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Cannot use Shadow Strike in Warriors Arena?????

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  • #16
    I never said anything to anyone at R2, on the forums or in a ticket, is what I mean by "I didn't cry about it at all". I said my thoughts in guild chat and that is it. Like I said I actually stopped bothering with arena because of all the rogues that abuse stealth on my server. It isn't like that is the only one, the other server I play I heard people complaining about it in guild too (I only did arena a few times on that server to check if it was just as bugged).

    Anyway I would rather see R2 only make it so people who abuse stealth are screwed over by it, even when I personally think stealth is overpowered (and no getting into arguments about if it is or isn't. This is my opinion, not something I'm trying to use as an argument at all). I couldn't think of a way for them to do that while leaving stealth in previously, but your idea of making it the same as hellstorm, where only shadow strike can be used works. My arguing about that after you initially posted the idea was only because I misremembered the CD on vagabonds swiftness, and if they could use that every time then it would be worthless to even take out slayers cloak. With them only being able to use it once and needing a minimum of 2 shadow strikes all other classes have a chance to catch them on that second one, so it is balanced for everyone else.

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    • #17
      as much as i agree with that.... stealth has plenty of restrictions placed withing the requirements given already that makes shadow rogues by far the weakest class PvE and PvP wise until lvl 60-70 mortal+(not to mention all the idiots that foolishly boost movement speed skills for the rogue class lol)

      the only viable option i can see is the one thats already in place for hellstorm where yes the rogue must take the chance at getting themselves screwed due to attacking that player(especially thunderstorm mages who have a passive range of 600) and if you pay attention some skills have a higher hit rating it seems than others(example being crater smash or flame explosion) possibly a hidden effect but thats not the issue

      the issue is the half assed patchwork they did that would end up have people quit because of nerfing.... i know plenty of people that either 1) gave up accounts 2) deleted accounts or 3) just plain quit games when the devs started going on a nerfing spree.... and it always starts with one teensy little nerf such as not being able to use stealth in pvp(game i am talking about here is Guild Wars 1 when they nerfed the elementalist and all went downhill from there)
      Server -Kabam English
      Char Name - World
      Level - Eidolon lvl 98
      Class - Hybrid Dodge Build Rogue(combination of a few builds)
      Guild - Reality(leader)
      no longer playing

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      • #18
        I can understand the concerns about nerfing stuff, no one likes it when their build is suddenly weaker because of a nerf. I also understand that in some occasions it is necessary, since the only other option is to buff pretty much everything else to make up for one imbalance (which is a lot more likely to cause more balance issues). The question is is it necessary here? I think they needed to do something at least, since stealth just doesn't work with the arena otherwise. Do I think they need to take it out entirely like they did? No, even before you gave a suggestion for a decent middle ground I thought there must have been some other way to fix the issue. My best idea would have been make it so if you get to many draws in a row, or to many draws in one day to penalize you somehow (Like not letting you enter the arena again for a while or something). This wouldn't solve the issue entirely, but it would at least put a limit on how much one person can force a draw, instead of hunting only for perfect fights or something.

        As for some skills having a higher hit rating, I'm not sure if it is that they hit more, or if it is just they are used so much more often. I know when I'm hunting stealthed rogues I use flame explosion, but thats not because I think it is more accurate. It is because it has a big range, and can be spammed without waiting on a CD to end. The other main skill I rely on is in fact thunderstorm, and the fact that it can hit stealthed rogues is one of the main reasons I like the skill. Even with that though it misses often, and if it misses once it is 5 seconds before it attacks again (and it doesn't have an animation when it misses, so no knowing where the rogue is to target them). Beyond this possibility though all I can do is take your word that some skills hit a higher percent of the time, since I'm not built for dodging, and the only other skills I could test with are Balrog's Hell (really small AoE and a mild CD), Meteor Strike (a large CD), Fission (super small range and a long CD), Ready (3 second delay after it is cast, and a long CD), or Firewave (short CD and decent range, but I am awful at aiming line type attacks).

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        • #19
          lol yeah but i have a friend who is a mage on the server(btw invest in icicle armor 5% chance is a lie lol) who tests every single skill she gets on me :P this is how i know which ones have higher hit than others.... through rigorous testing and many deaths

          lightbeam is another skill that almost never misses me(30% hit rating on the priest that uses it btw) only issue with it is that if the rogue poofs while it is being cast it negates the skill completely but she has 200%+ cast speed so she shoots about as fast as blood beam does

          but stealth really didnt need nerfing the only stat bonus you get from it is possibly movement speed(which i hate those skills) as for the 5 second stun you can only use while stealthed.....
          i have hit people with that skill and forgiveness triggers the very same second(purges all negative buffs) and they dont even flitch except for the laughable damage caused by the skill

          so the only "overpowered" aspect i keep hearing about stealth is draws in arena.... which btw i get glitched after killing/being killed in arena to where i have to wait for a draw or refresh and take a loss whether or not i won the match making that solution you gave troublesome until they fix every other glitch in arena
          Server -Kabam English
          Char Name - World
          Level - Eidolon lvl 98
          Class - Hybrid Dodge Build Rogue(combination of a few builds)
          Guild - Reality(leader)
          no longer playing

          Comment


          • #20
            I've got icicle armor, my build is all of ice right tree (which are almost all passives/buffs), and pretty much all of the fire skills after that. As for stealth being overpowered, one thing to remember is that is my opinion of it in general, not just in arena. One of the biggest issues with stealth is you can't do anything about it unless you already know the rogue is there, which you won't know until they have attacked and half killed you.

            And so you know, the thing with people not flinching when stunned is because when you get stunned you finish any skill you have already started, it only stops you from casting new skills. This can really be taken advantage of if you know you are about to get stunned by starting a skill with a longer cast time or duration, since that basically makes the stun less effective. I know I like to cast sacred space on a priest when I am about to get stunned in ladder or weekly events (like those scarecrows last week), since it lets the priest in question keep healing the entire party through the stun.

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            • #21
              yeah but what i meant by not flinching is that they would be running and not even bother stopping loll.... but isnt stealth meant for the attack to happen when least expected?
              Server -Kabam English
              Char Name - World
              Level - Eidolon lvl 98
              Class - Hybrid Dodge Build Rogue(combination of a few builds)
              Guild - Reality(leader)
              no longer playing

              Comment


              • #22
                I thought you meant the just kept attacking, if they didn't even stop moving either you were really unlucky and forgiveness activated on your stun itself, or it is a bug.

                For stealth being meant to attack when it is least expected yes, it is. Still, walking up to someone who is surrounded by monsters that could jump them at any second without being seen can not be easy, so the idea that rogues can just use a few skill points and do that regularly with no worries about being detected is kind of absurd to me. For game mechanics wise it is usually accepted that unless there is a big power difference whoever attacks first will win. Stealth as is pretty much guarantees any rogue that isn't stupid enough to use it right in front of someone to hit first.

                Maybe if the pet skill perception actually worked it wouldn't be so bad, but as is it only casts when the rogue attacks you, meaning they have already uncloaked themselves.

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                • #23
                  actually ive been attacked by pets without perception in GRB and taken out of stealth because of that..... also you can trigger perception yourself so long as you make the pet start attacking by entering battle.... im not sure exactly what skills doe this but there are a few

                  another thing they could do to make things a little more fair..... is instead of having a countdown make it a constant buff until hit/attacking/potting and have mana drained every second(say 5-15 mana) this will prevent noobs from abuse and not hinder people like me too much
                  Server -Kabam English
                  Char Name - World
                  Level - Eidolon lvl 98
                  Class - Hybrid Dodge Build Rogue(combination of a few builds)
                  Guild - Reality(leader)
                  no longer playing

                  Comment


                  • #24
                    This issue has been brought up with the GMs already and we will hopefully have things clarified by next week's maintenance.
                    We apologize for this inconvenience.
                    The King doesn't fall so easily boys

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                    • #25
                      Originally posted by BrotherVT View Post
                      This issue has been brought up with the GMs already and we will hopefully have things clarified by next week's maintenance.
                      We apologize for this inconvenience.
                      i just wish you guys would include any significant changes such as this nerf in the patch notes.... but they cant remember everything they do during maint i suppose
                      Server -Kabam English
                      Char Name - World
                      Level - Eidolon lvl 98
                      Class - Hybrid Dodge Build Rogue(combination of a few builds)
                      Guild - Reality(leader)
                      no longer playing

                      Comment


                      • #26
                        I just hope that they don't make it back like in the beginning where rogues can forced draw, stealthing the whole round. If it's going to be like that, I can assure you this event will be ignored by a lot of people, and in the end no one will participate and no one will gain points.

                        Because it seems like r2's habit, if things are too difficult to fix / handle, either it will take 6 months - 1 year+ to fix or they just ignore it, like Avernal....
                        Last edited by Botolminum; 11-08-2013, 09:55 PM.

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                        • #27
                          Originally posted by Botolminum View Post
                          I just hope that they don't make it back like in the beginning where rogues can forced draw, stealthing the whole round. If it's going to be like that, I can assure you this event will be ignored by a lot of people, and in the end no one will participate and no one will gain points.

                          Because it seems like r2's habit, if things are too difficult to fix / handle, either it will take 6 months - 1 year+ to fix or they just ignore it, like Avernal....
                          thats why i said use the same method they use for hellstorm.... make the rogues initiate battle if they wish to stay stealthed using shadow strike a completely viable and strategic attack skill

                          but nerfs like this usually signal more small nerfs and them bigger nerfs and so on.... to the point you might as well quit if you are the affected class

                          which i am close to doing.... r2 would get a lot of thank yous if i quit but a lot more people quitting that server as well
                          Server -Kabam English
                          Char Name - World
                          Level - Eidolon lvl 98
                          Class - Hybrid Dodge Build Rogue(combination of a few builds)
                          Guild - Reality(leader)
                          no longer playing

                          Comment


                          • #28
                            Originally posted by Shadowlisk View Post
                            thats why i said use the same method they use for hellstorm.... make the rogues initiate battle if they wish to stay stealthed using shadow strike a completely viable and strategic attack skill

                            but nerfs like this usually signal more small nerfs and them bigger nerfs and so on.... to the point you might as well quit if you are the affected class

                            which i am close to doing.... r2 would get a lot of thank yous if i quit but a lot more people quitting that server as well
                            Well, there's been plenty of suggestions for the avernal boss, and super easy fix like for example made the hellfire bane to be like the Guild boss, it can't be effected by the perfect frag effects. But did they change it ? nope... so let's just hope they really fix the warrior's arena , and it's still bugged as hell too, i killed someone and still getting the no reward bug, no victory / defeat window at all.

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                            • #29
                              Yeah, it's fascinating how fast they can come up with a nerf for Warrior Arena while we are waiting since March 2013 for a fix in AR, Boto

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                              • #30
                                Originally posted by TheRaspberry View Post
                                Yeah, it's fascinating how fast they can come up with a nerf for Warrior Arena while we are waiting since March 2013 for a fix in AR, Boto
                                well yeah because they try to find ways to destroy a characters playability due to noobs.... not a weapons effectiveness that can very well ruin avernal since its mainly cashers that use them
                                Server -Kabam English
                                Char Name - World
                                Level - Eidolon lvl 98
                                Class - Hybrid Dodge Build Rogue(combination of a few builds)
                                Guild - Reality(leader)
                                no longer playing

                                Comment

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