I think the first game was done under multpiplayer dungeon, and certainly archer is useful in this respect, however, this game has mostly pvp combat system, and should be a balance between the players, from the level 55 archer is just too strong,
I think that the game is poorly balanced in terms of pvp, if the skill mage "rain of fire" is cooldown time 10 second, and skill archer "multi shot" is cooldown time 5 second, is the turn-based combat does not matter how far has the skill cooldown time, exchange of attacks should be equal, one mage/archer/mage/archer... or one archer/mage/archer/mage..., and it is not,
in pvp combat, duel arena, it is battlegrouns etc. archer usually has an extra motion/movement and therefore, when aligned levels, skills, astrals etc., this usually archer wins
not quite the archer is in addition to the critical skills rate, it still uses the skills less rage than, for example mag, not to mention the difference in cooldown time
sorry for the translation, I used google translator
I think that the game is poorly balanced in terms of pvp, if the skill mage "rain of fire" is cooldown time 10 second, and skill archer "multi shot" is cooldown time 5 second, is the turn-based combat does not matter how far has the skill cooldown time, exchange of attacks should be equal, one mage/archer/mage/archer... or one archer/mage/archer/mage..., and it is not,
in pvp combat, duel arena, it is battlegrouns etc. archer usually has an extra motion/movement and therefore, when aligned levels, skills, astrals etc., this usually archer wins
not quite the archer is in addition to the critical skills rate, it still uses the skills less rage than, for example mag, not to mention the difference in cooldown time
sorry for the translation, I used google translator
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