Ok so for every 100 Crit it = 3% so I am told. So 3000 crit will be 100% Right?
I am an Archer and working on doing the most damage i can. so am working on maxing my crit.
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Originally posted by CondorHero View PostIf there is anything you can trust, it is the law of diminishing marginal returns.
+100 crit when you are at 50 crits is worth than +100 crits when you are at 5000 crits.
All other formulas here are wrong.
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Originally posted by R23077011 View PostOk so for every 100 Crit it = 3% so I am told. So 3000 crit will be 100% Right?
I am an Archer and working on doing the most damage i can. so am working on maxing my crit.
lets say that the base percentage is 20%, then if you have 10000 crit/block = 300% your base will increase as that much so: 20%+(300% x 20%) = 80% <- this value is the total chance of blocking/inflict a crit.
On other hand if the base percentage is 10% then 10000 crit/block will only increase it to 40%.The base percentage that i think they use is 15%.
This way everything just make a lot more sense, since 9K crit/block will have 55% chance to trigger.
For everyone that don't understand all that stuff, i will make it simple: every 1000 crit/block gives an additional 5% chance to crit/block.
That's my guess about it.
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is it the same for block? i was hoping to get a really high blockchance with my knight to get the passive regeneration all the time. but i saw knights on chinese servers with 10k+ block so apparently you cant reach 100% block either.
maybe it also depends on your enemy's level? it would make sense if you need a higher critchance to crit against high level monsters/players. thats how it works in most other games too.
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I put 8 level 4 crit gems in for WB. Sometimes it crits more. Sometimes it doesnt. It's really random.
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If there is anything you can trust, it is the law of diminishing marginal returns.
+100 crit when you are at 50 crits is worth than +100 crits when you are at 5000 crits.
All other formulas here are wrong.
Leave a comment:
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to know the formula of crit, u guys first need to understand superstring theory
no but seriously, how can they expect us to play a game without letting us know how a main stats work? to say not knowing doesn't matter is only what a nub would do. i want an official release regarding relationship b/w crit rate and crit stats
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that it does, from my experience in world boss at 4100 crit compared to 3000 crit my damage dealt was the same. as well as the mpd that I run crit rate was always the same, I was worried about it when I did my test on the final boss of DT but the drop in 1100 crit did not phase me at all and I was still able to not use a rage rune to keep up with DF and SS so yes the mystery of crit I do not think we will ever know :PLast edited by R225310; 02-06-2013, 07:58 AM.
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