It only hides some people with Aura and sperions I can still see some people with them, good job with that >.>
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[Patch Notes] Crystal Saga 11/7 Update
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New Hide and Show mode, is completely useless in areas that have more than 50 players. AKA island of blessing and guessing game. Essentially no changes were made to the base hide and show feature in these situations. Even if you click it on and then off again, if theres too many players you cant hide any of them. Gonna have to take another look at that one please.Server- Plethuran Plains
Char Name - (S52)Taken
Level - Eidolon level 150
Class - Knight
Guild - (S52)Elysium
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I dont know if this has been mentioned... But I love the fact that auras and sperions are turned off with players now, but could their shop title blue bar thing not be please? Shopping can be laggy as it is, being in the most popular L with the most people, but it is worse with having to have players turned on....
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Originally posted by R23313333 View Postcrypt + 1
CE + 1
daily quest + 1
guild resource + 1
MUTs + 2
voucher + 1
so all in all 7 token in a day and the event last 1 week. 7x7=49 so how do we get griffin?
but since the town entrance issue was fixed via 2 person mounts.... will i ever be able to talk in world/trade chat again while having someone on my mount? cannot even use slayers cloak for delivery quest anymore let alone have that person turn in anything while they are on my mount(such as rebirth quest, not boss quests, etc) made me quit escorting in delivery altogether now i just plunder and deliver once in a great while.... too many issues with two person mounts now that it makes me wonder if its even worth having them in game anymore :/Server -Kabam English
Char Name - World
Level - Eidolon lvl 98
Class - Hybrid Dodge Build Rogue(combination of a few builds)
Guild - Reality(leader)
no longer playing
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need Evil Sanctuary Shards exchange from other shards=.= that dungeon is too hard =(Crystal Saga
Ign: (S22)Caia
Server:(S22)Tyria Village
Spouse: (S23)Socrates
Guild:(Lv.10) DivineAngels - GM (AngelOfDeath)
Looking for>
-Genie Crystals in Consumers Points
-More Inventory (Bag) Space & Pages
-Pixie Crystal in Mystery Packs
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I am not impressed with Corruption, it was a waste of my time, and maybe if there were different platforms it might be better but 100 players all trying to fight 5 mobs just isnt fair. This is my opinion, this dungeon stinks and i wont be playing it anytime soon...(S35)Minishroom[/SIZE]
Lvl. 115 Eidolon Hybrid Priest
GuildJ1)Titans Sergeant
R.I.P. (J1)Shroominator, you live on through Minishroom...
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Originally posted by R23313333 View Postcrypt + 1
CE + 1
daily quest + 1
guild resource + 1
MUTs + 2
voucher + 1
so all in all 7 token in a day and the event last 1 week. 7x7=49 so how do we get griffin?Sith's Priest Guide
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Originally posted by R2CS_Tim View PostOther Bugs Addressed- Priest skills Improved Blood Beam and Master Blood Beam sometimes do less damage than regular Blood Beam. This is because the skills are very similar in the amount of damage they deal; sometimes the lower-level skill will hit for a greater amount of damage.
- Priest skills Curse of Weakness, Ring of Decay, and Phlegmatic Curse deal the same amount of damage for critical and non-critical hits. This is because they are secondary skills; they don’t deal damage directly, but focus on improving on player attributes.
I've done extensive testing on the damage prior to this patch. It WAS a fact that regular blood beam was doing more than improved and master blood beam consistently due to the fact that basic blood beam had an hp modifier of approximately 6.7% equivalent to blood pact's at lv 5. This was easy to prove because with our luck stat being high, we can consistently hit lucky strike (1.15x dmg). This resulted in consistent blood beam attacks doing more than its improved and master counterparts at lv 5.
Please correct the fact that blood beam has been fixed back to its proper 4.5% modifier and not hide the fact that it had 6.7% hp modifier.
As for curses, glad there's finally an official announcement on the reason why curse dmg isn't affected by criticals.Sith's Priest Guide
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