We are team which consists of 2 mages, 1 knight and me as and archer.
At the moment our BR's are (unbuffed) - mages 42k+ , knight 45k+ and me 38k+
After some days I will be hitting lvl65 so I wonder if we can do Demon temple with this team. lvl55 pvp sets, using rage runes.
What areas should I focus on to improve my gear as an archer for this dungeon? Goddess blessing astral/Pdef/Mdef/ dmg?
I realise 38- 40k+ Br is very low for an archer, so I need to know how much hp/stats I need to survive since I will be scatter shot/df dummy anyway.
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Minimum Br for lvl 65 Demon Temple
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Minimum Br for lvl 65 Demon Temple
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Originally posted by 0xykotton View PostI got 9k mdef and im lvl 71. We pass the 2nd boss yaros real easy. It's the last boss which is hard. Sometimes a pass and sometimes a fail.
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Originally posted by Windheim View PostTo kill second boss you need super high mdef. about 13-15k for the tank and around 10k for everyone else to be safe. 2 mages helps. Final boss requires 2 archers and 2 mages (50k-60k+ br buffed) as of 1.5 patch as far as i can tell. Even with rage runes and debuff spec, 1 archer will never have enough rage to keep debuffing the boss' stack, DFing and incendiary shots on the boss to stay alive. Can't tell if final boss is patk or matk. Boss buffs itself every time it attacks and casts a damage debuff on players that stacks, so bring purification.
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Originally posted by Emilyfairyss View PostNice to see many replies, but my question was what stats to work on as an archer. Unbuffed I have 8.2k pdef, 7.3k mdef, 33k hp, 12.7k patk.
So from the advice here I deduce that I need 9k pdef? I suppose I wil upgrade my goddess blessing astral from lv4 to lvl5 then.
Our knight has 12k pdef, 9k mdef, 40k hp btw. Both mages have 12k mdef.
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Umh?
Abou defbuff, it will be fine if you debuff boss when it stack 2 going for 3.
Haha, a bit weird when I said it.
But it save more rage...
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Thanks for advice so far CondorHero.
For now it looks like the problem is our knight, who can't tank good enough - He has 11.5k Pdef, 8.8k mdef, 1.3k block, 40k hp Unbuffed. His astrals are - Pdef, mdef, Patk, Goddess blessing, block, Will destroyer. (His Br is 45.5k)
He is going to hit 70 soon, what astral should he take for 7th slot? Any particular area for him to improve?
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Allow the boss to buff to 2, but don't allow it to attack when the buff is 2. This buys you time and rage.
Deepfreeze whenever it shows 1 turns remaining. This allows you to keep the boss in constant deepfreeze.
For the mages, take turns to suntoria and not miss a single turn. They have to purify as well.
Take turns to restore. Bless light before the big-dizzy attack (near the end of the 3rd bar) and make sure the team survives it and the AOE of the boss right after.
Knight have to apollo right before the big-dizzy attack.
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Okay - so today was the day. Our little group of light cashers tried it. 2 Mages around 43k br, Knight 44k Br and me as an archer 40k (buffed).
Conclusions:
1. First boss is easy, don't get sleepy - archer has to debuff his boost which comes from time to time.
2. Second boss is easy until last bar where he superbuffs himself. At that point Archer has to use incendentary shot followed by Deep freeze, Knight - Agorans shield followed by apollo shield, Mages - heal like crazy.
3. Last boss - we died there as I expected. All was going fine till I arrived at situation when both deep freeze and scatter shot were on same timers... Scatter basically has 15 sec cd, DF has 30 sec, no idea how i managed to get both on 12 sec...
At that point I made a mistake - boss had 1 stack and I chose scatter over deepfreeze. Boss had 1.5 hp bars left and rage rune was on 35 sec cd. I scattered that 1 stack, after 2 turns casted Df, and when I could use scatter again, boss was at 4 stacks already...
So what is the rule of thumb? I scatter when boss has at least 2 stacks? Exactly 3 stacks?
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Originally posted by Emilyfairyss View PostWhich boss do I use rage runes on? Last?
3 rage runes (on average) per run.
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Originally posted by CondorHero View PostIf you're solo archer, prepare 3 rage runes per run (level 3 and above).
With the right timing, you can pass it.
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Originally posted by R21577189 View Postyeah i agree, as a knight i also agree knight is a big burden for demon temple,
in my server most people prefer to go 2 archers 2 mages, no knights allowed
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Originally posted by Windheim View PostTactics and strategies get more leg-room the more powerful your players are. If your guys can't keep up with the constant damage output of 4 stacks, then the most workable tactic is 2 archers both staggering slow and debuff. apollos doesn't last long enough for it to warrant using a knight in place of a second mage or second archer in those early stages.
I don't like it, and my permanent mp partner on my server is a knight. It's just the sad truth that having one in the party (in the early stages) makes it a lot harder to beat.
in my server most people prefer to go 2 archers 2 mages, no knights allowed
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Originally posted by laba-laba View PostWell 2 mages + 2 archers form would shaft the knights but I'm curious about tanking mages. Shouldn't mages then be doing damage or keep puri the boss incendiaries?
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Well 2 mages + 2 archers form would shaft the knights but I'm curious about tanking mages. Shouldn't mages then be doing damage or keep puri the boss incendiaries?
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If you're solo archer, prepare 3 rage runes per run (level 3 and above).
With the right timing, you can pass it.
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