused)
2. Druid (Wind/Water)
The nature lovers. unlike the priests and Mages. they surge the force of nature toward their own will. Lords of wind and water. the Druids are excellent in swampy areas
they start with the same HP/troops as anyone else (200 HP/100 troops) and grow 35 HP per level up. though their rather slow survivabilty growth. they do grow fast in attacks
dealing massive Tsunamis. or a few bullets of ice. while on air department they can simply push enemies into eachother with gusts. or a good hurricane that would massively
cause havoc. passives can focus on increasing MATK ratio and blocks. while protection spells can focus on shielding or healing.
Class advancement will change them into [Title] Shaman.
and Knighthood will split their path onto Aqua Druid (More focused on water/healing) or Aero Druid (more focused on attack/Wind)
I hope I managed to inspire someone with my ideas. o3o
mages are the only ones with MATK attack. I do wonder when Wartune will add ANOTHER magic type class to balance the ratio between magical and physical.
options that I have in mind.
1. Priest (Light/Dark)
Similarly to the mages. Priests are lords of the light and darkness. They can use the light spells to blind enemies. Conjure massive beams of light to damage a few
enemies. they start with the same HP/troops amount as anyone (200 HP/100 Troops) and grow 45 HP per lv up.
dark skills can evolve Clashing darkness. which are two walls made of purple walls. that crash the enemies. a bullet of dark matter. and so on.
for healing department. the priests can use the same method as Mages. but focus more on potencial. they evolve faster in potency than mages (instead of 4/8% bonuses.
it's more around 20/40%)
Delfic spells are either Judgement (massive light attack of 4 attacks in raw. summing up to 350%+700 in avarage of MATK) and Oblivion (Massive dark attack of 3 hits.
summing up to 375%+380)
Class advancement will change their name to [title] Acolyte
while Knighthood onto either High priest (light+healing focused) or Seer priest (Dark+attack focused)
2. Druid (Wind/Water)
The nature lovers. unlike the priests and Mages. they surge the force of nature toward their own will. Lords of wind and water. the Druids are excellent in swampy areas
they start with the same HP/troops as anyone else (200 HP/100 troops) and grow 35 HP per level up. though their rather slow survivabilty growth. they do grow fast in attacks
dealing massive Tsunamis. or a few bullets of ice. while on air department they can simply push enemies into eachother with gusts. or a good hurricane that would massively
cause havoc. passives can focus on increasing MATK ratio and blocks. while protection spells can focus on shielding or healing.
Class advancement will change them into [Title] Shaman.
and Knighthood will split their path onto Aqua Druid (More focused on water/healing) or Aero Druid (more focused on attack/Wind)
I hope I managed to inspire someone with my ideas. o3o
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