So I've come into possession of a few purple/orange Astrals and I'm not quite sure how useful they would be. For clarity's sake, I'm a level 36 Archer. The Astrals are:
Soul of Grace Lv. 1
EXP 0/150
Disables crit damage when attacking, but damage is increased by 5%
Killer's Determination Lv. 1
EXP 0/100
Crit base damage increased by 3%
Prophet's Guard Lv. 1
EXP 0/100
Chance of receiving crit reduced by -3%
Unbending Will Lv. 2
EXP 350/600
10% Chance to gain 400 HP when attacking
My thoughts on them are as follows:
Soul of Grace - As an Archer I seem to critical fairly often, so I have the impression this would lower my average damage in a drawn out fight. Probably should be fed to another Astral.
Killer's Determination - This one I could see using. Only issue I have atm is that 3% is a small amount, and since I don't do huge amounts of damage to begin with, I don't see any currently used Astrals (HP, PATK, PDEF) I could replace it with. Maybe something to hang onto for future open slots and upgrade it to increase the %.
Prophet's Guard - Similar to Killer's Determination, not something to be used yet but maybe for the future.
Unbending Will - I haven't used this one yet, but if I'm reading this right this would be 400 HP healing chance per hit? Decent, but since I get hit for more than that each round this would need some serious upgrading to be effective. So I'm on the fence on whether to keep this one or just feed it to another Astral.
One of my issues is space, I can't hold onto all of these and hope to keep rolling for more Astrals. I already have a few others in storage (Block, Critical, MDEF), so only have 1 slot free atm for upgrading any of the current ones. So am I off base on my understanding of the usefulness of these Astrals? Any suggestions as to which would work out best and which I could use as food for the others?
Thanks.
Soul of Grace Lv. 1
EXP 0/150
Disables crit damage when attacking, but damage is increased by 5%
Killer's Determination Lv. 1
EXP 0/100
Crit base damage increased by 3%
Prophet's Guard Lv. 1
EXP 0/100
Chance of receiving crit reduced by -3%
Unbending Will Lv. 2
EXP 350/600
10% Chance to gain 400 HP when attacking
My thoughts on them are as follows:
Soul of Grace - As an Archer I seem to critical fairly often, so I have the impression this would lower my average damage in a drawn out fight. Probably should be fed to another Astral.
Killer's Determination - This one I could see using. Only issue I have atm is that 3% is a small amount, and since I don't do huge amounts of damage to begin with, I don't see any currently used Astrals (HP, PATK, PDEF) I could replace it with. Maybe something to hang onto for future open slots and upgrade it to increase the %.
Prophet's Guard - Similar to Killer's Determination, not something to be used yet but maybe for the future.
Unbending Will - I haven't used this one yet, but if I'm reading this right this would be 400 HP healing chance per hit? Decent, but since I get hit for more than that each round this would need some serious upgrading to be effective. So I'm on the fence on whether to keep this one or just feed it to another Astral.
One of my issues is space, I can't hold onto all of these and hope to keep rolling for more Astrals. I already have a few others in storage (Block, Critical, MDEF), so only have 1 slot free atm for upgrading any of the current ones. So am I off base on my understanding of the usefulness of these Astrals? Any suggestions as to which would work out best and which I could use as food for the others?
Thanks.
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