How does the Guild Divine Altar work?
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Guild Divine Altar
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Altar can be activated once a day. There is a 'cheap' version and a costly version. Regular is 5k exp per wave level per mob. Expensive version is double that.
Each wave gets progressively harder as they progress (naturally) so you will most likely eventually come to a point where you can no longer beat them. Every wave has a chance to spawn up to 3 seditionists (maybe 2 max? Not 100% certain on this) - These mobs are significantly stronger than the other mobs in their wave but give more points and have a higher chance of dropping items.
Items such as enhanced bounty scrolls, shadow crystals, soul crystals, and mount training whips can be dropped by the mobs, occasionally.
The number of mobs that spawn in the altar is 1.5 times the number of people inside the altar at the beginning of the wave with a minimum of 20 mobs. (Not being a static number makes it fair for large and small guilds alike)
Archers will have the easiest time here since it's all about killing speed and it's always a single target. Everyone in the altar at the end will be given a reward in the mail of kyanite and shadow crystals and anyone in the top 3 is given a small bonus on top of that.
That should pretty much cover it, I do believe.
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Originally posted by Smoldering View PostYep. Top 3 killers get a reward.
To my knowledge dont aim to stall for 20min, no reward for time out, just for killing
Rewards may be more (unconfirmed) if your guild succeed in protecting the altar.Telstar - Lv74 Archer - 93k BR blessed - Lord Divine (wartune-s80)
I'm a figment of your imagination.
I do not exist.
For real.
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