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Archer Crit Questions

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  • -Eilistraee-
    replied
    agree bunny, that's why archers suffer so much in pvp... our only advantage in physical damage is curbed by a non working or made-to-perform-worse critical hit factor whereas knights and mages get assured/guaranteed damage increase through will destroyer astral...

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  • FufuBunnySlayer
    replied
    AP just doesn't have a skill bonus to crit chance.

    As for crit, get as much as you can. The formulas bandied about here are wrong, so don't bother trying to find a crit rate using them. 5k crit is nowhere near a 90% crit rate, trust me on that. The only crit value to percentage I have is at 4k because that's what mine was after stripping to test GA astral; crit chance was only 30% at 4k crit rating (no GA). So yeah, get as much as you can once you have a goodly amount of legend gear (more gem slots). Before that, tank build is better for archer imo (patk, p/mdef, hp).

    So to answer your questions in order:
    1. As much as you can get if you have legend slots.
    2. No one knows.
    3. No one knows.
    4. No one knows.
    5. 0%; certain skills have crit bonus % and there is an archer passive that is a 20% boost to crit RATING, but there is no base crit chance boost for archers.

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  • Drag0nsFire
    replied
    ty Setsuna for interesting results

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  • -Eilistraee-
    replied
    Armor Piercer for archers seem to have an innate minus crit % chance lolz... using AP always seem to be 60% crit rate at best for me (i have 3954 crit at the moment)

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  • miQQQs
    replied
    Originally posted by anichaos View Post
    Too bad is... 7Road doesn't know R2's greed where as said in the Crit Knight's thread...

    We can't obtain all the things like in CN easily.
    Such as how CN can obtain Crit stat up to 8000 easily without spend up to 100 thousands like Zebq, but NA have to spend like 5 times the amount of time compared to CN to obtain that amount stat.


    That's why the nerf... because CN can get more crit/ block than NA version.
    But this just screws the NA version, because it is harder for us to obtain said stats...

    And the Stat % conversion is still the same for both version... that's why it sucks for NA players.



    If anything... we shouldn't even have these Crit/Block rate nerfs in NA version unless we can have what CN have... but we don't.
    You play on dc more then few days and get 40-50v? I dont think so, bcs only base things are cheaper, in high br you must spend a lot more like zebq...
    And Yeah i post this things about crit nerfing so next time dont use my sugestions on me

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  • Setsuna88
    replied
    after my testing im sure that at least at lower crit lvls damage doesn't change. i tested with ~800, 2500 and 3400 crit and damage was exactly the same. here is how i tested:

    in wartune your attacks(or heals) will always hit for one of about 20 possible damage-values that are spread equally between your min and max damage. so after some testing you will see the exact same numbers over and over again (if your stats and your enemy's stats dont change of course). so if crit really affects damage you should see different values after changing your crit stat.
    i used an alt char, reset his skills to remove the skill that increases damage after each crit and started the same boss fight several times, writing down damage values of multishot.
    here are the results:

    9867
    9971
    10180
    10284
    10387
    10491
    10596
    10700
    10805
    10909
    11012
    11116
    11429
    11532
    11636
    11845

    difference is always 104 or 105. obviously some values are missing because i didn't test long enough. anyway, with higher or lower crit i still got exactly the same damage values. after removing 1 patk gem i got different values that were inbetween those i already wrote down. for example i hit for 10473 damage which doesn't fit in the pattern from above. so it's easy to see the difference after changing patk by just a tiny bit, yet increasing crit from 800 to 3400 didn't change my damage at all.
    Last edited by Setsuna88; 08-19-2013, 07:30 PM.

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  • anichaos
    replied
    Originally posted by AnataOFAkku View Post
    Ehh...5k crit =90% rate? Zebq at wb with 9k have 90%, at pvp 80%.
    For 99% we need more then 10k crit.
    This all 3 and 2% per 100 crit is based on times before part 2 patch 1.5, each next nerf crit and now next thing they add but dont say nowhere - higher lvl need more crit for same rate like lower lvl
    In the end of story, 7r know crit class is most powerfull so they nerf crit over and over = more cash from this guys who want pown others
    Someone ask what is good crit for 60+...4500 is in my opinion minimum if you want be good archer, No crit No dmg

    Too bad is... 7Road doesn't know R2's greed where as said in the Crit Knight's thread...

    We can't obtain all the things like in CN easily.
    Such as how CN can obtain Crit stat up to 8000 easily without spend up to 100 thousands like Zebq, but NA have to spend like 5 times the amount of time compared to CN to obtain that amount stat.


    That's why the nerf... because CN can get more crit/ block than NA version.
    But this just screws the NA version, because it is harder for us to obtain said stats...

    And the Stat % conversion is still the same for both version... that's why it sucks for NA players.



    If anything... we shouldn't even have these Crit/Block rate nerfs in NA version unless we can have what CN have... but we don't.
    Last edited by anichaos; 08-19-2013, 02:48 PM.

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  • Drag0nsFire
    replied
    Originally posted by Arlad View Post
    step 1: find a gold mine.
    step 2: use the multi shot skill and record the result.
    step 3: abandon the gold mine.
    step 4: unequip sniper edge and repeat step 2 and 3.
    step 5: equip sniper edge and repeat step 2 and 3.
    step 6: repeat step 4 and 5 until you find satisfactory result and compare the damage between sniper edge equipped or not.
    Yep thats how i did that

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  • Arlad
    replied
    Originally posted by R216842175 View Post
    How much did you test exactly? did you do your averages right?... or did you just used 10 samples of each skill instead of 100+ which would give a more reliable result.
    step 1: find a gold mine.
    step 2: use the multi shot skill and record the result.
    step 3: abandon the gold mine.
    step 4: unequip sniper edge and repeat step 2 and 3.
    step 5: equip sniper edge and repeat step 2 and 3.
    step 6: repeat step 4 and 5 until you find satisfactory result and compare the damage between sniper edge equipped or not.

    Leave a comment:


  • miQQQs
    replied
    Ehh...5k crit =90% rate? Zebq at wb with 9k have 90%, at pvp 80%.
    For 99% we need more then 10k crit.
    This all 3 and 2% per 100 crit is based on times before part 2 patch 1.5, each next nerf crit and now next thing they add but dont say nowhere - higher lvl need more crit for same rate like lower lvl
    In the end of story, 7r know crit class is most powerfull so they nerf crit over and over = more cash from this guys who want pown others
    Someone ask what is good crit for 60+...4500 is in my opinion minimum if you want be good archer, No crit No dmg

    Leave a comment:


  • Drag0nsFire
    replied
    Originally posted by R216842175 View Post
    How much did you test exactly? did you do your averages right?... or did you just used 10 samples of each skill instead of 100+ which would give a more reliable result.
    not each skill, just multishot since it is guaranteed to crit 100%.

    All MS with or without sniper edge was around 8500-8000 range. (cause of 10% default floating damage I believe)
    In case you missed my previous post, I tried 3 times.

    If you want a very reliable result you can try doing it 1000 times or may be more of each skill.
    Last edited by Drag0nsFire; 08-18-2013, 06:40 AM.

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  • Valethorn
    replied
    I did a test with a guild mate on two occasions with crit and crit damage.
    first test. approximately 4k crit somewhere around lvl 55-58.

    crit damage without holy snipers edge(1728 crit) dropped by about 800(min and max)

    We tried it recently lvl 66 with current stats of 5881 crit removing holy sniper's edge(2016 crit) and crit damage dropped by approximately 400-500 damage(min and max)

    not definitive but enough for me to believe that crit does indeed increase crit damage along with crit chance, as well as diminishing returns being pretty steep as you level.

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  • R216842175
    replied
    Originally posted by Drag0nsFire View Post
    Only forumula for crit I have seen around is 1-0.9995^crit.
    For 4000 points, it is about 86% and 5000 point, it is 90%.

    I checked with and without lvl 5 red sniper edge in wild with Multishot and damage doesn't seem to be affected. First try without astral gave more damage with MS. Tried 3 times each to be sure.
    You can test it out yourself in wild. Shouldn't take much time.
    How much did you test exactly? did you do your averages right?... or did you just used 10 samples of each skill instead of 100+ which would give a more reliable result.
    Last edited by R216842175; 08-18-2013, 05:20 AM.

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  • Drag0nsFire
    replied
    Only forumula for crit I have seen around is 1-0.9995^crit.
    For 4000 points, it is about 86% and 5000 point, it is 90%.

    I checked with and without lvl 5 red sniper edge in wild with Multishot and damage doesn't seem to be affected. First try without astral gave more damage with MS. Tried 3 times each to be sure.
    You can test it out yourself in wild. Shouldn't take much time.

    Leave a comment:


  • Tehlawlfirm
    replied
    k We'll i'm 70 and have 4k crit atm so i'll stick with that for now, I did notice once i hit 4k i crit alot more often in pvp and pve. I know 4k crit is'nt 100% chance to crit on world boss cause I still don't crt all the time but if I knew what it would take to crit 100% on world boss i'd aim for it.


    As for crit adding damage i've seen alot of people go 50/50 on this matter. I took my crit gems off to test and when i crit my damage was lower then when I had them on, since the basic floating damage is 90% to 110% I tested my average with them on, when I took them over it was lower. I'm about 99% sure crit does add damage when you crit and about 1% it don't.

    So is 4k a good stopping point for crit since there is no way to reach 100% chance?

    Leave a comment:

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