so ive noticed recent questions regarding nm runs in lower dungeons so id thought Id rush ahead and answer this one.
For nm LL you need minimum br of roughly 80-85kbr (this may have lowered somewhat due to sylphs [use mdef ones])
Optimal team setup
-everyone has pve (knight may be able to skirt this)
-1 healer, 1 super tank (HIGH MDEF), 2 archers )
basic team strategy:
have tank cast apollo as much as possible, arcehrs should alternate DF and IS to keep it up while mage heals
bosses
bonus eye : really freaking hard, harder than final boss IMO, mage will need puri
1st boss: really easy patk boss, may occasionally crit kill ur tank
bonus roach: This boss is pretty easy for the rest of the group except for mage, his attacks are random and his debuffs are incurable, mage
should focus on keeping themselves alive while occasionally using bl to save themselves and the groups simultaneously.
2nd boss: (2nd hardest boss) mage will need puri archers will need SS. This boss attack cycle is first it will hit the tank with a heavy hit followed by a brutal aoe that causes a 10k bleed, it will then heal and buff itself.
Bonus Reaper: Mage will need puri and archers might need SS. Its pretty straightforward
Final Boss: this boss's difficulty is very dependent on the group, it has 2 stages. First stage is the first part of its hp bar and the battle goes as most do but there are some rules u need to follow so as not to be destroyed by second stage. First dont cast BL after the first half of the hp bar, you can try and risk it after 2/3s (if u have a low cd), Second dont cast and long CD abilites near the end of the first hp bar, and third try to cast DF before the end of the first hp bar.
After the first hp bar the boss will aoe stun everyone and then give everyone that cool aoe that lets them use infinite rage and no cds. This is the second stage. Its important to DF ASAP when this stage begins because the boss will double if you let her. If you have CDs running before this stage they will not end immediately and you will have to wait them out. This is why you must be careful with BL.
For nm LL you need minimum br of roughly 80-85kbr (this may have lowered somewhat due to sylphs [use mdef ones])
Optimal team setup
-everyone has pve (knight may be able to skirt this)
-1 healer, 1 super tank (HIGH MDEF), 2 archers )
basic team strategy:
have tank cast apollo as much as possible, arcehrs should alternate DF and IS to keep it up while mage heals
bosses
bonus eye : really freaking hard, harder than final boss IMO, mage will need puri
1st boss: really easy patk boss, may occasionally crit kill ur tank
bonus roach: This boss is pretty easy for the rest of the group except for mage, his attacks are random and his debuffs are incurable, mage
should focus on keeping themselves alive while occasionally using bl to save themselves and the groups simultaneously.
2nd boss: (2nd hardest boss) mage will need puri archers will need SS. This boss attack cycle is first it will hit the tank with a heavy hit followed by a brutal aoe that causes a 10k bleed, it will then heal and buff itself.
Bonus Reaper: Mage will need puri and archers might need SS. Its pretty straightforward
Final Boss: this boss's difficulty is very dependent on the group, it has 2 stages. First stage is the first part of its hp bar and the battle goes as most do but there are some rules u need to follow so as not to be destroyed by second stage. First dont cast BL after the first half of the hp bar, you can try and risk it after 2/3s (if u have a low cd), Second dont cast and long CD abilites near the end of the first hp bar, and third try to cast DF before the end of the first hp bar.
After the first hp bar the boss will aoe stun everyone and then give everyone that cool aoe that lets them use infinite rage and no cds. This is the second stage. Its important to DF ASAP when this stage begins because the boss will double if you let her. If you have CDs running before this stage they will not end immediately and you will have to wait them out. This is why you must be careful with BL.
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