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Why so Injustice with Knights in AOE damage. no Moaning plz, its the truth see !!!!

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  • Why so Injustice with Knights in AOE damage. no Moaning plz, its the truth see !!!!

    MAGES

    Rain of Fire [ All ] - 140% ,QTE BOOST 25% , making it 175 %
    Meteoric Destroyer [ All ] - 142% ,QTE BOOST 25% , making it 179 %
    Delphic Hell Thunder - [ All ] - 270% +350 .QTE BOOST 25% making it 337 %

    ARCHERS

    Luntatic Fire [ All ] -132% ,QTE BOOST 25% , making it % 165%
    Delphic Death Star [2-4 Enemy]. 202% ,QTE BOOST 25% , making it 252 %

    KNIGHTS

    Whilwind - [ All ] - 95% (What the S8T) ,QTE BOOST 25% , making it 118%




    So damm unfair for Knights, they can't kill the troops of mage, by the time they kill all, mages and archer have already got our Half HP.

    Here we are talking about AOE DAMAGE,
    See for your self,

    MAGES - 175%
    ARCHERS - 165%
    KNIGHTS - 118% (Are you F____ing Kidding me)

  • Mugetsu110
    replied
    knights are tanks in defence and are monsters in hp 2 which we mages lack so fair there i aoe advantage for mages

    Leave a comment:


  • B4nsh33
    replied
    Originally posted by bakuryuuha View Post
    Wait till you try the top knight from chinese server then. If you saw the PVP vid, he did a gaia delphic worthy dmg with his normal skill hits on another guy...the power of having 130k patk (not sure what it is now since i haven't checked in there for months). One golf swing n 1 troop dies...how convenient.
    happens with 1 knight I fight on my server, his ulti slasher crits and boom, troop is dead

    Leave a comment:


  • bakuryuuha
    replied
    Originally posted by B4nsh33 View Post
    YEP, couple of good knights on my server, 3 shots and I have no troops, and my troops aren't bad..... knights are getting scary
    Wait till you try the top knight from chinese server then. If you saw the PVP vid, he did a gaia delphic worthy dmg with his normal skill hits on another guy...the power of having 130k patk (not sure what it is now since i haven't checked in there for months). One golf swing n 1 troop dies...how convenient.

    Leave a comment:


  • B4nsh33
    replied
    Originally posted by Ole.Joe View Post
    i dont even need aoe to kill all your troops
    YEP, couple of good knights on my server, 3 shots and I have no troops, and my troops aren't bad..... knights are getting scary

    Leave a comment:


  • Ole.Joe
    replied
    Originally posted by RicardoNeto View Post
    You are complaining about sylphs now, wow.

    Wondering how'd you complain if you were a mage, dealing with no hp boost/pdef/mega rage or crit rate
    *Cheers*
    hey check out all my post in this room, wheres the complain? i dont even need aoe to kill all your troops,,lmfao*
    i just tell you that you whhhinning on Mages def and hp.. ure the one who complaining.. blehh
    Last edited by Ole.Joe; 03-24-2014, 01:30 AM. Reason: missing m,blame the keyboard

    Leave a comment:


  • R29847179
    replied
    knight can even do 2 delphics in 1 wb round, why bother with some less area damage ?

    want to do great area damage = choose mage, problem solved.
    Last edited by R29847179; 03-23-2014, 11:35 PM.

    Leave a comment:


  • CondorHero
    replied
    Originally posted by White.pt View Post
    That's not true at all. Multiplicativity is commutative. As long as all the components of the equation are the same, the order is irrelevant. Meaning as long as all the buffs are applied before the first attack, the first attack will have the same % buff regardless of the order in which the buffs are applied.
    True if no additions are counted. False, otherwise.

    Let's say base is 100%. Let's say your current attack is 1000.
    Hypothetical example:
    Some level of wings give 10% bonus. Some gems and astrals give +2500 attack.
    Suppose you put wings first and then you put on gems/astrals, you get 1.1*1000 + 2500 = 3600 attack.
    Suppose you put on your astrals first, then wings, you get (1000 + 2500)*1.1 = 3850 attack

    I believe the way Wartune works is: They put all the additive bonus stats together, then they apply the multiplicative bonus (and the various multiplicative bonuses are added up, percentage-wise).
    That way, the order is irrelevant, which should rightfully be so.
    Last edited by CondorHero; 03-23-2014, 09:38 PM.

    Leave a comment:


  • White.pt
    replied
    Originally posted by CondorHero View Post
    It has to be like that. Percentages always add up and not multiply.
    Why? Otherwise, the order of which you put in the extra bonus matters.
    That's not true at all. Multiplicativity is commutative. As long as all the components of the equation are the same, the order is irrelevant. Meaning as long as all the buffs are applied before the first attack, the first attack will have the same % buff regardless of the order in which the buffs are applied.

    Leave a comment:


  • Filfiljuma
    replied
    You sir are dumb.

    Knights aren't meant to be the huge damage dealers, but you can if you know how to build your char.

    Knights are meant to tank, defend the team, and do some damage.

    If you want more AOE damage, how about you give up your tanking and hp for it. GG?

    Leave a comment:


  • RicardoNeto
    replied
    Originally posted by Ole.Joe View Post
    about mdef/pdef : are you talk when there no pet/sylph sistem?
    ill add mattack then , isnt both other class also have low mdef to deal with it?
    You are complaining about sylphs now, wow.

    Wondering how'd you complain if you were a mage, dealing with no hp boost/pdef/mega rage or crit rate
    *Cheers*

    Leave a comment:


  • Ole.Joe
    replied
    Originally posted by Zorich View Post
    Also, Knights get PDef, which affects 2/3 of the classes. Mage's get MDef only affecting 1/3, and then have no HP Boost.

    Knights have both 20% PDef and 20% HP Boosts means they're buffed vs. all classes in some way, moreso vs. Archers and Knights. Archers at least get the HP Boost. I'd personally rather have the HP Boost than the MDef boost on a Mage anyday. Mage MDef is already good enough, and they're so vulnerable to Archer Fast Damage and Knight's Delphics.


    Again, playing both Knight and Mage - both L80 w/ Max Holy Seal - the Knight (even at 12k BR less) is more formidable in BG than the Mage.
    about mdef/pdef : are you talk when there no pet/sylph sistem?
    ill add mattack then , isnt both other class also have low mdef to deal with it?

    Leave a comment:


  • CondorHero
    replied
    Originally posted by Zorich View Post
    You are correct. I've done number breakdowns of this with big hitters like Delphic Hell Thunder and the increase is 25% to the base %, not the overall Damage. So +25% from QTE on a 270% is 295%, not 270% * 1.25.
    It has to be like that. Percentages always add up and not multiply.
    Why? Otherwise, the order of which you put in the extra bonus matters.

    Leave a comment:


  • Zorich
    replied
    Originally posted by gioxxxx View Post
    knights have a low magic defense so mages can kill us , about the damage my knight has 19k attack (level 63 ) and it's pritty high almost like archers have but archers have the BEST critical !! so it's complicated
    Also, Knights get PDef, which affects 2/3 of the classes. Mage's get MDef only affecting 1/3, and then have no HP Boost.

    Knights have both 20% PDef and 20% HP Boosts means they're buffed vs. all classes in some way, moreso vs. Archers and Knights. Archers at least get the HP Boost. I'd personally rather have the HP Boost than the MDef boost on a Mage anyday. Mage MDef is already good enough, and they're so vulnerable to Archer Fast Damage and Knight's Delphics.

    Again, playing both Knight and Mage - both L80 w/ Max Holy Seal - the Knight (even at 12k BR less) is more formidable in BG than the Mage.

    Leave a comment:


  • Zorich
    replied
    Originally posted by gioxxxx View Post
    knights have a low magic defense so mages can kill us , about the damage my knight has 19k attack (level 63 ) and it's pritty high almost like archers have but archers have the BEST critical !! so it's complicated
    Knight at L63 is gimped. Assuming you're camping, Knight is the worst class to have chosen to do so with.

    Knight's NEED a lot of skill points to Max all their passives and have two Max Delphics. If you don't have at least all your passives at max, 1 Max Delpihc and Max WW, you're not even CLOSE to the potential of your character. Knights also have some of the better talents. Iron Wall, Puncture, Persistence and Tyranny are all truly awesome talents. When you get lucky and L10 Tyranny triggers, your big delphic goes from 430% Damage to being effectively 520%, because Tyranny's boost is AFTER damage is calculated, not on the base Damage %. That's a bigger hit than all Pet Delphics but the Gaia w/ a significant damage % boost from having been hit.

    Leave a comment:

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