Originally posted by Setsuna88
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Knight: useless class? (MOANING)
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Originally posted by xnovaflarex View PostNo doubt feel free to check my math on this based on my current stats for hp block etc
Currently my block rate 60% so 60 out of 100 hits is a block
enhanced block 4% of max hp regained with each block
current hp just shy 30k will say 30k for simplicity
30000-4% 1200 over 100 hits 60 blocks 60x1200 = 72,000 hp gained over 100 hits 72000+30000 = 102,000 hp effectively over 100 attacks.
To actually get net damage against me effectively you must do more than 1200 points damage every single shot
My pdef is 8263 acording to all i read or hear that means my pdef will take away 1/2 that 4131 damage negated by def so to get net damage you must actually do 4131 pdamage + 1200 5331 will = zero lost hp my mdef is 4868 so half of that +1200 just to do zero damage with me getting zero gain.
Now im planning on getting every last point of block that i can get total on a wiki for wartune is listed as 95% block rate. End game knights are going to be next to impossible to kill in pvp.
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Originally posted by Bashugud View PostThis guy cracks me up, in fact I'm laughing so hard I can hardly type. oh and to answer your question I can remove troops in 3 moves and some big cashers it may take an extra move 85k br knight with BW buff
we will be taking level 75 temps with 2.2k TC..
They have 85k HP(just do the calc formula for HP of troops) and around 9.3k PDEF...
Now i assume u start with slasher so u do (24-9.3) / 2 = 7350
Slasher bonus = 7350*1.32 + 205 = 9907 with EWD 45% -> 14.3k
Now i guess u do WW with brut the next turn lets say ur brut is 15%..
WW attack = 7350*0.95*1.25*1.45*1.15 = 14554*3 = 43662 to both temps
Now after two rounds you have one temp down to 27.1k and the other down to 43.5k..
I assume you kill the low templar with brut US the next turn, so now 3 turns have gone and u still have a templar at almost half the health... your next attack slasher (without brut now) aint gonna kill the templar is it?? so 4 turns gone..
Bottom line is that you will take 5 turns to kill them, so your 3 turn stuff is a lie..
NOW can u tell me htf u kill them in 3 rounds?? itll take u 5 rounds atleast, it means you are lyingLast edited by kattuktk; 09-14-2013, 03:52 AM.
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Originally posted by kattuktk View Postu have 85k BR right?? k so i assume u have 24k PATK... k lets do the math..
we will be taking level 75 temps with 2.2k TC..
They have 85k HP(just do the calc formula for HP of troops) and around 9.3k PDEF...
Now i assume u start with slasher so u do (24-9.3) / 2 = 7350
Slasher bonus = 7350*1.32 + 205 = 9907 with EWD 45% -> 14.3k
Now i guess u do WW with brut the next turn lets say ur brut is 15%..
WW attack = 7350*0.95*1.25*1.45*1.15 = 14554*3 = 43662 to both temps
Now after two rounds you have one temp down to 27.1k and the other down to 43.5k..
I assume you kill the low templar with brut US the next turn, so now 3 turns have gone and u still have a templar at almost half the health... your next attack slasher (without brut now) aint gonna kill the templar is it?? so 4 turns gone..
Bottom line is that you will take 5 turns to kill them, so your 3 turn stuff is a lie..
NOW can u tell me htf u kill them in 3 rounds?? itll take u 5 rounds atleast, it means you are lyingBlizzarea
S147
Epic
~ Atoll is Purgatory for Wartuners ~
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Originally posted by kattuktk View PostActually even 200k BR kights cant kill templars in one hit or ww, it will still take time.... my source is tht i saw videos of some top knights there who deal 60-70k damage in dungeons(those bosses have 0 PDEF compared to temps) and lvl 80 temps with TC of 2500 something will easily have 130k+ HP
mage on other part can kill templars easy with runestone+meteor & rain[so good im mage]
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Like someone wrote already, worst thing about knight are talents. Useless talents. There should be some to increase efficiency/decrease cd for main knights skills. Right now... there's only talent for ww useful and... seems like thats all. Shorter cd on edd won't be useful in a lot of situations and tyranny or second wind isnt good enough.
And well personally i would love if enhanced block would heal 5 or 6% instead of 4 :P
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Originally posted by PunkPetal View PostI dun do maths, but u can add mage sunto into that damage formula, cos u can guarantee the mage has sunned their troops, unless ofc u have them stunned, but I assume we aren't bringing stun into the equation as this is jus a BR vs BR situation?
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Originally posted by kattuktk View PostYeah no stuns are taken into consideration and yes, sunt will cause the knight to take one extra turn to kill templars, while healing the mage's HP which has been lost due to WW, good point.Death comes when you hear the Banshee.....
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Originally posted by B4nsh33 View Postyep, and considering I will use restore on my troops to last that one turn longer.... heck, I'll resto myself at full health before a delphic just for the dmg reduction. All the while doing everything I can to pound on that knight ... ie blood rune, delphic thunder, aoe, lightning, kitchen sink....Blizzarea
S147
Epic
~ Atoll is Purgatory for Wartuners ~
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Ok. So I just try to challenge some Knight in my server.
They had Slasher deal: 16k~18k damage
Ultimate Slaher: 26k~32k damage
Whirlwind: 12k+ damage total to me and even more for troops.
Knight dodge a lot even badest luck. S/he has 30%. Average Knight in my server has 3k+ Dodge
After Knight destroy my troops. The knight usually has 45% of HP left while me 90~95%
Knight use Delphic Destroyer with 36k+ damage total
or use Enhanced Delphic Destroyer with 50k+ damage
I use thundere deal around 20k damage and have around 3k HP left. While then Knight still has 25% HP and attack again. S/He won.
So. What the point of complained?? Is the main points of how you build your account instead?Last edited by JohnNguyen; 09-14-2013, 11:22 AM.▂ ▄ ▅ ▇ █ ♪♫♥ MUSIC IS MY LIFE ♥♪♫ █ ▇ ▆ ▄ ▂
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@JohnNguyen: That's where we need Amnesia Runes. Chaos wouldn't do any good if they don't have allies to hit. Auto hit would scratch a bit (about 10k or 14k with 50% damage buff), some more skills would finish the fight for our Mage. If Amnesia works that is.The Last Remnant OSTs Go!!!
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Originally posted by kattuktk View Postu have 85k BR right?? k so i assume u have 24k PATK... k lets do the math..
we will be taking level 75 temps with 2.2k TC..
They have 85k HP(just do the calc formula for HP of troops) and around 9.3k PDEF...
Now i assume u start with slasher so u do (24-9.3) / 2 = 7350
Slasher bonus = 7350*1.32 + 205 = 9907 with EWD 45% -> 14.3k
Now i guess u do WW with brut the next turn lets say ur brut is 15%..
WW attack = 7350*0.95*1.25*1.45*1.15 = 14554*3 = 43662 to both temps
Now after two rounds you have one temp down to 27.1k and the other down to 43.5k..
I assume you kill the low templar with brut US the next turn, so now 3 turns have gone and u still have a templar at almost half the health... your next attack slasher (without brut now) aint gonna kill the templar is it?? so 4 turns gone..
Bottom line is that you will take 5 turns to kill them, so your 3 turn stuff is a lie..
NOW can u tell me htf u kill them in 3 rounds?? itll take u 5 rounds atleast, it means you are lying
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You still crack me up, oh god the pain ) First I've nothing to gain by lying as you say. Second I stick by my statement, I know my knight and what he can do. Now most of my encounters troops are finished in 3 moves and as I said in my post cashers will take me a 4th move and what I should also have put as you seem to be looking for the knights down fall is monster cashers will take me up to 5/6 moves to finished their troops off, Now as there isn't a huge amount of monster cashers in the game, I still stick by my statement.Rivx - 66 Mage (78k BR) / 38 Archer (21k BR) @ Kabam S32 |Games: Dota 2, SC II, Dark Souls, Skyrim, WoW, D3, PoE
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