MAGES
Rain of Fire [ All ] - 140% ,QTE BOOST 25% , making it 175 %
Meteoric Destroyer [ All ] - 142% ,QTE BOOST 25% , making it 179 %
Delphic Hell Thunder - [ All ] - 270% +350 .QTE BOOST 25% making it 337 %
ARCHERS
Luntatic Fire [ All ] -132% ,QTE BOOST 25% , making it % 165%
Delphic Death Star [2-4 Enemy]. 202% ,QTE BOOST 25% , making it 252 %
KNIGHTS
Whilwind - [ All ] - 95% (What the S8T) ,QTE BOOST 25% , making it 118%
So damm unfair for Knights, they can't kill the troops of mage, by the time they kill all, mages and archer have already got our Half HP.
Here we are talking about AOE DAMAGE,
See for your self,
MAGES - 175%
ARCHERS - 165%
KNIGHTS - 118% (Are you F____ing Kidding me)
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Why so Injustice with Knights in AOE damage. no Moaning plz, its the truth see !!!!
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knights are tanks in defence and are monsters in hp 2 which we mages lack so fair there i aoe advantage for mages
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Originally posted by bakuryuuha View PostWait till you try the top knight from chinese server then. If you saw the PVP vid, he did a gaia delphic worthy dmg with his normal skill hits on another guy...the power of having 130k patk (not sure what it is now since i haven't checked in there for months). One golf swing n 1 troop dies...how convenient.
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Originally posted by B4nsh33 View PostYEP, couple of good knights on my server, 3 shots and I have no troops, and my troops aren't bad..... knights are getting scary
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Originally posted by RicardoNeto View PostYou are complaining about sylphs now, wow.
Wondering how'd you complain if you were a mage, dealing with no hp boost/pdef/mega rage or crit rate
*Cheers*
i just tell you that you whhhinning on Mages def and hp.. ure the one who complaining.. blehh
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Originally posted by White.pt View PostThat's not true at all. Multiplicativity is commutative. As long as all the components of the equation are the same, the order is irrelevant. Meaning as long as all the buffs are applied before the first attack, the first attack will have the same % buff regardless of the order in which the buffs are applied.
Let's say base is 100%. Let's say your current attack is 1000.
Hypothetical example:
Some level of wings give 10% bonus. Some gems and astrals give +2500 attack.
Suppose you put wings first and then you put on gems/astrals, you get 1.1*1000 + 2500 = 3600 attack.
Suppose you put on your astrals first, then wings, you get (1000 + 2500)*1.1 = 3850 attack
I believe the way Wartune works is: They put all the additive bonus stats together, then they apply the multiplicative bonus (and the various multiplicative bonuses are added up, percentage-wise).
That way, the order is irrelevant, which should rightfully be so.Last edited by CondorHero; 03-23-2014, 09:38 PM.
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Originally posted by CondorHero View PostIt has to be like that. Percentages always add up and not multiply.
Why? Otherwise, the order of which you put in the extra bonus matters.
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You sir are dumb.
Knights aren't meant to be the huge damage dealers, but you can if you know how to build your char.
Knights are meant to tank, defend the team, and do some damage.
If you want more AOE damage, how about you give up your tanking and hp for it. GG?
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Originally posted by Ole.Joe View Postabout mdef/pdef : are you talk when there no pet/sylph sistem?
ill add mattack then , isnt both other class also have low mdef to deal with it?
Wondering how'd you complain if you were a mage, dealing with no hp boost/pdef/mega rage or crit rate
*Cheers*
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Originally posted by Zorich View PostAlso, Knights get PDef, which affects 2/3 of the classes. Mage's get MDef only affecting 1/3, and then have no HP Boost.
Knights have both 20% PDef and 20% HP Boosts means they're buffed vs. all classes in some way, moreso vs. Archers and Knights. Archers at least get the HP Boost. I'd personally rather have the HP Boost than the MDef boost on a Mage anyday. Mage MDef is already good enough, and they're so vulnerable to Archer Fast Damage and Knight's Delphics.
Again, playing both Knight and Mage - both L80 w/ Max Holy Seal - the Knight (even at 12k BR less) is more formidable in BG than the Mage.
ill add mattack then , isnt both other class also have low mdef to deal with it?
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Originally posted by Zorich View PostYou are correct. I've done number breakdowns of this with big hitters like Delphic Hell Thunder and the increase is 25% to the base %, not the overall Damage. So +25% from QTE on a 270% is 295%, not 270% * 1.25.
Why? Otherwise, the order of which you put in the extra bonus matters.
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Originally posted by gioxxxx View Postknights have a low magic defense so mages can kill us , about the damage my knight has 19k attack (level 63 ) and it's pritty high almost like archers have but archers have the BEST critical !! so it's complicated
Knights have both 20% PDef and 20% HP Boosts means they're buffed vs. all classes in some way, moreso vs. Archers and Knights. Archers at least get the HP Boost. I'd personally rather have the HP Boost than the MDef boost on a Mage anyday. Mage MDef is already good enough, and they're so vulnerable to Archer Fast Damage and Knight's Delphics.
Again, playing both Knight and Mage - both L80 w/ Max Holy Seal - the Knight (even at 12k BR less) is more formidable in BG than the Mage.
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Originally posted by gioxxxx View Postknights have a low magic defense so mages can kill us , about the damage my knight has 19k attack (level 63 ) and it's pritty high almost like archers have but archers have the BEST critical !! so it's complicated
Knight's NEED a lot of skill points to Max all their passives and have two Max Delphics. If you don't have at least all your passives at max, 1 Max Delpihc and Max WW, you're not even CLOSE to the potential of your character. Knights also have some of the better talents. Iron Wall, Puncture, Persistence and Tyranny are all truly awesome talents. When you get lucky and L10 Tyranny triggers, your big delphic goes from 430% Damage to being effectively 520%, because Tyranny's boost is AFTER damage is calculated, not on the base Damage %. That's a bigger hit than all Pet Delphics but the Gaia w/ a significant damage % boost from having been hit.
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