So, what we've come up with:
World Boss changes:
1. Only one boss with more health than 3 bosses (for example, 10x the health of a single boss).
2. The Boss can be fought at any time of the day, starting with the resets (5AM ST), but only for 20 attempts (+5 with balens).
3. Voucher/balens bonuses (up to 50% each) last for the whole day.
4. Boss damage changes:
For additional info, the motivation behind all this, the pros, cons and counterarguments, look through the thread a bit.
Original post, now deprecated:
I'll be short:
1. One world boss instead of three.
2. Multiply world boss health by 100.
3. Allow players to fight the world boss 30 minutes per day whenever they choose.
4. When the boss dies (once every few days) give rewards to ALL participants, with special rewards for extremely successful people.
What do you think? Possible? If not, why?
World Boss changes:
1. Only one boss with more health than 3 bosses (for example, 10x the health of a single boss).
2. The Boss can be fought at any time of the day, starting with the resets (5AM ST), but only for 20 attempts (+5 with balens).
3. Voucher/balens bonuses (up to 50% each) last for the whole day.
4. Boss damage changes:
- same base damage every turn, but it's using PATK during its 1st, 3rd and 5th attack and MATK during its 2nd and 4th attack
- from the 6th attack onward this is repeated, but dealing double damage - every 5 attacks after the 6th the damage is doubled again
5. Rewards are changed to look more like this:- from the 6th attack onward this is repeated, but dealing double damage - every 5 attacks after the 6th the damage is doubled again
- Top 3 players by damage dealt get 100k gold/daru
- everyone who manages to get 1% gets 100k gold/daru, including the top 3
- everyone who manages to deal 0.1% of the damage dealt during that day receives 50k gold/daru
- everyone who uses at least 10 attempts in a day completes a daily guild quest and gets 40 guild wealth/contribution + 40k daru
- everyone who uses at least 20 attempts in a day completes the already existing daily quest for XP
- when the boss is killed, everyone who participated gets 50k bonus gold/daru
- gold/daru earned through fighting it is still damage dealt divided by 5
- everyone who manages to get 1% gets 100k gold/daru, including the top 3
- everyone who manages to deal 0.1% of the damage dealt during that day receives 50k gold/daru
- everyone who uses at least 10 attempts in a day completes a daily guild quest and gets 40 guild wealth/contribution + 40k daru
- everyone who uses at least 20 attempts in a day completes the already existing daily quest for XP
- when the boss is killed, everyone who participated gets 50k bonus gold/daru
- gold/daru earned through fighting it is still damage dealt divided by 5
For additional info, the motivation behind all this, the pros, cons and counterarguments, look through the thread a bit.
Original post, now deprecated:
I'll be short:
1. One world boss instead of three.
2. Multiply world boss health by 100.
3. Allow players to fight the world boss 30 minutes per day whenever they choose.
4. When the boss dies (once every few days) give rewards to ALL participants, with special rewards for extremely successful people.
What do you think? Possible? If not, why?
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