With Blessing of Light SB and such, rogues can get 100%+ dodge rating. It means it dodges 100%+ of the attacks right (If not mistaken)? What can defeat this thing? Hit rating? Anyone knows? :P
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100%+ dodge rating for Rogues
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there is a + in the hit rating , e.g. EndlessRain has 2362(+62%) meaning his hitrating would be 2362 x 1.62 = 3826 ...It is not percentage based like the other stats. using light blessing against rogue with dodge along with slayers usually succeeds. Endlessrain plays on my server and i don't have much trouble missing on that dodge.
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Originally posted by Zalfe View Postthere is a + in the hit rating , e.g. EndlessRain has 2362(+62%) meaning his hitrating would be 2362 x 1.62 = 3826 ...It is not percentage based like the other stats. using light blessing against rogue with dodge along with slayers usually succeeds. Endlessrain plays on my server and i don't have much trouble missing on that dodge.
But maybe one of the devs could tell how it works
@Jerry
Maybe you are using Blur or you used your pets. Some of them have skills that reduce hitrates.
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Originally posted by Zalfe View Postthere is a + in the hit rating , e.g. EndlessRain has 2362(+62%) meaning his hitrating would be 2362 x 1.62 = 3826 ...It is not percentage based like the other stats. using light blessing against rogue with dodge along with slayers usually succeeds. Endlessrain plays on my server and i don't have much trouble missing on that dodge.
2362 Hit rating = 62% Hit Rate.
8391 dodge rating = 113% Dodge rate
Meaning one needs 14% Hit rate to land an attack against 113% Dodge rate.
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Zalfe MIGHT be right, but I highly doubt that. When agility increases, the value of the dodge/hit rating increases, but once in a while the % increases too. This supports the fact that dodge and hit rate are based off of the percentages, not the actual values. When I rebirthed, my hit rating was pretty damn low but the % was high enough to hit Eido 120 rogues.
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Originally posted by Jerry View PostZalfe MIGHT be right, but I highly doubt that. When agility increases, the value of the dodge/hit rating increases, but once in a while the % increases too. This supports the fact that dodge and hit rate are based off of the percentages, not the actual values. When I rebirthed, my hit rating was pretty damn low but the % was high enough to hit Eido 120 rogues.
Tried and tested many, many, many moons ago.
140% dodge rate vs 39% hit rate = untouchable
140% dodge rate vs 50% hit rate = 10% chance attacks will hit me
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its like one time in nimbus i dodged a rouge stun but ofc he got more hitting rate / dodge then me but i still dodge the stun?Crystal Saga
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