In times past, Wartune had crossed a point where it acknowledged all its lag couldn't possibly be "operator error," or users' system issues. In robust cooperation with the player community it provided a link, docs.google.com/forms/d/e/1FAIpQLSeV-r3ExkeGgj3tR1d_FfVOcaOnFoD8Qbes7KJ-spPmTQAXbQ/formResponse, for the reporting of lag-related issues. Is this still good?
With the advent of the 8.X patches, and, we players feel, specifically the Goddess "enhancement" (please see the Goddess Implementation thread comments already in this section of the forum), there was a massive uptick in lag. Everyone seems to be impacted. It seems to us to be related to heavy graphics within the game.
Now, specifically with the 8.3 patch, overlapped for many with server merges, we're at a point where the game is nearly unplayable. For some, it's past that point, so that, for example, we've got a couple who are impacted in Castle Wars so they can enter battle once, hang, and never get to leave the room without a refresh. (In a timed event, how is it even possible to participate normally and fairly like this?) Some others, especially at peak times of day, manifest additional problems, including difficulty logging in (often from overseas locations) for 10-45 minutes, spontaneous browser crashes especially on Microsoft browsers (I'm seeing this myself as I have to rotate through SEVEN OR EIGHT browsers to test bugs because of all the pushback on support tickets telling me I report things without testing or reason), stuttering (I see this on every browser on various servers where I have toons), slow graphics manifestation (I'll see some of my skills running 40-60 seconds sometimes after I've used them and after the chat window shows I've lost a battle), and there's a long, long list of server load and graphics load issues related to lag, latency, crashing out, any and all of those kinds of things that tell us again we've past a point where this game is over-developed graphically, and not supported sufficiently for the number of players now crowded into the new merged servers at the same time.
Personally, I think there' probably room for the number of players in the merged servers, but not with the graphics issues going on.
As this is a repeat performance after promises it wouldn't happen again, people aren't even bothering to complain at this point. They're just starting to go silent again. In large numbers.
In view of the past situations where we got past denial and eventually something was done to stop much of the lag, can we possibly jump on this issue again now and review what is certainly a vital game issue? I'm seeing people using cross-server bullhorns only today yelling again because lag is so bad. I'm hearing several guilds just not bothering to do events because you can't get real combat going on...sometimes I'm dead in arena before the event window even opens, or have won without seeming to throw a shot. That's not fun, that's not Wartune, that's a boring mess that nobody is her/his right mind is actually going to continue paying to endure. As we all know this is a revenue issue for 7Road, perhaps we might see it addressed urgently on that basis...before nobody is around to see it addressed on that basis or any other.
With the advent of the 8.X patches, and, we players feel, specifically the Goddess "enhancement" (please see the Goddess Implementation thread comments already in this section of the forum), there was a massive uptick in lag. Everyone seems to be impacted. It seems to us to be related to heavy graphics within the game.
Now, specifically with the 8.3 patch, overlapped for many with server merges, we're at a point where the game is nearly unplayable. For some, it's past that point, so that, for example, we've got a couple who are impacted in Castle Wars so they can enter battle once, hang, and never get to leave the room without a refresh. (In a timed event, how is it even possible to participate normally and fairly like this?) Some others, especially at peak times of day, manifest additional problems, including difficulty logging in (often from overseas locations) for 10-45 minutes, spontaneous browser crashes especially on Microsoft browsers (I'm seeing this myself as I have to rotate through SEVEN OR EIGHT browsers to test bugs because of all the pushback on support tickets telling me I report things without testing or reason), stuttering (I see this on every browser on various servers where I have toons), slow graphics manifestation (I'll see some of my skills running 40-60 seconds sometimes after I've used them and after the chat window shows I've lost a battle), and there's a long, long list of server load and graphics load issues related to lag, latency, crashing out, any and all of those kinds of things that tell us again we've past a point where this game is over-developed graphically, and not supported sufficiently for the number of players now crowded into the new merged servers at the same time.
Personally, I think there' probably room for the number of players in the merged servers, but not with the graphics issues going on.
As this is a repeat performance after promises it wouldn't happen again, people aren't even bothering to complain at this point. They're just starting to go silent again. In large numbers.
In view of the past situations where we got past denial and eventually something was done to stop much of the lag, can we possibly jump on this issue again now and review what is certainly a vital game issue? I'm seeing people using cross-server bullhorns only today yelling again because lag is so bad. I'm hearing several guilds just not bothering to do events because you can't get real combat going on...sometimes I'm dead in arena before the event window even opens, or have won without seeming to throw a shot. That's not fun, that's not Wartune, that's a boring mess that nobody is her/his right mind is actually going to continue paying to endure. As we all know this is a revenue issue for 7Road, perhaps we might see it addressed urgently on that basis...before nobody is around to see it addressed on that basis or any other.
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