Originally posted by dackdoid
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Mage Blessed Light
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well BL gives team mates 10 rage as well so the rage cost of BL kinda balances out a little. especially when the mages have enough clothes and pve set (pve set gives way more defense and hp, extemely likely to cast BL before dying and it also solves the rage problem) , and they alternate BL to give each others +10 rage. i can't deny that is a formidable combo.
the only hope of me (archer) winning against a team of pve set mages spamming BL and rof/meteor in GA, is to rely on armor piercer and pray that it crits 2-3 times in a row to take out the mages one by one. very tough, but its possible.
every class has its OP areas, such as archers doing world boss, end game knights owning pvp, and mages in GA. i think it is perfectly fair that each class has a strong area of its own so i'm not complaining about this one.
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its like this, if your outclassed, the blessed light wont let you survive anyways, i know, we've tried it. Heals only delay death. Damage is the only factor that really wins. I know, I am a mage. 2 blessed light is a pain in the arse, but our archer usually kills mages dead. Blessed light or not. So u just got beat, ok? Deal with it.Death comes when you hear the Banshee.....
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not to hijack this thread but he's merely complaining about a symptom of the bigger (and recurring) problem of the game becoming "out of balance" as a result of the sale of crystalloids. in the rock/paper/scissors world we live in, mages were at a distinct disadvantage from a rage perspective, but with the sudden glut of full pve sets, rage is no longer an issue and mages can pretty much cast at will without having to worry about rage. it's wonderful for us knights when we're along for the ride but it's like spitting in the wind when we're against them. yes, it's frustrating that i have to basically kill opponents twice (and sometimes 3 times) in arena and bg while hoping to dodge/block aoe after aoe with enough success to have at least a sliver of hp to finally finish them off. my only hope is that christmas comes for us tanks the way it has for the other classes (archers with crit and mages with rage), maybe an increase to casting speed or give us a debuff or something?
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Originally posted by krackenker View PostTrue enough with the 3 mage problem.... But honestly you "should" die from that anyway, that is 9 aoes in 3 turns... That should wipe most groups.
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Crit Mage 80v
~135k Br
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Talking about blessed light beeing overpowered in arena while archers now start with lunatic fire straight on 1st turn. I hope its some archer complaining here.
You Mr.Clueless have no idea how much mage has to sacrifice if he cast blessed light.
1, Needs to have a lot of clothing to be able to start with 50+ rage
2, Cannot spam aoe's if he knows in advance he will have to use BL
If you cant beat it, join it! Get a mage with BL yourself and quit crying.
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Originally posted by AnataOFAkku View PostSadly...even 3 archers cant win with 3 mages , maybe with a lot lot of hp and mdef, but this is very hard job . But 3x mage team luck for us is hard to match xD
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Originally posted by theijank24 View Posthahahhaah this so funny, later u will see mage spamming bless overtime n u will cry lol
Next please
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Originally posted by Mitashki View PostTalking about blessed light beeing overpowered in arena while archers now start with lunatic fire straight on 1st turn. I hope its some archer complaining here.
You Mr.Clueless have no idea how much mage has to sacrifice if he cast blessed light.
1, Needs to have a lot of clothing to be able to start with 50+ rage
2, Cannot spam aoe's if he knows in advance he will have to use BL
If you cant beat it, join it! Get a mage with BL yourself and quit crying.
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Crit Mage 80v
~135k Br
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Originally posted by Mitashki View PostI'm a mage myself and i know what im talking about. If one mage is casting all the aoe's than the second one has to save rage to heal. if both save rage to heal you have to outdamage them since there is barely anything hitting you...
Next please
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Originally posted by Mitashki View Post3 archers, starting with 3x lunatic fire brings mages to 1/3 of their HP or dead. So if you are loosing its because mages simply have more BR than you or spend more money than you.
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Crit Mage 80v
~135k Br
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if 3 archers 65k br vs 3 mage 65k br all pve set, 3 luni just cannot kill the mages. and when all the mages are low in hp, just takes one bless to bring them all to almost full hp. and by the time they reaches half hp again, second bless comes in. it just doesn't work.
the best bet of that 3 archers winning 3 mage is to have high enough crit and use armor piercer to kill the mages out one by one to break their synergy.
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Originally posted by shynnblu View Postif 3 archers 65k br vs 3 mage 65k br all pve set, 3 luni just cannot kill the mages. and when all the mages are low in hp, just takes one bless to bring them all to almost full hp. and by the time they reaches half hp again, second bless comes in. it just doesn't work.
the best bet of that 3 archers winning 3 mage is to have high enough crit and use armor piercer to kill the mages out one by one to break their synergy.
Yeah, this can work ;] but in another situations this setup lose... 3x knight . Point is - make team for fight with 80% opponents, No 20%
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Crit Mage 80v
~135k Br
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