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Hades Skills & Attribute Points

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  • eslam21006
    started a topic Hades Skills & Attribute Points

    Hades Skills & Attribute Points

    Hello everyone,
    I just got Hades Sylph from imperial chests and i want to know the best skills to buy and add them to Hades either active or passive ones.
    i am also distributing the points "auto" not manually , is it okay or there is a specific stat shall i focus on??
    thanks in advance.

  • eslam21006
    replied
    ummmm ok i bought the sinister rot and devil's gaze
    i'd like to say that sinister rot is nothing but ****!!
    haunt at least make the enemy loses positive buff! but rot make the enemy loses no more than 5-6-7-8 k lol

    Leave a comment:


  • Seraph09
    replied
    Originally posted by eslam21006 View Post
    i already bought the devil's gaze skills which reduce the healing effect by 50% , i got only 1 more skill to buy and was confused whether to buy haunt which dispel 2 buffs on all enemies or sinister rot which deals damage to a random opponent by 74% of Hades' PATK
    You may want to choose careful because if you want to replace a skill then it would be at random and you won't be able to choose the skill you want to replace

    Leave a comment:


  • eslam21006
    replied
    i already bought the devil's gaze skills which reduce the healing effect by 50% , i got only 1 more skill to buy and was confused whether to buy haunt which dispel 2 buffs on all enemies or sinister rot which deals damage to a random opponent by 74% of Hades' PATK

    Leave a comment:


  • Seraph09
    replied
    Originally posted by eslam21006 View Post
    ok guys enough for att. points and let's talk a little about the skills please iam mage , what are the best skills to have ???? shall i get haunt which seems like scatter shot ?
    for pve haunt is great especially for sky trails, gods decent, mpd, and wilds event as some of the monsters use atk boosts and shields, while in pvp youd be able to take a knights shield and a mages heal along with any secondary effect, although blocking heal is also a good choice as it would help cripple knights and mages but again you should choose the skills according to your play style

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  • Seraph09
    replied
    Originally posted by Cymidei View Post
    I wouldn't get haunt because it's situational, and you don't need it for most fights and if you fight AFK mode on a boss, it wastes turns.Just get the "I win" button instead the delphic Endless Engulf, and the heal Devour Soul, and that other skill that blocks the opponent's heal
    most of those are the skills that you start with, all though a heal block would be great for facing other mages put that together with endless engulfs feefct and it would be good set. But again we are suggesting skills, as we dont really know his/her play style or set for that it would be harder to suggest good enough skills
    Last edited by Seraph09; 08-02-2014, 06:20 PM.

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  • Cymidei
    replied
    I wouldn't get haunt because it's situational, and you don't need it for most fights and if you fight AFK mode on a boss, it wastes turns.
    Just get the "I win" button instead the delphic Endless Engulf, and the heal Devour Soul, and that other skill that blocks the opponent's heal

    Leave a comment:


  • eslam21006
    replied
    ok guys enough for att. points and let's talk a little about the skills please iam mage , what are the best skills to have ???? shall i get haunt which seems like scatter shot ?

    Leave a comment:


  • Setsuna88
    replied
    Originally posted by Doranos89 View Post
    Here a link to a blog of someone who have tested everything about sepulcrum :http://wartune-balens.blogspot.ca/20...sepulcrum.html
    You should check it out.
    i did a lot of tests myself and i have no doubts that atk and def get added when you awaken. i also explained in detail how i tested in some other threads. if he says that damage in sylph form depends only on character stats and growth rate then he is mistaken. if you got hades and happened to learn the damage over time skill then its very easy to see the effect of even very small changes in damage after using some sepulcrum, because dot damage will always deal average damage and is not affected by most buffs/debuffs.
    its not wrong to say that higher growth rate means more damage though.. like i said higher growth rate means your sylph has higher strength/int... which of course increases the sylph's damage and therefore the damage you do in sylphform. but same goes for higher aptitudes (after using sepulcrum).

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  • Doranos89
    replied
    Originally posted by Setsuna88 View Post
    must be 1000th time i say this but after you transmorph into sylphform, the exact same amount of your sylph's atk and def will get added to your own stats (for atk it takes the char's highest atk value and adds the sylphs highest atk on top). growth value tells you how much strength/armor/int/end your sylph will have at lvl 80 before spending attribute points and plays absolutely no role in any damage calculation in battle.

    thats why both, endurance or strength(int for matk sylphs) is fine IMO. endurance gives you higher BR and survivability, strength will increase your damage(and some pdef) in sylphform.
    Here a link to a blog of someone who have tested everything about sepulcrum :http://wartune-balens.blogspot.ca/20...sepulcrum.html
    You should check it out.

    Leave a comment:


  • Seraph09
    replied
    Originally posted by Setsuna88 View Post
    must be 1000th time i say this but after you transmorph into sylphform, the exact same amount of your sylph's atk and def will get added to your own stats (for atk it takes the char's highest atk value and adds the sylphs highest atk on top). growth value tells you how much strength/armor/int/end your sylph will have at lvl 80 before spending attribute points and plays absolutely no role in any damage calculation in battle.thats why both, endurance or strength(int for matk sylphs) is fine IMO. endurance gives you higher BR and survivability, strength will increase your damage(and some pdef) in sylphform.
    Thank you, so its better not to drop everything in endurance

    Leave a comment:


  • Setsuna88
    replied
    must be 1000th time i say this but after you transmorph into sylphform, the exact same amount of your sylph's atk and def will get added to your own stats (for atk it takes the char's highest atk value and adds the sylphs highest atk on top). growth value tells you how much strength/armor/int/end your sylph will have at lvl 80 before spending attribute points and plays absolutely no role in any damage calculation in battle.

    thats why both, endurance or strength(int for matk sylphs) is fine IMO. endurance gives you higher BR and survivability, strength will increase your damage(and some pdef) in sylphform.
    Last edited by Setsuna88; 08-02-2014, 11:08 AM.

    Leave a comment:


  • eslam21006
    replied
    i am a mage, guys

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  • Seraph09
    replied
    I do find it better to put some points into strengh, as before i rearranged my points i had more health and didn't do as much damage as i would have liked

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  • Doranos89
    replied
    Strengh will make your sylph do more dmg ONLY in sylph arena and when your sylph is passive (before you morph with it). The only thing that make your sylph hit harder is when you get higher grown pts (that's when you upgrade it by using Mahra). Armor also only help in sylph Arena (you still might want some in that do so he do good in sylph arena and give you more reward from there).

    For the skills though I'm agree with Seraph : It's will depend of your play style and of your class.

    Leave a comment:

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