Originally posted by R2CS_Stormaggedon
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[Announcement] Emergency Server Maintenance @ 3 AM EDT 08/07/2012
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Originally posted by R2CS_Stormaggedon View PostCurrently going through the last round of testing. So long as everything pans out okay, you all should see some green lights soon.
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Lol nice idea's from Maple Story... I believe this won't happen because it would be too complicated for the skills on the new "upgraded class" as they have specific scion skills that are like this (vaguely) to give you that added bonus when you rebirth (Along with skill points and attribute points).
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I am hoping
This will also be to sort out the new VIP system and get our crystals to us!!
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Originally posted by R22596188 View Posttrue but it would alow them to hunt down the extra coading and see if it works and as for the privet network they can set it so idk we as players can test it but know that it is like not a permenent server and then they could get the public testing as well as not have to worry about people getting mad when the server goes down ect they can also let us have you know some kinda of reward for helping that can be applyed to our primary server as well as give a beta gift coad for crystals so we can truly test out the server and the coading they are using idk im not like the best with coading just understand that this would be something that could work for testing it out also by makeing it a testing even that is advertised here on the forums and that we can get crystals for our main server for doing it then that would really get a good teast group going cause even if say 100 players from each server that they have teaseted it that would definitly test the capabilitys of the new coading
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Originally posted by PoisonStarglade View PostHosting on a private network would not be the same as hosting to the public, the amount of packets being sent and received by the server would be dramatically different.
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Originally posted by Splinterz View PostI don't hink R2 actually code the game anyway. They have it under licence from a games developer in China. As far as code redundancy is concerned, it is only considered and implemented if it is cost efficient. In most cases it's not worth the time and effort. There is a high probabilty that the problems we have been seeing are not even related to the game code.
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Originally posted by R2CS_Stormaggedon View PostCurrently going through the last round of testing. So long as everything pans out okay, you all should see some green lights soon.
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Currently going through the last round of testing. So long as everything pans out okay, you all should see some green lights soon.
Leave a comment:
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I don't hink R2 actually code the game anyway. They have it under licence from a games developer in China. As far as code redundancy is concerned, it is only considered and implemented if it is cost efficient. In most cases it's not worth the time and effort. There is a high probabilty that the problems we have been seeing are not even related to the game code.
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