say you crit with every hit, which is very unlikely, but just for this lets say we do, also say you have lunatic maxed, deep freeze maxed and blood thirsty maxed. Start of battle you have 30, so arrow strike - 40 rage, arrow strike - 50 rage, lunatic all crits so 5 rage x 3 players x 3 hits each - 45 rage + 5 you didn't use = 50 rage, deep freeze if it crits will leave you with 20, by this time fight should be almost over, troops are gone and just the character left, so multi shot etc till character has died. This is how archers should be played with ALMOST 100% crit chance, so say they cap it at 80% to make it reasonable and balanced
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Archer Talents Are useless..
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Originally posted by R24997963 View PostI'm an archer with 10K patk and 5K MDEF but still can't beat the mage with 8K MATK and 4-5K PDEF without blessing..Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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Personally I'm getting Holy Seal to level 5, get the damage reduction talent then forgetting the talent section for the time being. It's a huge experience dump for minor gain. Probably not worth the investment until you are a very high level and have nothing else to do.
Originally posted by ChieftainRez View PostBut that doesn't mean I don't like to stun the hell out of people with Holy Seal in grand Arena and watch them have to stand there and wait for death when there is nothing they can do about it.
We got all sorts of messages from non-S1 people on the first Arena after they rolled it out for us... lol
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Originally posted by Mursilis View PostPersonally I'm getting Holy Seal to level 5, get the damage reduction talent then forgetting the talent section for the time being. It's a huge experience dump for minor gain. Probably not worth the investment until you are a very high level and have nothing else to do.
You are so evil, funny, but evil.
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Originally posted by Mursilis View PostPersonally I'm getting Holy Seal to level 5, get the damage reduction talent then forgetting the talent section for the time being. It's a huge experience dump for minor gain. Probably not worth the investment until you are a very high level and have nothing else to do.
You are so evil, funny, but evil.62996
Five Sylphs for the Heros in wartune,
Two for the Whales in their deep blue ocean,
Three for Mortal Men doomed to die,
One for the Big Whales on their dark throne
In the Land of Wartune where the heroes lie.
One sylph to crush them all, One sylph to kill mobs,
One sylph to bring them all and in the darkness bind them
In the Land of Wartune where the Moby duck lie."
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Originally posted by R2471526 View Postsay you crit with every hit, which is very unlikely, but just for this lets say we do, also say you have lunatic maxed, deep freeze maxed and blood thirsty maxed. Start of battle you have 30, so arrow strike - 40 rage, arrow strike - 50 rage, lunatic all crits so 5 rage x 3 players x 3 hits each - 45 rage + 5 you didn't use = 50 rage, deep freeze if it crits will leave you with 20, by this time fight should be almost over, troops are gone and just the character left, so multi shot etc till character has died. This is how archers should be played with ALMOST 100% crit chance, so say they cap it at 80% to make it reasonable and balanced
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Stealth: The 5% damage reduction is nice, but if I have to level up Holy Seal to 15 before I can get level 2, I'd sure as heck better get more than a 1% increase to it.
Fury: This is kind of nice, until you consider that the cooldown is 45 seconds. Shortening it by 5 makes it 40 seconds. By the time an archer has gained 45 rage to do this with, used it, and waited those 40 seconds, the fight is probably over. You almost certainly won't be getting another two rounds to make use of that 3% crit increase. Still, not terrible.
Insight: Maybe later on there are boss fights with a bunch of bosses all within one square of each other, but so far there haven't been. Even in GoD with all three bosses present, incendiary shot can at best hit two. Other than that, when are you going to have 65 rage to be worrying about decreasing the cooldown by 7 seconds? Not worth it imo.
Potency: This skill actually has the potential to be AMAZING. Armor piercer is an awesome move except for the high rage cost. However, it's not very efficient by way of skill points. Since the two skills are on different trees, you can't efficiently have both on the same tree (and thus in the same fight) until somewhere around level 60. Still, at that point this will be awesome.
Enrage: Eh, this skill is okay. It isn't awesome, but it's not awful either. If you haven't focused crit, then you'll probably like this one.
Scrutiny: This skill I like. Arrow Show is a staple move for both trees and is the number one way we gain rage. And while from 10% to 13% at level 2 isn't amazing, it at least is better than the 1% for Stealth. Get this one if you do nothing else.
Retribution: I don't understand this talent at all. One hundred rage points means that decreasing the cooldown from 60 to 55 seconds doesn't matter all that much since you probably haven't regained the rage anyway. And a 5% increase in crit rate? From 20 to 25%? Eh, I suppose if you work hard to level this up a lot it might be useful in boss fights, but at that point you could have spent your exp on so many better skills that it's really not worth the effort.
Instinct: This one is decent if you use Bloodthirsty Strike. I don't, personally, because I need to be much stronger than my opponent to get a decent amount of health back, and if I'm that much stronger then I probably don't need to use it anyway.
So that's my view of the talents. Let me know if there's some aspect I missed, or if you know what the second levels for the others give.
AyaSnowAyaSnow
Phoenix
Server 58
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Originally posted by AyaSnow View PostStealth: The 5% damage reduction is nice, but if I have to level up Holy Seal to 15 before I can get level 2, I'd sure as heck better get more than a 1% increase to it.
Fury: This is kind of nice, until you consider that the cooldown is 45 seconds. Shortening it by 5 makes it 40 seconds. By the time an archer has gained 45 rage to do this with, used it, and waited those 40 seconds, the fight is probably over. You almost certainly won't be getting another two rounds to make use of that 3% crit increase. Still, not terrible.
Insight: Maybe later on there are boss fights with a bunch of bosses all within one square of each other, but so far there haven't been. Even in GoD with all three bosses present, incendiary shot can at best hit two. Other than that, when are you going to have 65 rage to be worrying about decreasing the cooldown by 7 seconds? Not worth it imo.
Potency: This skill actually has the potential to be AMAZING. Armor piercer is an awesome move except for the high rage cost. However, it's not very efficient by way of skill points. Since the two skills are on different trees, you can't efficiently have both on the same tree (and thus in the same fight) until somewhere around level 60. Still, at that point this will be awesome.
Enrage: Eh, this skill is okay. It isn't awesome, but it's not awful either. If you haven't focused crit, then you'll probably like this one.
Scrutiny: This skill I like. Arrow Show is a staple move for both trees and is the number one way we gain rage. And while from 10% to 13% at level 2 isn't amazing, it at least is better than the 1% for Stealth. Get this one if you do nothing else.
Retribution: I don't understand this talent at all. One hundred rage points means that decreasing the cooldown from 60 to 55 seconds doesn't matter all that much since you probably haven't regained the rage anyway. And a 5% increase in crit rate? From 20 to 25%? Eh, I suppose if you work hard to level this up a lot it might be useful in boss fights, but at that point you could have spent your exp on so many better skills that it's really not worth the effort.
Instinct: This one is decent if you use Bloodthirsty Strike. I don't, personally, because I need to be much stronger than my opponent to get a decent amount of health back, and if I'm that much stronger then I probably don't need to use it anyway.
So that's my view of the talents. Let me know if there's some aspect I missed, or if you know what the second levels for the others give.
AyaSnow
All of it is more on cool down of skills.. The problem of archer is rage.. =) Do you think we could use all of that at the same time? =)
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I'm not sure how archer talents are useless... perhaps you're using your class wrong? I haven't tried archers yet, but I'm sure they're not as bad as you say. I'm sure this is just like the "knights need a buff" topic that comes up constantly. You don't want to play strategically, you want to be a straight-forward powerhouse. If that's how it was, it'd be way too unbalanced. And yeah, I know someone is going to say knights or mages are powerhouses, but that's if they gem right, skill right, and gear correctly. Hell, even with sub-par gear it's not even that bad. I think you should re-roll as another class on a different server. I'm sure they'd be just as weak if you play it wrong.
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